Play Station Games

Space Time Play: Computer Games, Architecture and Urbanism: the Next Level  eBooks & eLearning

Posted by First1 at May 10, 2017
Space Time Play: Computer Games, Architecture and Urbanism: the Next Level

Space Time Play: Computer Games, Architecture and Urbanism: the Next Level by Friedrich von Borries and Steffen P. Walz
English | 2007 | ISBN: 9783764384142 | 496 pages | PDF | 11.23 MB

Computer and video games are leaving the PC and conquering the arena of everyday life in the form of mobile applications (such as GPS cell phones, etc.) the result is new types of cities and architecture. How do these games alter our perception of real and virtual space? What can the designers of physical and digital worlds learn from one another? Space Time Play presents the following themes: the superimposition of computer games on real spaces and convergences of real and imaginary playspaces; computer and video games as practical planning instruments.

Man, Play and Games  eBooks & eLearning

Posted by thingska at April 10, 2017
Man, Play and Games

Man, Play and Games by Roger Caillois
English | 2001 | ISBN: 025207033X, 9780252070334 | 224 Pages | PDF | 9.93 MB
Transnational Contexts of Culture, Gender, Class, and Colonialism in Play: Video Games in East Asia

Transnational Contexts of Culture, Gender, Class, and Colonialism in Play: Video Games in East Asia (East Asian Popular Culture) by Alexis Pulos
English | 17 Jan. 2017 | ISBN: 3319438166 | 218 Pages | PDF | 3.3 MB

This book examines the local, regional and transnational contexts of video games through a focused analysis on gaming communities, the ways game design regulates gender and class relations, and the impacts of colonization on game design. The critical interest in games as a cultural artifact is covered by a wide range of interdisciplinary work.

War Play: Video Games and the Future of Armed Conflict (Repost)  eBooks & eLearning

Posted by roxul at Jan. 1, 2017
War Play: Video Games and the Future of Armed Conflict (Repost)

Corey Mead, "War Play: Video Games and the Future of Armed Conflict"
English | ISBN: 0544031563 | 2013 | EPUB | 208 pages | 6 MB

Ancient Egyptians at Play: Board Games Across Borders  eBooks & eLearning

Posted by ksveta6 at Nov. 30, 2016
Ancient Egyptians at Play: Board Games Across Borders

Ancient Egyptians at Play: Board Games Across Borders (Bloomsbury Egyptology) by Walter Crist, Anne-Elizabeth Dunn-Vaturi, Alex de Voogt
2016 | ISBN: 1474221173, 1474221181 | English | 232 pages | PDF | 4 MB

Ancient Egyptians at Play: Board Games Across Borders  eBooks & eLearning

Posted by tarantoga at March 20, 2016
Ancient Egyptians at Play: Board Games Across Borders

Walter Crist, Anne-Elizabeth Dunn-Vaturi, "Ancient Egyptians at Play: Board Games Across Borders"
ISBN: 1474221181, 1474221173 | 2016 | EPUB | 232 pages | 12 MB

War Play: Video Games and the Future of Armed Conflict  eBooks & eLearning

Posted by tarantoga at Feb. 7, 2014
War Play: Video Games and the Future of Armed Conflict

Corey Mead, "War Play: Video Games and the Future of Armed Conflict"
ISBN: 0544031563 | 2013 | EPUB | 208 pages | 6 MB

Families at Play: Connecting and Learning through Video Games  eBooks & eLearning

Posted by First1 at Feb. 19, 2018
Families at Play: Connecting and Learning through Video Games

Families at Play: Connecting and Learning through Video Games (The John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning) by Sinem Siyahhan,‎ Elisabeth Gee
English | January 26th, 2018 | ASIN: B079JG9JWB, ISBN: 0262037467 | 216 pages | EPUB | 3.37 MB

Video games have a bad reputation in the mainstream media. They are blamed for encouraging social isolation, promoting violence, and creating tensions between parents and children. In this book, Sinem Siyahhan and Elisabeth Gee offer another view. They show that video games can be a tool for connection, not isolation, creating opportunities for families to communicate and learn together.

Tiny Games for Trips  eBooks & eLearning

Posted by tarantoga at May 21, 2018
Tiny Games for Trips

Hide&Seek, "Tiny Games for Trips (Osprey Games)"
ISBN: 1472815947 | 2016 | EPUB | 56 pages | 4 MB

Video Games: Design and Code Your Own Adventure (Build It Yourself)  eBooks & eLearning

Posted by ksveta6 at March 27, 2018
Video Games: Design and Code Your Own Adventure (Build It Yourself)

Video Games: Design and Code Your Own Adventure (Build It Yourself) by Kathy Ceceri,‎ Mike Crosier
2015 | ISBN: 1619303000, 1619302918 | English | 128 pages | EPUB | 20 MB