Game Aesthetics

Interactive Stories and Video Game Art: A Storytelling Framework for Game Design  eBooks & eLearning

Posted by ksveta6 at Feb. 22, 2017
Interactive Stories and Video Game Art: A Storytelling Framework for Game Design

Interactive Stories and Video Game Art: A Storytelling Framework for Game Design by Chris Solarski
2017 | ISBN: 1498781500 | English | 220 pages | PDF | 15 MB

Interactive Stories and Video Game Art: A Storytelling Framework for Game Design  eBooks & eLearning

Posted by AlenMiler at Jan. 22, 2017
Interactive Stories and Video Game Art: A Storytelling Framework for Game Design

Interactive Stories and Video Game Art: A Storytelling Framework for Game Design by Chris Solarski
English | 12 Dec. 2016 | ISBN: 1498781500 | 220 Pages | AZW3/MOBI/EPUB/PDF (conv) | 48.6 MB

The success of storytelling in games depends on the entire development team―game designers, artists, writers, programmers and musicians, etc.―working harmoniously together towards a singular artistic vision.

Aesthetics and Design for Game-based Learning  eBooks & eLearning

Posted by nebulae at June 8, 2015
Aesthetics and Design for Game-based Learning

Michele D. Dickey, "Aesthetics and Design for Game-based Learning"
English | ISBN: 0415720966, 041572094X | 2015 | 174 pages | PDF | 1 MB

Playing the Waves: Lars von Trier's Game Cinema (Film Culture in Transition)  eBooks & eLearning

Posted by lengen at Jan. 13, 2017
Playing the Waves: Lars von Trier's Game Cinema (Film Culture in Transition)

Playing the Waves: Lars von Trier's Game Cinema (Film Culture in Transition) by Jan Simons
English | Sep. 15, 2007 | ISBN: 905356991X | 256 Pages | PDF | 2 MB

Dogma 95, the avant-garde filmmaking movement founded by the Danish director Lars von Trier and three of his fellow directors, was launched in 1995 at an elite cinema conference in Paris—when von Trier was called upon to speak about the future of film but instead showered the audience with pamphlets announcing the new movement and its manifesto. A refreshingly original critical commentary on the director and his practice, Playing the Waves is a paramount addition to one of new media’s most provocative genres: games and gaming.

Introduction to Game Dynamics with Unity 3D  eBooks & eLearning

Posted by naag at Sept. 10, 2016
Introduction to Game Dynamics with Unity 3D

Introduction to Game Dynamics with Unity 3D
MP4 | Video: AVC 1280x720 | Audio: AAC 44KHz 2ch | Duration: 2 Hours | Lec: 11 | 357 MB
Genre: eLearning | Language: English

Learn professional game development techniques using the Unity 3D platform.

Bioshock and Philosophy: Irrational Game, Rational Book  eBooks & eLearning

Posted by roxul at May 26, 2016
Bioshock and Philosophy: Irrational Game, Rational Book

Luke Cuddy, "Bioshock and Philosophy: Irrational Game, Rational Book"
English | ISBN: 1118915860 | 2015 | 192 pages | PDF | 5 MB
Players Making Decisions: Game Design Essentials and the Art of Understanding Your Players

Zack Hiwiller, "Players Making Decisions: Game Design Essentials and the Art of Understanding Your Players"
English | ISBN: 0134396758 | 2015 | EPUB/PDF (True) | 480 pages | 10 MB/12 MB

Game and Graphics Programming for iOS and Android with OpenGL ES 2.0 (repost)  eBooks & eLearning

Posted by interes at Dec. 19, 2015
Game and Graphics Programming for iOS and Android with OpenGL ES 2.0 (repost)

Game and Graphics Programming for iOS and Android with OpenGL ES 2.0 by Romain Marucchi-Foino
English | ISBN: 1119975913 | 2012 | EPUB | 308 pages | 6,5 MB
Players Making Decisions: Game Design Essentials and the Art of Understanding Your Players

Players Making Decisions: Game Design Essentials and the Art of Understanding Your Players by Zack Hiwiller
English | 7 Dec. 2015 | ISBN: 0134396758 | 480 Pages | AZW3/EPUB/PDF (conv) | 30.51 MB

Game designers today are expected to have an arsenal of multi-disciplinary skills at their disposal in the fields of art and design, computer programming, psychology, economics, composition, education, mythology—and the list goes on.

Rules of Play: Game Design Fundamentals (Repost)  eBooks & eLearning

Posted by bookwarrior at Nov. 3, 2015
Rules of Play: Game Design Fundamentals (Repost)

Rules of Play: Game Design Fundamentals By Katie Salen, Eric Zimmerman
2003 | 688 Pages | ISBN: 0262240459 | PDF | 8 MB