Digital Tutors Game Character Creation

Game Character Creation in Maya  eBooks & eLearning

Posted by Landau17 at Oct. 4, 2017
Game Character Creation in Maya

Game Character Creation in Maya
MP4 | Video: 540p | Duration: 2:58:36 | English | Subtitles: VTT | 443.7 MB

Digital Tutors - Advanced Character Rigging in 3ds Max  eBooks & eLearning

Posted by Max-X at April 29, 2013
Digital Tutors - Advanced Character Rigging in 3ds Max

Advanced Character Rigging in 3ds Max
English | Team: N/A | .flv | h264, yuv420p, 1280x720, 23.98 fps | aac, 48000 Hz, stereo | 4.5 GB
Genre: eLearning

In this 3ds Max tutorial, we will learn several methods and tools for creating complex rigs that are capable of producing very stylized deformations!

Digital-Tutors - Advanced Character Rigging in Maya  eBooks & eLearning

Posted by U.N.Owen at Jan. 2, 2013
Digital-Tutors - Advanced Character Rigging in Maya

Digital-Tutors - Advanced Character Rigging in Maya | 3.26GB
Duration: 9h 20m | Video: AVC (.flv) 1280x720 15fps | Audio: AAC 44.1KHz stereo
Genre: eLearning | Language: English | Level: Advanced

In this series of Maya tutorials we will learn advanced character rigging techniques in Maya. We'll start by creating a modular rig we can insert into our skeletons for flexibility and speed. We'll learn how to create and utilize custom tools to work smarter. We'll learn how to create IK FK systems, and learn how to enhance these systems to produce more exaggerated results.

Creative Development: Game Character Creation in 3ds Max and ZBrush  eBooks & eLearning

Posted by scutter at July 13, 2012
Creative Development: Game Character Creation in 3ds Max and ZBrush

Creative Development: Game Character Creation in 3ds Max and ZBrush | 3.6 Gb
Software Used: ZBrush 4R2, 3ds Max 2012, Photoshop CS5, Mudbox 2012, Marmoset Toolbag 1.05
Resolution: 1280x720(.flv) | Audio: mp3 92 Kbps | Completion Time: 08 hrs. 11 min.
Genre: eLearning | Difficulty: Advanced | Language: English | Instructor: Fabricio Moreas

In this tutorial we will learn how to create a highly detailed game character. Throughout these lessons we will look at the steps required to build a game character from scratch.

Game Character Creation with Blender and Unity (Repost)  eBooks & eLearning

Posted by roxul at Dec. 2, 2016
Game Character Creation with Blender and Unity (Repost)

Chris Totten, "Game Character Creation with Blender and Unity"
2012 | ISBN: 1118172728 | English | 320 pages | PDF | 170 MB

Game Character Creation in Maya (Repost)  eBooks & eLearning

Posted by videourok at March 8, 2014
Game Character Creation in Maya (Repost)

Game Character Creation in Maya with Chris Reilly
MOV + Exercise Files | Duration: 2h 58min | 960x540 | Video: 30 fps 1163 kbps | Audio: AAC 48KHz 159 kbps 2 stereo | 695 MB
Genre: eLearning | Level: Intermediate | Language: English

Get a thorough overview of techniques for creating characters for video games or real-time rendered applications. Author Chris Reilly covers low-poly modeling, texturing and animation, using 3D model and texture assets created in Maya and Adobe Photoshop. The course also includes an overview of Unity 3, including importing characters and making interactive animations with the Script Editor.

Game Character Creation with Blender and Unity  eBooks & eLearning

Posted by ksveta6 at Jan. 5, 2014
Game Character Creation with Blender and Unity

Game Character Creation with Blender and Unity by Chris Totten
2012 | ISBN: 1118172728 | English | 320 pages | PDF | 170 MB

Digital-Tutors - Game Prop Workflows in Maya and Marmoset Toolbag  eBooks & eLearning

Posted by U.N.Owen at March 18, 2013
Digital-Tutors - Game Prop Workflows in Maya and Marmoset Toolbag

Digital-Tutors - Game Prop Workflows in Maya and Marmoset Toolbag | 3.10GB
Duration: 3h 37m | Video: AVC (.flv) 1280x720 15fps | Audio: AAC 44.1KHz stereo
Genre: eLearning | Level: Advanced | Language: English

In this tutorial we will learn how to create various props using Maya for modeling and UVs. Photoshop will be used for texturing and creative plugins like Ndo2 and Ddo will be used for normal mapping and adding extra detail to our model.

Digital-Tutors: Narrative Scene Creation in ZBrush  eBooks & eLearning

Posted by Alexpal at Aug. 24, 2012
Digital-Tutors: Narrative Scene Creation in ZBrush

Digital-Tutors: Narrative Scene Creation in ZBrush
Intermediate | Run Time: 2h 52m | Release Date: August 1, 2012 | Required Software: ZBrush 4R3
English | .flv 1078 kbps | 1280 x 720 15fps | aac 44,1kHz stereo | 1.77 Gb
Genre: eLearning

In this series of ZBrush tutorials, we will go through the process of creating a narrative scene from scratch using ZBrush. ZBrush is a great tool for creating assets for film or games, and it's also a great way to set up and render entire scenes that can tell a story. In this course, we'll create a hunt scene taking place on a microscopic level. We'll build up the creatures and characters from zspheres through the sculpting and posing process. We'll use noise to add detail to our models and we'll create the terrain and set dressing from scratch.

Digital Tutors - Creative Character Exploration - Aliens with Photoshop CS5  eBooks & eLearning

Posted by Alexpal at Feb. 28, 2012
Digital Tutors - Creative Character Exploration - Aliens with Photoshop CS5

Digital Tutors - Creative Character Exploration - Aliens with Photoshop CS5
English | Video: vp6f, yuv420p, 782x646, 1024 kb/s | Audio: mp3, 44100 Hz, s16 | 834 MB
Genre: Video training

In this series of lessons, we will be focusing on how to quickly generate character ideas based on an initial shape.
We'll get started by examining each individual shape to see which character features could be associated with the different areas of the shape. Next we'll lay a foundation of quick, loose, pencil-like line work, flushing out some of the details of our character. During this phase, we will learn a variety of different ways to draw the features and forms that relate to a alien type characters. From there we will refine our line work with more confident inked lines. Finally we'll look at a quick method of applying color in the form of cell shading to our character concepts.