Digital Tutors Game Character Creation

Digital Tutors Game Character Bundle 6Collections  

Posted by corbel at April 14, 2010
Digital Tutors Game Character Bundle 6Collections

Digital Tutors Game Character Bundle 6Collections | 8GB

Learn the production workflow to next-gen game development and time-saving techniques for all stages of game development pipelines. Features low-poly modeling in Maya, sculpting and adding detail in ZBrush, texture painting in ZBrush, animation techniques in Maya, building real-time shaders, and deploying your game with Maya and XNA. Contains nearly 30 hours of project-based training for technical and creative artists.

Included in this bundle:
* 1. Digital Tutors - Modeling Next-Gen Characters in Maya
* 2. Digital Tutors - Detailing Next-Gen Characters in Zbrush
* 3. Digital Tutors - Texturing Next-Gen Characters in Zbrush
* 4. Digital Tutors - Animating Next-Gen Characters in Maya
* 5. Digital Tutors - Pipeline Development with Maya and XNA
* 6. Digital Tutors - Real-Time Shaders with XNA
Digital Tutors - Game Character UVs Made Easy in 3ds Max

Digital Tutors - Game Character UVs Made Easy in 3ds Max
English | .MP4 | aac, 44100 Hz, stereo | h264, yuv420p, 1280x720, 15.00 fps(r) | 4.68GB
Genre: E-learning

Game Character Creation with Blender and Unity (Repost)  eBooks & eLearning

Posted by roxul at Dec. 2, 2016
Game Character Creation with Blender and Unity (Repost)

Chris Totten, "Game Character Creation with Blender and Unity"
2012 | ISBN: 1118172728 | English | 320 pages | PDF | 170 MB

Digital Tutors - Game Optimization Techniques in Unity  

Posted by MirrorsMaker at Dec. 20, 2015
Digital Tutors - Game Optimization Techniques in Unity

Digital Tutors - Game Optimization Techniques in Unity
MP4 | 1280x720 | x264 | English AAC 2.0 @ 128 Kbps | 01:13:03 | 526 Mb
Genre: eLearning

In this series of tutorials we will discuss some helpful tips and techniques for optimizing your games in Unity. To get started we'll discuss some of the main issues that arise with game performance and how we can determine what needs to be optimized. Then we'll go into each major topic like how to optimize game models, how to reduce draw calls, how to reduce our texture memory footprint and more. To finish up the tutorial, we'll learn how to use some of Unity's great features like LOD Groups, Occlusion Culling and Light Baking.

Game Character Creation in Maya (Repost)  

Posted by videourok at March 8, 2014
Game Character Creation in Maya (Repost)

Game Character Creation in Maya with Chris Reilly
MOV + Exercise Files | Duration: 2h 58min | 960x540 | Video: 30 fps 1163 kbps | Audio: AAC 48KHz 159 kbps 2 stereo | 695 MB
Genre: eLearning | Level: Intermediate | Language: English

Get a thorough overview of techniques for creating characters for video games or real-time rendered applications. Author Chris Reilly covers low-poly modeling, texturing and animation, using 3D model and texture assets created in Maya and Adobe Photoshop. The course also includes an overview of Unity 3, including importing characters and making interactive animations with the Script Editor.

Game Character Creation with Blender and Unity  

Posted by ksveta6 at Jan. 5, 2014
Game Character Creation with Blender and Unity

Game Character Creation with Blender and Unity by Chris Totten
2012 | ISBN: 1118172728 | English | 320 pages | PDF | 170 MB

Digital Tutors - Advanced Character Rigging in 3ds Max  

Posted by Max-X at April 29, 2013
Digital Tutors - Advanced Character Rigging in 3ds Max

Advanced Character Rigging in 3ds Max
English | Team: N/A | .flv | h264, yuv420p, 1280x720, 23.98 fps | aac, 48000 Hz, stereo | 4.5 GB
Genre: eLearning

In this 3ds Max tutorial, we will learn several methods and tools for creating complex rigs that are capable of producing very stylized deformations!
Digital-Tutors - Game Prop Workflows in Maya and Marmoset Toolbag

Digital-Tutors - Game Prop Workflows in Maya and Marmoset Toolbag | 3.10GB
Duration: 3h 37m | Video: AVC (.flv) 1280x720 15fps | Audio: AAC 44.1KHz stereo
Genre: eLearning | Level: Advanced | Language: English

In this tutorial we will learn how to create various props using Maya for modeling and UVs. Photoshop will be used for texturing and creative plugins like Ndo2 and Ddo will be used for normal mapping and adding extra detail to our model.

Digital-Tutors - Advanced Character Rigging in Maya  

Posted by U.N.Owen at Jan. 2, 2013
Digital-Tutors - Advanced Character Rigging in Maya

Digital-Tutors - Advanced Character Rigging in Maya | 3.26GB
Duration: 9h 20m | Video: AVC (.flv) 1280x720 15fps | Audio: AAC 44.1KHz stereo
Genre: eLearning | Language: English | Level: Advanced

In this series of Maya tutorials we will learn advanced character rigging techniques in Maya. We'll start by creating a modular rig we can insert into our skeletons for flexibility and speed. We'll learn how to create and utilize custom tools to work smarter. We'll learn how to create IK FK systems, and learn how to enhance these systems to produce more exaggerated results.

Digital-Tutors: Narrative Scene Creation in ZBrush  

Posted by Alexpal at Aug. 24, 2012
Digital-Tutors: Narrative Scene Creation in ZBrush

Digital-Tutors: Narrative Scene Creation in ZBrush
Intermediate | Run Time: 2h 52m | Release Date: August 1, 2012 | Required Software: ZBrush 4R3
English | .flv 1078 kbps | 1280 x 720 15fps | aac 44,1kHz stereo | 1.77 Gb
Genre: eLearning

In this series of ZBrush tutorials, we will go through the process of creating a narrative scene from scratch using ZBrush. ZBrush is a great tool for creating assets for film or games, and it's also a great way to set up and render entire scenes that can tell a story. In this course, we'll create a hunt scene taking place on a microscopic level. We'll build up the creatures and characters from zspheres through the sculpting and posing process. We'll use noise to add detail to our models and we'll create the terrain and set dressing from scratch.