Innovation Ideo

The Ten Faces of Innovation: IDEO's Strategies for Defeating the Devil's Advocate and Driving Creativity Throughout Your

The Ten Faces of Innovation: IDEO's Strategies for Defeating the Devil's Advocate and Driving Creativity Throughout Your Organization by Tom Kelley
English | ISBN: 0385512074 | 2005 | PDF | 288 pages | 5 MB

The Ten Faces of Innovation (repost)  eBooks & eLearning

Posted by viserion at Dec. 1, 2015
The Ten Faces of Innovation (repost)

Tom Kelley, "The Ten Faces of Innovation: IDEO's Strategies for Defeating the Devil's Advocate and Driving Creativity Throughout Your Organization"
ISBN: 0385512074 | 2005 | EPUB/MOBI | 288 pages | 6 MB/7 MB

The Ten Faces of Innovation  eBooks & eLearning

Posted by tarantoga at July 24, 2013
The Ten Faces of Innovation

Tom Kelley, "The Ten Faces of Innovation: IDEO's Strategies for Defeating the Devil's Advocate and Driving Creativity Throughout Your Organization"
ISBN: 0385512074 | 2005 | EPUB/MOBI | 288 pages | 6 MB/7 MB
The Art of Innovation: Lessons in Creativity from IDEO, America's Leading Design Firm (Repost)

Tom Kelley, Jonathan Littman, "The Art of Innovation: Lessons in Creativity from IDEO, America's Leading Design Firm"
English | ISBN: 0385499841 | 2001 | MOBI | 320 pages | 5 MB
The Art of Innovation: Lessons in Creativity from IDEO, America's Leading Design Firm (repost)

The Art of Innovation: Lessons in Creativity from IDEO, America's Leading Design Firm by Tom Kelley, Jonathan Littman
English | ISBN: 0385499841 | 2001 | EPUB | 320 pages | 4,3 MB
The Art of Innovation: Lessons in Creativity from IDEO, America's Leading Design Firm [Repost]

The Art of Innovation: Lessons in Creativity from IDEO, America's Leading Design Firm by Tom Kelley, Jonathan Littman
English | 2001 | ISBN: 0385499841 | 320 pages | EPUB | 4 MB
The Art of Innovation: Lessons in Creativity from IDEO, America's Leading Design Firm

Tom Kelley, Jonathan Littman, "The Art of Innovation: Lessons in Creativity from IDEO, America's Leading Design Firm"
ISBN: 0385499841 | 2001 | EPUB/MOBI | 320 pages | 4 MB/5 MB
The Art of Innovation: Lessons in Creativity from IDEO, America's Leading Design Firm

Tom Kelley, Tom Peters, Tom Peters, "The Art of Innovation: Lessons in Creativity from IDEO, America's Leading Design Firm"
Doubleday Business | 2001-01-16 | ISBN: 0385499841 | 320 pages | PDF | 13,5 MB
The Art of Innovation: Lessons in Creativity from IDEO, America's Leading Design Firm

The Art of Innovation: Lessons in Creativity from IDEO, America's Leading Design Firm
Doubleday Business | 2001-01-16 | ISBN: 0385499841 | 320 pages | PDF | 14,5 MB

IDEO, the widely admired, award-winning design and development firm that brought the world the Apple mouse, Polaroid's I-Zone instant camera, the Palm V, and hundreds of other cutting-edge products and services, reveals its secrets for fostering a culture and process of continuous innovation.There isn't a business in America that doesn't want to be more creative in its thinking, products, and processes. At many companies, being first with a concept and first to market are critical just to survive. In The Art of Innovation, Tom Kelley, general manager of the Silicon Valley based design firm IDEO, takes readers behind the scenes of this wildly imaginative and energized company to reveal the strategies and secrets it uses to turn out hit after hit.

The Myths of Innovation  eBooks & eLearning

Posted by outcaast at July 29, 2007
222056
Scott Berkun, Ā«The Myths of InnovationĀ»
O'Reilly Media | ISBN: 0596527055 | 1 edition (May 4, 2007) | 320 pages | CHM | 4 Mb

How do you know whether a hot technology will succeed or fail? Or where the next big idea will come from? The best answers come not from the popular myths we tell about innovation, but instead from time-tested truths that explain how we've made it this far. This book shows the way. In The Myths of Innovation, bestselling author Scott Berkun takes a careful look at innovation history, including the software and Internet Age, to reveal how ideas truly become successful innovations-truths that people can apply to today's challenges. Using dozens of examples from the history of technology, business, and the arts, you'll learn how to convert the knowledge you have into ideas that can change the world. * Why all innovation is a collaborative process * How innovation depends on persuasion * Why problems are more important than solutions * How the good innovation is the enemy of the great * Why the biggest challenge is knowing when it's good enough