Helmet 3ds Max

Pluralsight - Modeling and Texturing a Low Poly Helmet for Games in 3ds Max  eBooks & eLearning

Posted by naag at Feb. 27, 2016
Pluralsight - Modeling and Texturing a Low Poly Helmet for Games in 3ds Max

Modeling and Texturing a Low Poly Helmet for Games in 3ds Max
MP4 | Video: AVC 1280x720 | Audio: AAC 44KHz 2ch | Duration: 3h 41m | 1.12 GB
Genre: eLearning | Language: English

In this tutorial, we will be creating a low poly helmet for games. Software required: 3ds Max 2014, Adobe Photoshop, Marmoset Toolbag, Illustrator

Digital Tutors - Modeling Low Polygon Game Characters in 3ds Max + Project Files [Repost]  eBooks & eLearning

Posted by MirrorsMaker at Dec. 20, 2015
Digital Tutors - Modeling Low Polygon Game Characters in 3ds Max + Project Files [Repost]

Digital Tutors - Modeling Low Polygon Game Characters in 3ds Max + Project Files
FLV | 1280x720 | x264 | English AAC 2.0 @ 125 Kbps | 05:14:04 | 2,23 Gb
Genre: eLearning

In this series of 3ds Max tutorials we will discuss tips and techniques for creating low polygon game characters used in MMO style games. We'll start off by discussing how to set up our scene in 3ds Max that will help us work more effectively while creating our low polygon character. Then we'll jump right into modeling the torso and continue building the base body, all the while paying close attention to our polygon count limit. Once the base body is complete, we'll begin modeling the armor pieces for our character. Finally, once everything is complete, we'll learn optimization techniques and make any final modifications to the model.

Digital Tutors: Modeling Hard Surface Curvature in 3ds Max [repost]  eBooks & eLearning

Posted by Alexpal at Jan. 27, 2012
Digital Tutors: Modeling Hard Surface Curvature in 3ds Max [repost]

Digital Tutors: Modeling Hard Surface Curvature in 3ds Max
Video: VP6 (.flv) 1280x720 | Audio: MP3 44.1KHz mono | 411 Mb
Duration: 1h12min | September 2, 2011 | Softimage 2012 | Author: Kyle Green
Genre: eLearning | Language: English | Level: Advanced

In this course we will use the Graphite modeling tools to build a football helmet in 3ds Max.
A big challenge when building hard surface models that have curves and contours is adding resolution without introducing unwanted changes in the shape. The Graphite Modeling toolset has a number of tools we can use to solve this problem. In this course we will explore the use of these tools by building a football helmet. We’ll be able to quickly create and modify hard surface geometry using tools like Set Flow and Flow Connect that will maintain the curvature of the mesh. Upon completion, you’ll have a better understanding of some of the modeling tools in 3ds max and how you can put those tools to use in creating well shaped geometry with clean topology for your own projects.

Digital Tutors: Modeling Hard Surface Curvature in 3ds Max  Video

Posted by Alexpal at May 28, 2010
Digital Tutors: Modeling Hard Surface Curvature in 3ds Max

Digital Tutors: Modeling Hard Surface Curvature in 3ds Max
Duration: 1h12min| 420 Mb

In this course we will use the Graphite modeling tools to build a football helmet in 3ds Max.
A big challenge when building hard surface models that have curves and contours is adding resolution without introducing unwanted changes in the shape. The Graphite Modeling toolset has a number of tools we can use to solve this problem. In this course we will explore the use of these tools by building a football helmet. We’ll be able to quickly create and modify hard surface geometry using tools like Set Flow and Flow Connect that will maintain the curvature of the mesh. Upon completion, you’ll have a better understanding of some of the modeling tools in 3ds max and how you can put those tools to use in creating well shaped geometry with clean topology for your own projects.

Product Visualization with V-Ray and 3ds Max  eBooks & eLearning

Posted by naag at May 20, 2017
Product Visualization with V-Ray and 3ds Max

Product Visualization with V-Ray and 3ds Max
MP4 | Video: AVC 1280x720 | Audio: AAC 44KHz 2ch | Duration: 2 Hours | 885 MB
Genre: eLearning | Language: English

Product Visualization is one of the many ways available to showcase products in an early stage of production, and it can help with both design guidelines and marketing. This course will cover a complete studio render workflow of a product….

Solid Angle 3ds Max To Arnold v1.0.820 For 3ds Max 2017  Software

Posted by Dizel_ at May 17, 2017
Solid Angle 3ds Max To Arnold v1.0.820 For 3ds Max 2017

Solid Angle 3ds Max To Arnold v1.0.820 For 3ds Max 2017 | 19 Mb

Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures. Arnold was the primary renderer on dozens of films from Monster House and Cloudy with a Chance of Meatballs to Pacific Rim and Gravity.

Hard Surface Modeling Fundamentals in 3ds Max  eBooks & eLearning

Posted by naag at May 17, 2017
Hard Surface Modeling Fundamentals in 3ds Max

Hard Surface Modeling Fundamentals in 3ds Max
MP4 | Video: AVC 1280x720 | Audio: AAC 44KHz 2ch | Duration: 3 Hours | 1.14 GB
Genre: eLearning | Language: English

This course will teach you hard surfacing modeling fundamentals in 3ds Max. Software required: 3ds Max, Photoshop, ZBrush.

3D Photorealistic Rendering: Interiors & Exteriors with V-Ray and 3ds Max  eBooks & eLearning

Posted by AlenMiler at May 9, 2017
3D Photorealistic Rendering: Interiors & Exteriors with V-Ray and 3ds Max

3D Photorealistic Rendering: Interiors & Exteriors with V-Ray and 3ds Max by Jamie Cardoso
English | 8 May 2017 | ASIN: B071L623HP | 566 Pages | AZW3 | 51.44 MB

Solid Angle 3ds Max To Arnold 1.0.812 For 3ds Max 2017  Software

Posted by sveta.sevas at May 3, 2017
Solid Angle 3ds Max To Arnold 1.0.812 For 3ds Max 2017

Solid Angle 3ds Max To Arnold 1.0.812 For 3ds Max 2017 | 18 Mb

Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures. Arnold was the primary renderer on dozens of films from Monster House and Cloudy with a Chance of Meatballs to Pacific Rim and Gravity.

Exploring 3ds Max 2018  eBooks & eLearning

Posted by naag at April 26, 2017
Exploring 3ds Max 2018

Exploring 3ds Max 2018
MP4 | Video: AVC 1280x720 | Audio: AAC 44KHz 2ch | Duration: 1 Hours | 301 MB
Genre: eLearning | Language: English

3ds Max is a broadly used and very powerful 3D application used for a variety of purposes. In this course, you'll learn about the different tools and workflows that 3ds Max provides. Software required: 3ds Max 2018.