Rendering

Luxology - Rendering in modo: Studio Shots  

Posted by U.N.Owen at March 23, 2013
Luxology - Rendering in modo: Studio Shots

Luxology - Rendering in modo: Studio Shots | 2.95GB
Duration: 6h 16m | Video: AVC (.mp4) 1920x1080 30fps | Audio: AAC 48KHz stereo
Genre: eLearning | Language: English | Level: Beginner

Video Tutorial for modo 601 by Richard Yot
Rendering in modo: Studio Shots is the second in a series of courses looking in detail at the high performance rendering capabilities found in modo 601. This second tutorial builds on the foundations laid out in the first tutorial, Rendering in modo: Interiors. Future releases will cover rendering environments, and rendering animations in modo. Each series also includes foundational videos which are unique to that section, when viewed together comprise a comprehensive overview of rendering inside of modo.
Digital Tutors - Rendering Enhancements in ZBrush 4 [repost]

Digital Tutors - Rendering Enhancements in ZBrush 4
960x720 | AC3 192 Kbps | English | FLV | Project files | 308 Mb

In this series of lessons we will be exploring many of the new and enhanced rendering features found in ZBrush 4.
When creating digital sculptures in ZBrush, the rendering and presentation of that artwork is a very important aspect to consider. With the new rendering features that have been added in ZBrush 4, we can create renders that are much higher in quality and realism without ever having to leave ZBrush. This course will cover topics such as ambient occlusion rendering, adding subsurface scattering effects to our ZBrush models, rendering transparent refractive surfaces, rendering our ZBrush artwork into multiple passes for compositing purposes, as well as many other tips and techniques that will teach you not just how these features work, but how to use them properly to get the best results.

Digital Tutors - Rendering Enhancements in ZBrush 4  

Posted by Alexpal at Feb. 17, 2011
Digital Tutors - Rendering Enhancements in ZBrush 4

Digital Tutors - Rendering Enhancements in ZBrush 4
960x720 | AC3 192 Kbps | English | FLV | Project files | 308 Mb

In this series of lessons we will be exploring many of the new and enhanced rendering features found in ZBrush 4.
When creating digital sculptures in ZBrush, the rendering and presentation of that artwork is a very important aspect to consider. With the new rendering features that have been added in ZBrush 4, we can create renders that are much higher in quality and realism without ever having to leave ZBrush. This course will cover topics such as ambient occlusion rendering, adding subsurface scattering effects to our ZBrush models, rendering transparent refractive surfaces, rendering our ZBrush artwork into multiple passes for compositing purposes, as well as many other tips and techniques that will teach you not just how these features work, but how to use them properly to get the best results.

The Techniques of Neville Page Volume 3: Rendering Eyes  

Posted by nouvolx at July 25, 2010
The Techniques of Neville Page Volume 3: Rendering Eyes

The Techniques of Neville Page Volume 3: Rendering Eyes
AVI | 720х480 | 2h 10min | 627 MB
Gender: elearning

Making eyes appear rich and soulful is critical to conveying character. In Rendering Eyes, Neville Page clearly describes a process for rendering beautiful, frightening, or appropriately horrible eyes. Detailing the anatomy of the eye, he explains how to approach the various details that contribute to a natural looking eye including reflection, glossiness, refraction, color, veins, the iris and wetness. Whether you choose to start with an existing sketch, render from scratch, or paint over a rough sculpture – all of which are described during the course of the lesson – these techniques are crucial to any character rendering.
The Gnomon Workshop - The Techniques of Neville Page Volume 3: Rendering Eyes

The Gnomon Workshop - The Techniques of Neville Page Volume 3: Rendering Eyes | 700 Mb

Making eyes appear rich and soulful is critical to conveying character. In Rendering Eyes, Neville Page clearly describes a process for rendering beautiful, frightening, or appropriately horrible eyes. Detailing the anatomy of the eye, he explains how to approach the various details that contribute to a natural looking eye including reflection, glossiness, refraction, color, veins, the iris and wetness. Whether you choose to start with an existing sketch, render from scratch, or paint over a rough sculpture – all of which are described during the course of the lesson – these techniques are crucial to any character rendering.

Digital Tutors - Rendering Interiors in CINEMA 4D  Video

Posted by Король ссылки at June 12, 2010
Digital Tutors - Rendering Interiors in CINEMA 4D

Digital Tutors - Rendering Interiors in CINEMA 4D
English | FLV | 782x646 | 15 fps | VP6 1024 kbps | MP3 96 kbps | 596 MB
Genre: eLearning

In this series of lessons, we will explore some workflows for creating highly realistic interior renders using CINEMA 4D.
During the course of this training, we will go through the entire process of rendering an interior scene with realistic light and material behaviors using some of the powerful rendering features found in CINEMA 4D. We will begin by creating materials for the various objects in our scene, in preparation for the lighting process. Once we get into the lighting, we will learn how to render our images into a linear color space and we will incorporate a variety of realistic light behaviors into the scene. Finally, we will discover the benefits of multi-pass rendering by making significant, precise alterations to our final render using Photoshop.
I3D Tutorials: Rendering with SOFTIMAGE XSI v.II: mental ray

I3D Tutorials: Rendering with SOFTIMAGE XSI v.II: mental ray | 600MB

This training series dives deep into the mental ray renderer for Softimage. Advanced techniques are covered for rendering out production scenes, designed to teach the user how to take advantage of the many powerful features of the latest implementation of the mental ray industry renderer within Softimage. Some topics covered include new shaders, such as the Bokeh lens shader that allows for the rendering of physically accurate depth of field effects, including chromatic aberration. Also covered are more techniques for lighting photo-realistic scenes, HDRI rendering, caustics, new techniques for using the new Photographic Exposure shader, and more.

DigitalTutors Interior Modeling & Mental Ray Rendering  

Posted by corbel at April 1, 2010
DigitalTutors Interior Modeling & Mental Ray Rendering

DigitalTutors Interior Modeling & Mental Ray Rendering
Modeling CD-1 & 2| Mental Ray Rendering CD-1 & 2 | 1.19GB + 724 MB

Setting up Environmental Geometry; Light Placement Techniques; Emitting Photons from Light Source; Visualizing Photon Maps in Viewport; Tuning Photon Intensity; Smoothing GI Photons with Final Gather; Incorporating Maya and mental ray Materials; Adjusting Photonic Attributes of Materials; Altering Geometry for Optimum GI; Rendering Images to HDR Format; Adding realism with Ambient Occlusion; Fine-tuning Renders with External Apps; Adjusting Exposure with Camera Lens Shaders; Using Multi-bounce Final Gather as GI Alternative; Creating and Storing Rendering Presets
The Gnomon Workshop: The Techniques of Scott Robertson Industrial Design Rendering - Bicycle

The Gnomon Workshop: The Techniques of Scott Robertson Industrial Design Rendering - Bicycle | 696 MB

On this DVD Scott walks you through the industrial design rendering techniques that he employs within Adobe Photoshop®. He quickly demonstrates draft view sketching before scanning one of the sketches that will be rendered to a photo-real level. During the rendering of a bicycle, Scott discusses basic lighting and reflection strategies to indicate a variety of materials and colors. Watch along, and by the end of the DVD, you will see all of steps taken in Adobe Photoshop® to transform the initial loose sketch into a very real looking object.

Production Rendering by Ian Stephenson  eBooks & eLearning

Posted by Alexpal at March 13, 2007
Production Rendering by  Ian Stephenson

Production Rendering by Ian Stephenson (Editor)
Publisher: Springer; 1 edition (October 28, 2004) | ISBN-10: 1852338210 | PDF | 6,3 Mb | 416 pages

In the past, rendering systems used a range of different approaches, each compatible and able to handle certain kinds of images. However, the last few years have seen the development of practical techniques, which bring together many areas of research into stable, production ready rendering tools. Written by experienced graphics software developers, Production Rendering: Design and Implementation provides not only a complete framework of different topics including shading engines and compilers, but discusses also the techniques used to implement feature film quality rendering engines.