Game Graphics

Tips and Tricks on Making Mobile Game Graphics - non artists

Tips and Tricks on Making Mobile Game Graphics - non artists
MP4 | Video: 1280x720 | 59 kbps | 44 KHz | Duration: 2 Hours | 379 MB
Genre: eLearning | Language: English

Quick & simple techniques on creating game graphics when you are not an artist/graphic designer, and want to draw art

Designing Arcade Computer Game Graphics  

Posted by step778 at Aug. 4, 2015
Designing Arcade Computer Game Graphics

Ari Feldman, "Designing Arcade Computer Game Graphics"
2001 | pages: 537 | ISBN: 1556227558 | PDF | 5,3 mb
Beginning Game Graphics (Premier Press Game Development) by Harry (Harry Evry) Evry

Beginning Game Graphics (Premier Press Game Development) by Harry (Harry Evry) Evry
English | Dec 17, 2004 | ISBN: 159200430X | 401 Pages | PDF | 20 MB

"Beginning Game Graphics" is the ideal guide for readers who are interested in learning more about the production of 3D models & animations for real-time 3D games. Readers will learn how to create the actual 3D models, set up the UV for their 3D models in preparation for texturing, create the model templates used to create the actual 3D textures, create the 3D textures, and apply 3D textures.

Beginning Game Graphics (repost)  

Posted by Veslefrikk at Nov. 16, 2014
Beginning Game Graphics (repost)

Beginning Game Graphics By Harry Evry
Publisher: Cou.rse Tech.nolog.y PT.R 2004 | 320 Pages | ISBN: 159200430X | PDF | 13 MB

Game Graphics Programming by Allen Sherrod [Repost]  

Posted by tanas.olesya at Nov. 16, 2014
Game Graphics Programming by Allen Sherrod [Repost]

Game Graphics Programming by Allen Sherrod
Cengage Learning; 1 edition | June 26, 2008 | English | ISBN: 1584505168 | 673 pages | PDF | 9 MB

"Game Graphics Programming" examines the many different techniques and effects that are used to create cutting-edge graphics in today's video games and how to implement them. The book takes a detailed look at computer graphics, exploring both the theory and application of each algorithm and effect and how they are structured and executed to generate the rendered result.

Game Graphics Programming (repost)  

Posted by Veslefrikk at April 14, 2014
Game Graphics Programming (repost)

Allen Sherrod, "Game Graphics Programming"
Charles River Media | 2008 | ISBN: 1584505168 | 645 pages | PDF | 55 MB

Beginning Game Graphics (Repost)  

Posted by enmoys at Sept. 7, 2013
Beginning Game Graphics (Repost)

Beginning Game Graphics By Harry Evry
2004 | 320 Pages | ISBN: 159200430X | PDF | 20 MB

Harry J. Evry, "Beginning Game Graphics"(repost)  

Posted by lenami at March 11, 2012
Harry J. Evry, "Beginning Game Graphics"(repost)

Harry J. Evry, "Beginning Game Graphics"
Publisher: Cou.rse Tech.nolog.y PT.R | ISBN: 159200430X | edition 2004 | PDF | 401 pages | 20 mb

Welcome to the exciting world of the video game artist. "Beginning Game Graphics" is your guide on a step-by-step path, beginning with the most basic modeling techniques and wrapping up with advanced workflows used by professional game artists. It provides powerful and easy-to-use tools to get you started, and it covers many of the methods, philosophies, and proven techniques that can improve your game demos and help separate you from the crowd in the rapidly growing interactive entertainment industry.

Beginning Game Graphics  

Posted by lout at Nov. 14, 2010
Beginning Game Graphics

Beginning Game Graphics By Harry Evry
Publisher: Cou.rse Tech.nolog.y PT.R 2004 | 320 Pages | ISBN: 159200430X | PDF | 13 MB
Beginning Game Graphics (Premier Press Game Development)

Beginning Game Graphics (Premier Press Game Development) By Harry Evry
Publisher: Course Technology PTR 2004 | 320 Pages | ISBN: 159200430X | PDF | 13 MB