Gamification Success

Gamify: How Gamification Motivates People to Do Extraordinary Things  eBooks & eLearning

Posted by tarantoga at Aug. 27, 2015
Gamify: How Gamification Motivates People to Do Extraordinary Things

Brian Burke, "Gamify: How Gamification Motivates People to Do Extraordinary Things"
ISBN: 1937134857 | 2014 | EPUB | 192 pages | 20 MB
Gamification by Design: Implementing Game Mechanics in Web and Mobile Apps (Repost)

Gamification by Design: Implementing Game Mechanics in Web and Mobile Apps by Gabe Zichermann, Christopher Cunningham (Repost)
English | August 22nd, 2011 | ISBN: 1449397670 | 210 pages | True PDF | 16.95 MB

What do Foursquare, Zynga, Nike+, and Groupon have in common? These and many other brands use gamification to deliver a sticky, viral, and engaging experience to their customers. This book provides the design strategy and tactics you need to integrate game mechanics into any kind of consumer-facing website or mobile app.

Gamification em Help Desk e Service Desk  eBooks & eLearning

Posted by AlenMiler at June 13, 2017
Gamification em Help Desk e Service Desk

Gamification em Help Desk e Service Desk: Promovendo engajamento e motivação no século 21 em centros de suporte, Help Desk e Service Desk by Roberto Cohen
Portuguese | 8 Jun. 2017 | ASIN: B071JVX226 | 208 Pages | AZW3 | 1.57 MB

Lynda - Gamification for Interactive Learning  eBooks & eLearning

Posted by U.N.Owen at May 11, 2017
Lynda - Gamification for Interactive Learning

Lynda - Gamification for Interactive Learning
Size: 2.31 GB | Duration: 2h 3m | Video: AVC (.mp4) 1280x720 30fps | Audio: AAC 48KHz 2ch
Genre: eLearning | Level: Advanced | Language: English

Gamification allows you to present educational content to learners in a way that's engaging, visually compelling, and personalized.

Mixed Reality and Gamification for Cultural Heritage  eBooks & eLearning

Posted by hill0 at April 28, 2017
Mixed Reality and Gamification for Cultural Heritage

Mixed Reality and Gamification for Cultural Heritage by Marinos Ioannides
English | 20 May 2017 | ISBN: 3319496069 | 614 Pages | PDF | 21.14 MB

This volume on virtual and augmented reality (VR/AR) and gamification for cultural heritage offers an insightful introduction to the theories, development, recent applications and trends of the enabling

Gamification with Moodle  eBooks & eLearning

Posted by readerXXI at April 10, 2017
Gamification with Moodle

Gamification with Moodle
by Natalie Denmeade
English | 2015 | ISBN: 1782173072 | 130 Pages | True PDF | 4.8 MB

Use game elements in Moodle courses to build learner resilience and motivation.

Gamification with Moodle  eBooks & eLearning

Posted by AlenMiler at April 5, 2017
Gamification with Moodle

Gamification with Moodle by Natalie Denmeade
English | 20 Oct. 2015 | ASIN: B016OQOO6Y | 134 Pages | AZW3 | 6.11 MB

Transforming Learning and IT Management through Gamification (repost)  eBooks & eLearning

Posted by interes at Feb. 15, 2017
Transforming Learning and IT Management through Gamification (repost)

Transforming Learning and IT Management through Gamification (International Series on Computer Entertainment and Media Technology) by Edmond C. Prakash and Madhusudan Rao
English | 2015 | ISBN: 3319186981 | 119 pages | PDF | 4 MB

Gamification: Using Game Elements in Serious Contexts (Repost)  eBooks & eLearning

Posted by nebulae at Feb. 8, 2017
Gamification: Using Game Elements in Serious Contexts (Repost)

Stefan Stieglitz, Christoph Lattemann, "Gamification: Using Game Elements in Serious Contexts"
2016 | ISBN-10: 3319455559 | 164 pages | PDF | 3 MB

Gamification: Using Game Elements in Serious Contexts  eBooks & eLearning

Posted by naag at Jan. 27, 2017
Gamification: Using Game Elements in Serious Contexts

Stefan Stieglitz, Christoph Lattemann, "Gamification: Using Game Elements in Serious Contexts"
2016 | ISBN-10: 3319455559 | 164 pages | PDF | 3 MB