Helmet 3ds Max

Pluralsight - Modeling and Texturing a Low Poly Helmet for Games in 3ds Max  eBooks & eLearning

Posted by naag at Feb. 27, 2016
Pluralsight - Modeling and Texturing a Low Poly Helmet for Games in 3ds Max

Modeling and Texturing a Low Poly Helmet for Games in 3ds Max
MP4 | Video: AVC 1280x720 | Audio: AAC 44KHz 2ch | Duration: 3h 41m | 1.12 GB
Genre: eLearning | Language: English

In this tutorial, we will be creating a low poly helmet for games. Software required: 3ds Max 2014, Adobe Photoshop, Marmoset Toolbag, Illustrator

Digital Tutors: Modeling Hard Surface Curvature in 3ds Max [repost]  eBooks & eLearning

Posted by Alexpal at Jan. 27, 2012
Digital Tutors: Modeling Hard Surface Curvature in 3ds Max [repost]

Digital Tutors: Modeling Hard Surface Curvature in 3ds Max
Video: VP6 (.flv) 1280x720 | Audio: MP3 44.1KHz mono | 411 Mb
Duration: 1h12min | September 2, 2011 | Softimage 2012 | Author: Kyle Green
Genre: eLearning | Language: English | Level: Advanced

In this course we will use the Graphite modeling tools to build a football helmet in 3ds Max.
A big challenge when building hard surface models that have curves and contours is adding resolution without introducing unwanted changes in the shape. The Graphite Modeling toolset has a number of tools we can use to solve this problem. In this course we will explore the use of these tools by building a football helmet. We’ll be able to quickly create and modify hard surface geometry using tools like Set Flow and Flow Connect that will maintain the curvature of the mesh. Upon completion, you’ll have a better understanding of some of the modeling tools in 3ds max and how you can put those tools to use in creating well shaped geometry with clean topology for your own projects.

Digital Tutors: Modeling Hard Surface Curvature in 3ds Max  Video

Posted by Alexpal at May 28, 2010
Digital Tutors: Modeling Hard Surface Curvature in 3ds Max

Digital Tutors: Modeling Hard Surface Curvature in 3ds Max
Duration: 1h12min| 420 Mb

In this course we will use the Graphite modeling tools to build a football helmet in 3ds Max.
A big challenge when building hard surface models that have curves and contours is adding resolution without introducing unwanted changes in the shape. The Graphite Modeling toolset has a number of tools we can use to solve this problem. In this course we will explore the use of these tools by building a football helmet. We’ll be able to quickly create and modify hard surface geometry using tools like Set Flow and Flow Connect that will maintain the curvature of the mesh. Upon completion, you’ll have a better understanding of some of the modeling tools in 3ds max and how you can put those tools to use in creating well shaped geometry with clean topology for your own projects.

Beginner’s Guide to Create Models With 3ds Max 2018 and CINEMA 4D R18 Studio  eBooks & eLearning

Posted by AlenMiler at Aug. 22, 2017
Beginner’s Guide to Create Models With 3ds Max 2018 and CINEMA 4D R18 Studio

Beginner’s Guide to Create Models With 3ds Max 2018 and CINEMA 4D R18 Studio by Ravi Conor
English | 20 Aug. 2017 | ASIN: B074ZPY3DN | 647 Pages | AZW3 | 11.1 MB

Beginner’s Guide to Create Models With 3ds Max 2018  eBooks & eLearning

Posted by AlenMiler at Aug. 17, 2017
Beginner’s Guide to Create Models With 3ds Max 2018

Beginner’s Guide to Create Models With 3ds Max 2018 by Ravi Conor
English | 15 Aug. 2017 | ASIN: B074V871Z2 | 430 Pages | AZW3 | 8.79 MB

Corona Renderer 1.6.1 for 3ds Max 2012-2017  Software

Posted by scutter at Aug. 8, 2017
Corona Renderer 1.6.1 for 3ds Max 2012-2017

Corona Renderer 1.6.1 for 3ds Max 2012-2017 | 108.9 mb

Render Legion a.s. announced the release of Corona Renderer 1.6 for 3ds Max, Hotfix 1. This update includes the first Command Line version of the Corona Image Editor for batch processing, plus various bug fixes.

ForestPack Pro 5.4 for 3ds Max 2010-2018  Software

Posted by scutter at Aug. 6, 2017
ForestPack Pro 5.4 for 3ds Max 2010-2018

ForestPack Pro 5.4 for 3ds Max 2010-2018 | 563.2 mb

iToo Software has released 5.4 version of ForestPack Professional, this version has advanced features for surfaces, tree placement and importing/exporting tools. Also includes a full library of billboard trees and shrubs, 3d Trees and Shrubs, ground cover presets and the the ability to edit libraries and add your own objects and textures.

Solid Angle 3ds Max to Arnold 1.0.836 for 3ds Max 2017  Software

Posted by scutter at Aug. 2, 2017
Solid Angle 3ds Max to Arnold 1.0.836 for 3ds Max 2017

Solid Angle 3ds Max to Arnold 1.0.836 for 3ds Max 2017 | 23.9 mb

Solid Angle has released version 1.0.836 of Arnold for 3ds Max (or MAXtoA). This is a bugfix releasing, using the Arnold 5.0.1.1 core, and is MAXtoA build 836.

Topology Fundamentals in 3ds Max  eBooks & eLearning

Posted by naag at July 27, 2017
Topology Fundamentals in 3ds Max

Topology Fundamentals in 3ds Max
MP4 | Video: AVC 1280x720 | Audio: AAC 44KHz 2ch | Duration: 1 Hour | 542 MB
Genre: eLearning | Language: English

What sets a good 3D modeler apart from a great one? The use of topology! In this course, you will understand how important a role topology plays when 3D modeling within 3ds Max and learn the skills to ensure your 3D models are clean and efficient.

Solid Angle 3ds Max To Arnold v1.0.832 For 3ds Max 2017  Software

Posted by speedzodiac_ at July 13, 2017
Solid Angle 3ds Max To Arnold v1.0.832 For 3ds Max 2017

Solid Angle 3ds Max To Arnold v1.0.832 For 3ds Max 2017 | 24.6 Mb

Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures. Arnold was the primary renderer on dozens of films from Monster House and Cloudy with a Chance of Meatballs to Pacific Rim and Gravity.