A look into the development process of creating a stylized sword for use in a video game environment.
In this Citizen series we’ll take a beautiful piece of sci-fi concept art by Tim Von Rueden and realize the weapon in 3D with Blender’s sculpting toolset. I’ll show you how to quickly generate a base mesh with the skin modifier and how to approach your sculpt with hard surface techniques. By the end you’ll be an expert with brushes like Polish, Crease, and Pinch!
In the Graphic Classics version of this pioneering, nineteenth-century science fiction novel by Jules Verne, the brilliant but strange Captain Nemo has designed a gigantic submarine, which he now captains. With his crew, he uses his submarine, the Nautilus, as a weapon of vengeance against the civilization that has rejected and exiled him. Graphic Classics are graphic novel versions of immortal novels and plays, presented in a way to help make great literary works accessible to students, and encourage boys and girls to discover the joy of reading the masterworks in their original form. Titles in this series tell absorbing, fast-paced stories dramatized with high-quality color illustrations. Each Graphic Classics title includes a thumbnail biography of the author, a list of his or her important works, a timeline of historic events that helped inspire the story, general notes, and an index. --