Game Self Recognition

Self and Other: Exploring Subjectivity, Empathy, and Shame (Repost)  eBooks & eLearning

Posted by roxul at Oct. 12, 2016
Self and Other: Exploring Subjectivity, Empathy, and Shame (Repost)

Dan Zahavi, "Self and Other: Exploring Subjectivity, Empathy, and Shame"
English | ISBN: 0199590680 | 2014 | 296 pages | PDF | 2 MB

Self and Other: Exploring Subjectivity, Empathy, and Shame (Repost)  eBooks & eLearning

Posted by nebulae at Jan. 12, 2016
Self and Other: Exploring Subjectivity, Empathy, and Shame (Repost)

Dan Zahavi, "Self and Other: Exploring Subjectivity, Empathy, and Shame"
English | ISBN: 0199590680 | 2014 | 296 pages | PDF | 2 MB

Red Skin, White Masks: Rejecting the Colonial Politics of Recognition  eBooks & eLearning

Posted by arundhati at Nov. 26, 2014
Red Skin, White Masks: Rejecting the Colonial Politics of Recognition

Taiaiake Alfred , "Red Skin, White Masks: Rejecting the Colonial Politics of Recognition"
2014 | ISBN-10: 0816679657, 0816679649 | 256 pages | EPUB | 0,3 MB

Self and Other: Exploring Subjectivity, Empathy, and Shame  eBooks & eLearning

Posted by roxul at Nov. 16, 2014
Self and Other: Exploring Subjectivity, Empathy, and Shame

Dan Zahavi, "Self and Other: Exploring Subjectivity, Empathy, and Shame"
English | ISBN: 0199590680 | 2014 | 296 pages | PDF | 2 MB

Motor Cognition: What Actions Tell to the Self [Repost]  eBooks & eLearning

Posted by ChrisRedfield at April 6, 2014
Motor Cognition: What Actions Tell to the Self [Repost]

Marc Jeannerod - Motor Cognition: What Actions Tell to the Self
Published: 2006-08-24 | ISBN: 0198569645, 0198569653 | PDF | 224 pages | 3 MB

Introduction to DevOps with Chocolate, LEGO and Scrum Game  eBooks & eLearning

Posted by hill0 at Jan. 24, 2017
Introduction to DevOps with Chocolate, LEGO and Scrum Game

Introduction to DevOps with Chocolate, LEGO and Scrum Game by Dana Pylayeva
English | 26 Feb. 2017 | ISBN: 1484225643 | 140 Pages | PDF | 8.54 MB

Discover a role-based simulation game, designed to introduce DevOps in a very unusual way. Working with LEGO and chocolate, using avatars, personas, and role cards, you will gain an understanding of the Dev and Ops roles as well as their interdependencies. Throughout the game, players go through a range of emotions and learn to expand the boundaries of individual roles, acquire T-shaped skills, and grow the Scrum-team circle to include Operations.

Augmented Reality Game Development  eBooks & eLearning

Posted by AlenMiler at Jan. 24, 2017
Augmented Reality Game Development

Augmented Reality Game Development by Micheal Lanham
English | 6 Feb. 2017 | ISBN: 1787122883 | 311 Pages | AZW3/MOBI/EPUB/PDF (conv) | 41.57 MB
Self-Preservation at the Centre of Personality: Superego and Ego Ideal in the Regulation of Safety

Self-Preservation at the Centre of Personality: Superego and Ego Ideal in the Regulation of Safety (Cognitive Science and Psychology) by Ralf-Peter Behrendt
English | 2016 | ISBN: 1622731034 | 186 pages | PDF | 0,2 MB
Game On!: Video Game History from Pong and Pac-Man to Mario, Minecraft, and More (repost)

Dustin Hansen, "Game On!: Video Game History from Pong and Pac-Man to Mario, Minecraft, and More"
ISBN: 1250080959 | 2016 | EPUB | 368 pages | 13 MB
Rapid Game Development Using Cocos2d-JS: An end-to-end guide to 2D game development using JavaScript

Rapid Game Development Using Cocos2d-JS: An end-to-end guide to 2D game development using JavaScript by Hemanth Kumar
English | 21 Jan. 2017 | ISBN: 148422552X | 144 Pages | PDF | 1.85 MB

Get a gentle introduction to the Cocos2d-JS framework to begin working with sprite manipulations, animations, and other 2d game development topics. This book covers environment setup and getting started with a framework that works seamlessly across all browsers. Rapid Game Development Using Cocos2d-JS teaches you the overall architecture of Cocos2d-JS and explains the internal working of the framework.