Fundamentals Animation

Android Studio New Media Fundamentals: Content Production of Digital Audio/Video, Illustration and 3D Animation

Wallace Jackson, "Android Studio New Media Fundamentals: Content Production of Digital Audio/Video, Illustration and 3D Animation"
English | ISBN: 1484216407 | 2015 | EPUB | 142 pages | 2,4 MB

Animation Fundamentals: Animating Varying Weights  

Posted by C2U at Dec. 24, 2015
Animation Fundamentals: Animating Varying Weights

Digital Tutors - Animation Fundamentals: Animating Varying Weights
Duration: 1hr 52m | Video: h264, yuv420p, 1280x720 30fps | Audio: aac, 44100 Hz, 2 ch | 601 MB
Genre: eLearning | Language: English | Project files Included

In this animation fundamentals course, we'll tackle animating a beach ball, bowling ball and ping pong ball. These three animations will help you understand how you can use timing and spacing for creating varying weights.

Animation Fundamentals: Animating a Ball Bounce  

Posted by C2U at Dec. 14, 2015
Animation Fundamentals: Animating a Ball Bounce

Digital Tutors - Animation Fundamentals: Animating a Ball Bounce
Duration: 1hr 22m | Video: h264, yuv420p, 1280x720 30fps | Audio: aac, 44100 Hz, 2 ch | 403 MB
Genre: eLearning | Language: English

In this animation fundamentals tutorial, we'll learn about timing and spacing. These principles are some of the most important principles for any animation.
We’ll start out this course by learning why timing is crucial for making your animation appear believable. We'll also learn how it’s used to embody a character with more personality, a thought process and emotion. Then we'll dive into spacing and learning how important it is for making your animations realistic and appealing. We’ll take what we’ve learned and apply it to one of the most vital animation exercises: the bouncing ball animation.

Fundamentals of Animation  

Posted by C2U at Dec. 10, 2015
Fundamentals of Animation

CGCookie - Fundamentals of Animation
3 Hours | Video: AVC (.MP4) 1920x1080 30fps | Audio: AAC 44.1KHz 2ch | 459 MB
Genre: eLearning | English

Animation is more than just moving something from A to B. It’s about achieving the illusion of life. And just like in life, it’s not about where we’re going but how we get there. To be clear, this is not a character animation course. Rather it is a course that will teach you the essentials of how to put character into your animation.

Fundamentals of Animation Course by Aaron Blaise  

Posted by C2U at July 27, 2015
Fundamentals of Animation Course by Aaron Blaise

Fundamentals of Animation Course by Aaron Blaise
20hrs | 13 HD Video | Video: h264, yuv420p, 1920x1080, 23.98 fps | Audio: aac, 48KHz, 2ch | 9.53 GB
Genre: eLearning | Language: English

In this comprehensive course, master animator Aaron Blaise ("The Lion King", "Brother Bear", "Mulan") takes you through the key principles of animation. This course covers the "12 Principles of Animation" as originally pioneered by the original "9 Old Men" who worked directly under Walt Disney.
Fundamentals of Character Animation: Locomotion (repost)


Lynda - Fundamentals of Character Animation: Locomotion | 675MB
Duration: 2h 41m | Video: AVC (.mp4) 1280x720 30fps | Audio: AAC 44.1KHz 1ch
Genre: eLearning | Level: Intermediate | Language: English

Getting characters to walk is one thing; adding character to a walk is another. But it's not impossible and it's not software specific. In fact, the locomotion techniques in this course apply to any style of animation: 2D or 3D, hand-drawn or digital. The only thing you need to bring is personality. George Maestri shows how to make your character walk, run, and skip with style, and subtly move the story along.
CgCookie - Parkour Character Animation in Blender (2014)

CgCookie - Parkour Character Animation in Blender (2014)
MP4 | AVC 760kbps | English | 1280x720 | 24fps | 2h 35mins | AAC stereo 128kbps | 889 MB
Genre: Video Training

It’s time to push your body animation skills to the max! This Citizen course is going to take you through animating our Clive character performing parkour stunts down an urban alleyway. Parkour is an athletic training discipline that predominately involves free running in urban environments. This course gets right to the point, so be sure you’re relatively comfortable with animation. If you’re feeling rusty or are still getting the hang of animation basics, be sure to check out the Animation Fundamentals course first.
Lynda - Fundamentals of Character Animation: Facial Animation and Dialogue

Lynda - Fundamentals of Character Animation: Facial Animation and Dialogue | 392MB
Duration: 2h 15m | Video: AVC (.mp4) 1280x720 30fps | Audio: AAC 48KHz 2ch
Genre: eLearning | Level: Beginner | Language: English

Facial animation makes your character's inner life shine through. This course—focused on the principles, not the tools, of animation—explores how anatomy, expression, and emotion intertwine, and how animators can simulate emotion in the face of almost any character.
Train Simple - Flash CC Character Animation Fundamentals

Train Simple - Flash CC Character Animation Fundamentals
English | .MOV | h264, yuv420p, 1280x720, 15.00 fps(r) | aac, 44100 Hz, mono | 415 MB
Genre: E-learning

Flash Character Animation Fundamentals will teach you how to successfully create cartoon characters using the drawing tools inside of Flash. Once you have the artwork complete, we’ll look at the best way to create a walk cycle using the timeline and various animation techniques. Additionally, we’ll look how we can add interest to the project by animating a background using parallax scrolling effects as well as adding sound. The course assumes you’ve completed Flash CC Fundamentals on Train Simple, or have equivalent Flash experience.

Lynda - Fundamentals of Character Animation: Locomotion  

Posted by U.N.Owen at May 28, 2014
Lynda - Fundamentals of Character Animation: Locomotion

Lynda - Fundamentals of Character Animation: Locomotion | 698MB
Duration: 2h 41m | Video: AVC (.mp4) 1280x720 30fps | Audio: AAC 44.1KHz 1ch
Genre: eLearning | Level: Intermediate | Language: English

Getting characters to walk is one thing; adding character to a walk is another. But it's not impossible and it's not software specific. In fact, the locomotion techniques in this course apply to any style of animation: 2D or 3D, hand-drawn or digital. The only thing you need to bring is personality. George Maestri shows how to make your character walk, run, and skip with style, and subtly move the story along.