Multimedia Fusion

IEEE MultiMedia - January/March 2016  Magazines

Posted by AvaxGenius at May 23, 2016
IEEE MultiMedia - January/March 2016

IEEE MultiMedia - January/March 2016
English | True PDF | 100 Pages | 5.57 MB

IEEE MultiMedia covers multiple media types, used harmoniously together in creating new experiences in areas such as image processing, video processing, audio analysis, text retrieval and understanding, data mining and analysis, and data fusion.

IEEE MultiMedia - April/June 2016  Magazines

Posted by AvaxGenius at May 23, 2016
IEEE MultiMedia - April/June 2016

IEEE MultiMedia - April/June 2016
English | True PDF | 102 Pages | 7.38 MB

IEEE MultiMedia covers multiple media types, used harmoniously together in creating new experiences in areas such as image processing, video processing, audio analysis, text retrieval and understanding, data mining and analysis, and data fusion.
Fusion of Smart, Multimedia and Computer Gaming Technologies: Research, Systems and Perspectives (repost)

Fusion of Smart, Multimedia and Computer Gaming Technologies: Research, Systems and Perspectives by Dharmendra Sharma and Margarita N. Favorskaya
English | 2015 | ISBN: 3319146440 | 205 pages | PDF | 7,4 MB
Fusion of Smart, Multimedia and Computer Gaming Technologies: Research, Systems and Perspectives

Fusion of Smart, Multimedia and Computer Gaming Technologies: Research, Systems and Perspectives by Dharmendra Sharma and Margarita N. Favorskaya
English | 2015 | ISBN: 3319146440 | 205 pages | PDF | 7,4 MB
Billy Cobham - Tales From The Skeleton Coast (2014) {Creative MultiMedia}

Billy Cobham - Tales From The Skeleton Coast (2014) {Creative MultiMedia}
EAC 1.0b2 | FLAC tracks level 8 | Cue+Log+M3U | Full Scans 400dpi | 454MB + 5% Recovery
Genre: Fusion

Today marks the 70th birthday of one of the greatest drummers of this, or any generation; the remarkable Billy Cobham. From his earliest recordings with Horace Silver, Miles Davis and Milt Jackson, to his scintillating and seminal work with John McLaughlin's Mahavishnu Orchestra, keyboardist George Duke, and his own groups, like Culture Mix, Asere and the Spectrum 40; Cobham has thrilled audiences around the world by bringing his incomparable talents as a composer, drummer, and producer to the forefront of jazz, rock, fusion and world music. His latest effort is the eagerly awaited "Tales from the Skeleton Coast", part 3 of a series dedicated to his Panamanian parents.

Fusion Six Videos [repost]  

Posted by FenixN at May 15, 2012
Fusion Six Videos [repost]

Fusion Six Videos
80xDVDRip | MP4 / AVC, ~786 kb/s | 1280x718 | 08:38:32 | English: AAC, 128 kb/s (2 ch) | 3.74 GB
Genre: 3D-graphics

This channel contains videos about the latest version of eyeon Software's image compositing program, Fusion. Eyeon Software is a developer of award winning software solutions for visual effects and compositing in the film, broadcast and multimedia markets.

Going to War: Creating Computer War Games (Repost)  

Posted by DZ123 at March 30, 2011
Going to War: Creating Computer War Games (Repost)

Going to War: Creating Computer War Games
Publisher: Course Technology PTR | ISBN: 1598635662 | edition 2009 | PDF | 480 pages | 5,7 mb

Do you want to learn how to create computer war games, but don't know how to get started or don't have any experience with game programming? "Going to War: Creating Computer War Games" shows you how to use the drag-and-drop game engine, Multimedia Fusion 2, to make your very own computer war games to play and share. After an introduction to the Multimedia Fusion 2 interface and the basics of how to use it, you'll get started on the game that you'll create throughout the course of the book. You'll begin by making your game map, using a system of hexagon tiles to create the terrain and the different units you want to include in your game such as soldiers and tanks.

Eyeon Fusion 6.14 Build 760 Portable  

Posted by Dizel_ at March 2, 2011
Eyeon Fusion 6.14 Build 760 Portable

Eyeon Fusion 6.14 Build 760 Portable | 65.1 MB

Over the years, professional artists - masters of special effects and editors to develop tools to meet their needs related to the production of feature films and commercials broadcast quality. These specialized tools were combined into a universal software package, Digital Fusion. The package is designed to work in those areas where we use the moving image (multimedia, broadcast video, film.

Fusion Six Videos - IBC (2009)  eBooks & eLearning

Posted by GoodPoster at March 1, 2011
Fusion Six Videos - IBC (2009)

Fusion Six Videos - IBC (2009)
Flash Video | English | MP4 | 1280x718 | AVC ~912 kbps | 24 fps
AAC 108 kbps | 44.1 KHz | 2 channels | 3.74 GB
Genre: Training Video Course

This channel contains videos about the latest version of eyeon Software's image compositing program, Fusion.
eyeon Software is a developer of award winning software solutions for visual effects and compositing in the film, broadcast and multimedia markets.

Going to War: Creating Computer War Games  

Posted by Alexpal at May 23, 2010
Going to War: Creating Computer War Games

Going to War: Creating Computer War Games by Jason Darby
Publisher: Course Technology PTR | Number Of Pages: 481 | Publication Date: 2009-03-12 | ISBN-10: 1598635662 | PDF | 6 Mb

Do you want to learn how to create computer war games, but don't know how to get started or don't have any experience with game programming? "Going to War: Creating Computer War Games" shows you how to use the drag-and-drop game engine, Multimedia Fusion 2, to make your very own computer war games to play and share. After an introduction to the Multimedia Fusion 2 interface and the basics of how to use it, you'll get started on the game that you'll create throughout the course of the book. You'll begin by making your game map, using a system of hexagon tiles to create the terrain and the different units you want to include in your game such as soldiers and tanks. Then you'll learn how to set rules for player movement, different types of terrain, and combat. You'll even find more advanced techniques such as how to implement officers, fortifications, and even a simple monetary system in your games. The book even discusses how to track and find bugs in your games and how to create an editor that allows you to easily apply data you've already created to new games. Everything you need to build your own war games is included with the book, and by the time you've worked your way through it you'll have designed your very own working and playable war game.