Weapon Graphics

Learn to Texture Paint a Hand-Painted Weapon for Games  eBooks & eLearning

Posted by Rare-1 at Jan. 3, 2016
Learn to Texture Paint a Hand-Painted Weapon for Games

Learn to Texture Paint a Hand-Painted Weapon for Games
WEBRip | MP4/AVC, ~631 kb/s | 1280 x 720 | English: AAC, 72.0 kb/s (2 ch), 44.1 KHz | 694 MB
Genre: Design / 3D & Animation | Language: English | +Project Files

A look into the development process of creating a stylized sword for use in a video game environment.

CGCookie: Sculpting a Sci-Fi Weapon in Blender (2013)  eBooks & eLearning

Posted by ParRus at April 8, 2013
CGCookie: Sculpting a Sci-Fi Weapon in Blender (2013)

CGCookie: Sculpting a Sci-Fi Weapon in Blender
Flash Video | English | MP4 + Project files | 1280 x 720 | AVC ~1155 kbps | 30 fps
AAC | 127 Kbps | 44.1 KHz | 2 channels | ~5 hours | 2.13 GB
Genre: Video Tutorial / 3D-graphics (2013)

In this Citizen series we’ll take a beautiful piece of sci-fi concept art by Tim Von Rueden and realize the weapon in 3D with Blender’s sculpting toolset. I’ll show you how to quickly generate a base mesh with the skin modifier and how to approach your sculpt with hard surface techniques. By the end you’ll be an expert with brushes like Polish, Crease, and Pinch!

20,000 Leagues Under the Sea (Graphics Classics)  Comics

Posted by WEATHERMAX at Sept. 6, 2010
20,000 Leagues Under the Sea (Graphics Classics)

20,000 Leagues Under the Sea (Graphics Classics)
CBR | Barron's Educational Series | Oct 1 2009 | 48 Pages | 20.41 MB

In the Graphic Classics version of this pioneering, nineteenth-century science fiction novel by Jules Verne, the brilliant but strange Captain Nemo has designed a gigantic submarine, which he now captains. With his crew, he uses his submarine, the Nautilus, as a weapon of vengeance against the civilization that has rejected and exiled him. Graphic Classics are graphic novel versions of immortal novels and plays, presented in a way to help make great literary works accessible to students, and encourage boys and girls to discover the joy of reading the masterworks in their original form. Titles in this series tell absorbing, fast-paced stories dramatized with high-quality color illustrations. Each Graphic Classics title includes a thumbnail biography of the author, a list of his or her important works, a timeline of historic events that helped inspire the story, general notes, and an index. --

Weapon 2009.10 / Оружие 2009.10  Magazines

Posted by DimaSky at Oct. 13, 2009

Weapon 2009.10 / Оружие 2009.10

Weapon 2009.10 / Оружие 2009.10
Lang: Russian | PDF | 68 pagg | 26.0 MB
An Introduction to Object-Oriented Programming in C++: with Applications in Computer Graphics (2nd edition) (Repost)

An Introduction to Object-Oriented Programming in C++: with Applications in Computer Graphics (2nd edition) By Graham M. Seed
2001 | 1000 Pages | ISBN: 1852334509 | PDF | 22 MB
Transactions on Computational Science XIX: Special Issue on Computer Graphics (Lecture Notes in Computer Science)

Transactions on Computational Science XIX: Special Issue on Computer Graphics (Lecture Notes in Computer Science) by Marina L Gavrilova
English | 14 July 2013 | ISBN: 3642397581 | 184 Pages | PDF (True) | 18.86 MB

The 19th issue of the Transactions on Computational Science journal, edited by Anton Konushin, is devoted to the topic of computer graphics.

Parallel Graphics Cortona3D RapidAuthorS 9.1 with RapidDeveloperS 2.6  Software

Posted by scutter at March 18, 2017
Parallel Graphics Cortona3D RapidAuthorS 9.1 with RapidDeveloperS 2.6

Parallel Graphics Cortona3D RapidAuthorS 9.1 with RapidDeveloperS 2.6 | 873.2 mb

ParallelGraphics Cortona3D has released RapidAuthorS 9.1, is a powerful cost-effective authoring suite giving organizations the flexibility to produce all support documentation such as interactive Parts Catalogs, Maintenance Manuals, Training Materials and Work Instructions.

Interactive Computer Graphics: A Top-Down Approach Using OpenGL (5th edition)  eBooks & eLearning

Posted by naag at March 16, 2017
Interactive Computer Graphics: A Top-Down Approach Using OpenGL (5th edition)

Interactive Computer Graphics: A Top-Down Approach Using OpenGL (5th edition) By Edward Angel
2008 | 864 Pages | ISBN: 0321535863 | scanned PDF | 447 MB

After Effects Logo Animation - after effects motion graphics  eBooks & eLearning

Posted by naag at March 12, 2017
After Effects Logo Animation - after effects motion graphics

After Effects Logo Animation - after effects motion graphics
MP4 | Video: AVC 1280x720 | Audio: AAC 44KHz 2ch | Duration: 2.5 Hours | Lec: 37 | 610MB
Genre: eLearning | Language: English

Create motion graphics logo animations in After Effects. A complete guide to title openers in after effects

SVG Essentials: Producing Scalable Vector Graphics with XML  eBooks & eLearning

Posted by viserion at March 11, 2017
SVG Essentials: Producing Scalable Vector Graphics with XML

J. David Eisenberg, Amelia Bellamy-Royds, "SVG Essentials: Producing Scalable Vector Graphics with XML, 2nd Edition"
ISBN: 1449374352 | 2014 | True PDF | 366 pages | 5 MB