Gaming

Tokyo Geek's Guide: Manga, Anime, Gaming, Cosplay, Toys, Idols & More - The Ultimate Guide to Japan's Otaku Culture

Tokyo Geek's Guide: Manga, Anime, Gaming, Cosplay, Toys, Idols & More - The Ultimate Guide to Japan's Otaku Culture by Gianni Simone
English | October 13th, 2017 | ISBN: 4805313854 | 251 Pages | EPUB | 114.31 MB

Tokyo is ground zero for Japan's popular "geek" or otaku culture—a phenomenon that has now swept across the globe.

110% Gaming - Issue 40 2017  Magazines

Posted by crazy-slim at Oct. 11, 2017
110% Gaming - Issue 40 2017

110% Gaming - Issue 40 2017
English | 52 pages | PDF | 12 MB

Tabletop Gaming - Issue 12 - October-November 2017  Magazines

Posted by crazy-slim at Oct. 5, 2017
Tabletop Gaming - Issue 12 - October-November 2017

Tabletop Gaming - October-November 2017
English | 132 pages | True PDF | 39 MB

Gamification in Learning and Education: Enjoy Learning Like Gaming  eBooks & eLearning

Posted by AvaxGenius at Oct. 1, 2017
Gamification in Learning and Education: Enjoy Learning Like Gaming

Gamification in Learning and Education: Enjoy Learning Like Gaming By Sangkyun Kim, Kibong Song, Barbara Lockee, John Burton
English | PDF | 2017 (2018 Edition) | 164 Pages | ISBN : 3319472828 | 8.11 MB

This book explores the theoretical foundations of gamification in learning and education. It has become increasingly difficult to engage and motivate students. Gamification not only makes learning interesting, but also allows game players to solve problems and learn lessons through repeated attempts and failures.

Global Gaming Business - October 2017  Magazines

Posted by Puslik at Sept. 27, 2017
Global Gaming Business - October 2017

Global Gaming Business - October 2017
English | 132 pages | True PDF | 48 MB

New Perspectives on the Social Aspects of Digital Gaming : Multiplayer 2  eBooks & eLearning

Posted by readerXXI at Sept. 9, 2017
New Perspectives on the Social Aspects of Digital Gaming : Multiplayer 2

New Perspectives on the Social Aspects of Digital Gaming :
Multiplayer 2

by Rachel Kowert and Thorsten Quandt
English | 2017 | ISBN: 1138643637 | 219 Pages | PDF | 1.9 MB

Transforming Gaming and Computer Simulation Technologies Across Industries  eBooks & eLearning

Posted by readerXXI at Aug. 21, 2017
Transforming Gaming and Computer Simulation Technologies Across Industries

Transforming Gaming and Computer Simulation
Technologies Across Industries

by Brock Dubbels
English | 2017 | ISBN: 1522518177 | 323 Pages | PDF | 8 MB

Logo Reveal Gaming - Project for After Effects (VideoHive)  Graphics

Posted by angus77 at June 6, 2017
Logo Reveal Gaming - Project for After Effects (VideoHive)

Logo Reveal Gaming - Project for After Effects (VideoHive)
CS5, CS6, CC | 1920x1080 | AEP | 623 MB

Psychology of Gaming  eBooks & eLearning

Posted by roxul at May 31, 2017
Psychology of Gaming

Youngkyun Baek, "Psychology of Gaming"
English | ISBN: 1624175775 | 2017 | 176 pages | PDF | 7 MB

Computer Gaming World Nr. 1-268 - November 1981-2006  Magazines

Posted by First1 at May 11, 2017
Computer Gaming World Nr. 1-268 - November 1981-2006

Computer Gaming World Nr. 1-268 - November 1981-2006
English | True PDF | 268 issues | 10.89 GB

Full collection of Computer Gaming World (CGW) an American computer game magazine published between 1981 and 2006. Computer Gaming World featured reviews, previews, news, features, letters, strategy, and columns dealing with computer games. While console games are occasionally touched on, these are primarily the territory of CGW's sister magazine Electronic Gaming Monthly.