Gpu Light

GPU Zen: Advanced Rendering Techniques  eBooks & eLearning

Posted by AlenMiler at May 19, 2017
GPU Zen: Advanced Rendering Techniques

GPU Zen: Advanced Rendering Techniques by Wolfgang Engel
English | 16 May 2017 | ASIN: B0711SD1DW | ISBN-13: 9780998822891 | 360 Pages | PDF | 36.76 MB

Digital Anarchy Light Wrap Fantastic 1.0.2 (X64)  Software

Posted by Givaraa at April 22, 2017
Digital Anarchy Light Wrap Fantastic 1.0.2 (X64)

Digital Anarchy Light Wrap Fantastic 1.0.2 (X64) | 9.63 MB

The Light Wrap Fantastic enables better composites by easily allowing users to blend the background with the foreground in such a way that it appears the light of the background is affecting the foreground. Essentially simulating backlighting. The plugin has all the controls you need to create a realistic light wrap making it a quick and easy process.

Digital Film Tools Light 4.0v5 (x64)  Software

Posted by big1ne at April 16, 2017
Digital Film Tools Light 4.0v5 (x64)

Digital Film Tools Light 4.0v5 (x64) | 60.8 MB

Light can be added to a scene where none existed before just as if you were adding light at the time of shooting. Realistic lighting and shadow is introduced using digital versions of the entire gobo libraries created by Gamproducts and Rosco.

GPU Pro 5: Advanced Rendering Techniques (Repost)  eBooks & eLearning

Posted by roxul at Dec. 13, 2016
GPU Pro 5: Advanced Rendering Techniques (Repost)

Wolfgang Engel , "GPU Pro 5: Advanced Rendering Techniques"
2014 | ISBN: 1482208636 | English | 522 pages | PDF | 88 MB

Digital Film Tools Light 4.0v6 MacOSX  Software

Posted by Givaraa at Nov. 12, 2016
Digital Film Tools Light 4.0v6 MacOSX

Digital Film Tools Light 4.0v6 | MacOSX | 95.39 MB

Light can be added to a scene where none existed before just as if you were adding light at the time of shooting. Realistic lighting and shadow is introduced using digital versions of the entire gobo libraries created by Gamproducts and Rosco.

Digital Film Tools Light 4.0v5 MacOSX  Software

Posted by speedzodiac_ at Sept. 22, 2016
Digital Film Tools Light 4.0v5 MacOSX

Digital Film Tools Light 4.0v5 MacOSX | 85.35 MB

Light can be added to a scene where none existed before just as if you were adding light at the time of shooting. Realistic lighting and shadow is introduced using digital versions of the entire gobo libraries created by Gamproducts and Rosco.

GPU Pro 7: Advanced Rendering Techniques [Repost]  eBooks & eLearning

Posted by mapusi at May 2, 2016
GPU Pro 7: Advanced Rendering Techniques [Repost]

GPU Pro 7: Advanced Rendering Techniques by Wolfgang Engel
English | Mar 18, 2016 | ISBN: 149874253X | 320 Pages | PDF (True) | 77.4 MB

The latest edition of this bestselling game development reference offers proven tips and techniques for the real-time rendering of special effects and visualization data that are useful for beginners and seasoned game and graphics programmers alike.

GPU Pro 2 (Repost)  eBooks & eLearning

Posted by DZ123 at March 3, 2016
GPU Pro 2 (Repost)

Wolfgang Engel, "GPU Pro 2"
English | 2011 | ISBN: 1568817185 | PDF | pages: 472 | 465 mb

GPU Pro 6: Advanced Rendering Techniques  eBooks & eLearning

Posted by AlenMiler at Dec. 22, 2015
GPU Pro 6: Advanced Rendering Techniques

GPU Pro 6: Advanced Rendering Techniques by Wolfgang Engel
English | Sep. 3, 2015 | ISBN: 1482264617 | 586 Pages | AZW4/PDF (True) | 82.26 MB/79.74 MB

The latest edition of this bestselling game development reference offers proven tips and techniques for the real-time rendering of special effects and visualization data that are useful for beginners and seasoned game and graphics programmers alike.

GPU Pro: Advanced Rendering Techniques [Repost]  eBooks & eLearning

Posted by Rare-1 at Dec. 10, 2015
GPU Pro: Advanced Rendering Techniques [Repost]

Wolfgang Engel, "GPU Pro: Advanced Rendering Techniques"
2010 | ISBN: 1568814720 | 711 Pages | PDF | 31 MB

This book covers essential tools and techniques for programming the graphics processing unit. Brought to you by Wolfgang Engel and the same team of editors who made the ShaderX series a success, this volume covers advanced rendering techniques, engine design, GPGPU techniques, related mathematical techniques, and game postmortems. A special emphasis is placed on handheld programming to account for the increased importance of graphics on mobile devices, especially the iPhone and iPod touch.