Effects of Digital Gaming Children

New Perspectives on the Social Aspects of Digital Gaming : Multiplayer 2  eBooks & eLearning

Posted by readerXXI at Sept. 9, 2017
New Perspectives on the Social Aspects of Digital Gaming : Multiplayer 2

New Perspectives on the Social Aspects of Digital Gaming :
Multiplayer 2

by Rachel Kowert and Thorsten Quandt
English | 2017 | ISBN: 1138643637 | 219 Pages | PDF | 1.9 MB
Revolutions in Book Publishing: The Effects of Digital Innovation on the Industry

Lall Ramrattan and Michael Szenberg, "Revolutions in Book Publishing: The Effects of Digital Innovation on the Industry"
English | ISBN: 1137576200 | 2016 | 166 pages | PDF | 1 MB
Handbook of Working with Children, Trauma, and Resilience: An Intercultural Psychoanalytic View

Handbook of Working with Children, Trauma, and Resilience: An Intercultural Psychoanalytic View (United Kingdom Council for Psychotherapy Series) by Aida Alayarian
English | 2015 | ISBN: 1782201939 | 224 pages | PDF | 1 MB

Born Digital: Understanding the First Generation of Digital Natives 1st Edition  eBooks & eLearning

Posted by alt_f4 at Sept. 6, 2015
Born Digital: Understanding the First Generation of Digital Natives 1st Edition

Born Digital: Understanding the First Generation of Digital Natives by John Palfrey
English | Aug. 26, 2008 | ISBN: 0465005152 | 384 Pages | PDF | 1 MB

The first generation of “digital natives” – children who were born into and raised in the digital world – are coming of age, and soon our world will be reshaped in their image. Our economy, our cultural life, even the shape of our family life will be forever transformed.

Raising the Stakes: E-Sports and the Professionalization of Computer Gaming  eBooks & eLearning

Posted by interes at Dec. 14, 2014
Raising the Stakes: E-Sports and the Professionalization of Computer Gaming

Raising the Stakes: E-Sports and the Professionalization of Computer Gaming by T. L. Taylor
English | 2012 | ISBN: 0262017377, 0262527588 | 336 pages | PDF | 20 MB

Handbook of Digital Games  eBooks & eLearning

Posted by ksveta6 at May 26, 2014
Handbook of Digital Games

Handbook of Digital Games by Marios C. Angelides, Harry Agius
2014 | ISBN: 1118328035 | English | 784 pages | PDF | 12 MB

Of Ants and Men: The Unexpected Side Effects of Complexity in Society [Repost]  eBooks & eLearning

Posted by ChrisRedfield at Nov. 18, 2017
Of Ants and Men: The Unexpected Side Effects of Complexity in Society [Repost]

David G. Green - Of Ants and Men: The Unexpected Side Effects of Complexity in Society
Published: 2014-05-12 | ISBN: 3642552293 | PDF | 271 pages | 3.41 MB
Text and Genre in Reconstruction: Effects of Digitalization on Ideas, Behaviours, Products and Institutions.

Text and Genre in Reconstruction: Effects of Digitalization on Ideas, Behaviours, Products and Institutions. by Willard Dr McCarty
English | July 1, 2010 | ISBN: 1906924244 | 258 Pages | PDF | 3 MB

In this broad-reaching, multi-disciplinary collection, leading scholars investigate how the digital medium has altered the way we read and write text. In doing so, it challenges the very notion of scholarship as it has traditionally been imagined.

The Effects of Traffic Structure on Application and Network Performance (Repost)  eBooks & eLearning

Posted by insetes at Oct. 18, 2017
The Effects of Traffic Structure on Application and Network Performance (Repost)

The Effects of Traffic Structure on Application and Network Performance By Jay Aikat, Kevin Jeffay, F. Donelson Smith
2013 | 304 Pages | ISBN: 146141847X | PDF | 15 MB

Informational Environments: Effects of Use, Effective Designs  eBooks & eLearning

Posted by AvaxGenius at Oct. 14, 2017
Informational Environments: Effects of Use, Effective Designs

Informational Environments: Effects of Use, Effective Designs By Jürgen Buder, Friedrich W. Hesse
English | PDF,EPUB | 2017 | 311 Pages | ISBN : 3319642731 | 6.64 MB

This book provides a multidisciplinary view into how individuals and groups interact with the information environments that surround them. The book discusses how informational environments shape our daily lives, and how digital technologies can improve the ways in which people make use of informational environments. It presents the research and outcomes of a seven-year multidisciplinary research initiative, the Leibniz-WissenschaftsCampus Tübingen Informational Environments, jointly conducted by the Leibniz-Institut für Wissensmedien (IWM) and the Eberhard Karls Universität Tübingen.