Effects of Digital Gaming Children

Revolutions in Book Publishing: The Effects of Digital Innovation on the Industry

Lall Ramrattan and Michael Szenberg, "Revolutions in Book Publishing: The Effects of Digital Innovation on the Industry"
English | ISBN: 1137576200 | 2016 | 166 pages | PDF | 1 MB

Born Digital: Understanding the First Generation of Digital Natives 1st Edition  eBooks & eLearning

Posted by alt_f4 at Sept. 6, 2015
Born Digital: Understanding the First Generation of Digital Natives 1st Edition

Born Digital: Understanding the First Generation of Digital Natives by John Palfrey
English | Aug. 26, 2008 | ISBN: 0465005152 | 384 Pages | PDF | 1 MB

The first generation of “digital natives” – children who were born into and raised in the digital world – are coming of age, and soon our world will be reshaped in their image. Our economy, our cultural life, even the shape of our family life will be forever transformed.

Raising the Stakes: E-Sports and the Professionalization of Computer Gaming  eBooks & eLearning

Posted by interes at Dec. 14, 2014
Raising the Stakes: E-Sports and the Professionalization of Computer Gaming

Raising the Stakes: E-Sports and the Professionalization of Computer Gaming by T. L. Taylor
English | 2012 | ISBN: 0262017377, 0262527588 | 336 pages | PDF | 20 MB

Handbook of Digital Games  eBooks & eLearning

Posted by ksveta6 at May 26, 2014
Handbook of Digital Games

Handbook of Digital Games by Marios C. Angelides, Harry Agius
2014 | ISBN: 1118328035 | English | 784 pages | PDF | 12 MB

Mood and Mobility: Navigating the Emotional Spaces of Digital Social Networks  eBooks & eLearning

Posted by nebulae at Feb. 27, 2017
Mood and Mobility: Navigating the Emotional Spaces of Digital Social Networks

Richard Coyne, "Mood and Mobility: Navigating the Emotional Spaces of Digital Social Networks"
English | ISBN: 0262029758 | 2016 | 389 pages | PDF | 2 MB

Slums of Berlin (1925) + Children of No Importance (1926)  Video

Posted by Someonelse at Feb. 24, 2017
Slums of Berlin (1925) + Children of No Importance (1926)

Slums of Berlin (1925) + Children of No Importance (1926)
Two Films by Gerhard Lamprecht
2xDVD9 | VIDEO_TS | PAL 4:3 | Cover+Booklet | 01:53:00 + 01:35:45 | 5,24 Gb + 4,56 Gb
#1 Silent or #2 Score AC3 2.0 @ 192 Kbps | German intertitles with English/French subtitles
Genre: Drama, Classics

The empathetic, hard-hitting tales told in Die Verrufenene (Der fünfte Stand) (a.k.a. The Slums of Berlin) and Die Unehelichen (a.k.a. Children of No Importance) deal with Germany's disenfranchised in a realistic, gritty manner while still adhering to the melodramatic conventions of the day. Although Lamprect enjoyed a long and varied career behind the camera, he was most active as a passionate movie collector and champion of film preservation. The liner notes accompanying this set make it clear that it's hard to apply the auteur theory to someone like Lamprecht, but these particular films demonstrate handily that the director had a keen interest in the medium. As message pictures, they tend towards the preachy and sentimental, and yet there's also a "try something and see if it works" mentality at play here that makes them of great interest to silent fans.
The magic of digital brushes: How to simulate traditional painting with Photoshop

The magic of digital brushes: How to simulate traditional painting with Photoshop
MP4 | Video: AVC 1280x720 | Audio: AAC 44KHz 2ch | Duration: 20M | 308 MB
Genre: eLearning | Language: English

In this class I´ll show you my process of painting and how I use special brushes to give to your work a "Mixed media" look only using Photoshop brushes.

Handbook of Digital Image Synthesis: Scientific Foundations of Rendering  eBooks & eLearning

Posted by hill0 at Dec. 13, 2016
Handbook of Digital Image Synthesis: Scientific Foundations of Rendering

English | 7 Dec. 2016 | ISBN: 1498774245 | 882 Pages | PDF | 52.41 MB
The Handbook of Digital Image Synthesis constitutes a comprehensive reference guide in the rapidly-developing field of computer graphics, whose applications span not only the movie and gaming industries, but also digital marketing, industrial and architectural design, virtual-environment simulators, and medical imaging.

How and why have advancements in technology engineered the success of video gaming  eBooks & eLearning

Posted by AlenMiler at Oct. 15, 2016
How and why have advancements in technology engineered the success of video gaming

How and why have advancements in technology engineered the success of video gaming. by Callum Woodley
English | 18 Aug. 2016 | ASIN: B01KOPBMSE | 15 Pages | AZW3/MOBI/EPUB/PDF (conv) | 1.48 MB

Video gaming is the activity of playing a piece of art that has been created by someone to be enjoyed. This has to be created using coding and the available technology at their disposal.
Life at the Speed of Light: From the Double Helix to the Dawn of Digital Life [Audiobook]

Life at the Speed of Light: From the Double Helix to the Dawn of Digital Life [Audiobook] by J. Craig Venter
English | October 17, 2013 | ASIN: B00FM1ZYWQ, ISBN: 1452665273, 1452615276 | MP3@128 kbps | 6 hrs 56 mins | 381 MB
Narrator: Bob Souer | Genre: Nonfiction/Biotechnology