Game Art 2013

Interactive Stories and Video Game Art: A Storytelling Framework for Game Design  eBooks & eLearning

Posted by ksveta6 at Feb. 22, 2017
Interactive Stories and Video Game Art: A Storytelling Framework for Game Design

Interactive Stories and Video Game Art: A Storytelling Framework for Game Design by Chris Solarski
2017 | ISBN: 1498781500 | English | 220 pages | PDF | 15 MB

Lynda - Game Art: Model & UV Map a Low Poly Character  eBooks & eLearning

Posted by U.N.Owen at Feb. 16, 2017
Lynda - Game Art: Model & UV Map a Low Poly Character

Lynda - Game Art: Model & UV Map a Low Poly Character
Size: 2.50 GB | Duration: 3h 37m | Video: AVC (.mp4) 1280x720 15fps | Audio: AAC 48KHz 2ch
Genre: eLearning | Level: Beginner | Language: English

Expand your game artistry know-how by becoming skilled in low-polygon modeling.
Game Art Complete: All-in-One: Learn Maya, 3ds Max, ZBrush, and Photoshop Winning Techniques

Andrew Gahan, "Game Art Complete: All-in-One: Learn Maya, 3ds Max, ZBrush, and Photoshop Winning Techniques"
English | ISBN: 024081147X | 2008 | 624 pages | PDF | 63 MB

Interactive Stories and Video Game Art: A Storytelling Framework for Game Design  eBooks & eLearning

Posted by AlenMiler at Jan. 22, 2017
Interactive Stories and Video Game Art: A Storytelling Framework for Game Design

Interactive Stories and Video Game Art: A Storytelling Framework for Game Design by Chris Solarski
English | 12 Dec. 2016 | ISBN: 1498781500 | 220 Pages | AZW3/MOBI/EPUB/PDF (conv) | 48.6 MB

The success of storytelling in games depends on the entire development team―game designers, artists, writers, programmers and musicians, etc.―working harmoniously together towards a singular artistic vision.

3D Game Textures: Create Professional Game Art Using Photoshop  eBooks & eLearning

Posted by interes at Dec. 8, 2016
3D Game Textures: Create Professional Game Art Using Photoshop

3D Game Textures: Create Professional Game Art Using Photoshop by Luke Ahearn
English | 2016 | ISBN: 1138920061 | 412 pages | PDF | 70,4 MB

ABC - The A to Z of Contemporary Art (2013)  Video

Posted by notbanned at Aug. 8, 2016
ABC - The A to Z of Contemporary Art (2013)

ABC - The A to Z of Contemporary Art (2013)
PDTV | 720x400 | .MP4/AVC @ 850 Kbps | 2x~27min | 390 MiB
Audio: English AAC 128 kbps, 2 channels | Subs: None
Genre: Documentary

Don’t know your biennale from a triennale? Can’t tell your old media from your new? The A-Z of Contemporary Art is a bluffer’s guide to the brilliant and often baffling world of contemporary art, from artists, art works and galleries to new media, history and theory. Working alphabetically through the complex world of contemporary arts, from Artists, Artspeak and Biennales to Theory, Video Art, Wine and Zietgeist - the program captures and consolidates a love of art with history, theory and a healthy dose of criticism.

Lynda - Game Art: Environment Kit Design  eBooks & eLearning

Posted by U.N.Owen at July 12, 2016
Lynda - Game Art: Environment Kit Design

Lynda - Game Art: Environment Kit Design
Size: 1.33 GB | Duration: 2h 38m | Video: AVC (.mp4) 1280x720 15fps | Audio: AAC 48KHz 2ch
Genre: eLearning | Level: Appropriate for all | Language: English

Learn how to use 3ds Max to make kits of scalable, modular assets and textures for your 3D games.

3D Game Textures: Create Professional Game Art Using Photoshop  eBooks & eLearning

Posted by alt_f4 at July 8, 2016
3D Game Textures: Create Professional Game Art Using Photoshop

3D Game Textures: Create Professional Game Art Using Photoshop by Luke Ahearn
English | May 27, 2009 | ISBN: 0240811488 | 533 Pages | PDF | 52 MB

Finally the eagerly-awaited next edition of Luke Ahearn's cornerstone game art book: 3D Game Textures is on its way. The book will be refreshed per the latest revision of Photoshop and the latest game industry trends and developments.

Game Art: Art from 40 Video Games and Interviews with Their Creators  eBooks & eLearning

Posted by roxul at March 24, 2016
Game Art: Art from 40 Video Games and Interviews with Their Creators

Matt Sainsbury, "Game Art: Art from 40 Video Games and Interviews with Their Creators"
English | ISBN: 1593276656 | 2016 | 272 pages | PDF | 46 MB

Lynda - Game Art: Asset Texture Pipeline  eBooks & eLearning

Posted by naag at March 1, 2016
Lynda - Game Art: Asset Texture Pipeline

Lynda - Game Art: Asset Texture Pipeline
MP4 | Video: AVC 1280x720 | Audio: AAC 48KHz 2ch | Duration: 1h 34m | 292 MB | Excersice file 6.94 GB
Genre: eLearning | Language: English

The game industry moves fast! The technology in modern games requires artists to stay constantly updated. In the course, you will learn Judd Roy's current workflow for taking an asset from 3ds Max into Substance Painter and importing it into the Unreal game engine.