Crate Games

Lynda - Game Asset Creation: Stylized Wooden Crate  

Posted by U.N.Owen at Dec. 3, 2015
Lynda - Game Asset Creation: Stylized Wooden Crate

Lynda - Game Asset Creation: Stylized Wooden Crate
Size: 455MB | Duration: 2h 17m | Video: AVC (.mp4) 1280x720 15fps | Audio: AAC 48KHz 2ch
Genre: eLearning | Level: Intermediate | Language: English

Game development often involves building a series of smaller assets that can be reused throughout the design. This project shows how to create a small wooden crate: an asset that can be used to populate a 3D environment, hide tokens and treasures, or be triggered to explode.

Kona's Crate 1.0.0  

Posted by Темный Повелитель at Dec. 15, 2011
Kona's Crate 1.0.0

Kona's Crate 1.0.0 | Mac Os X | Games | 39 MB

Kona's Crate has players delivering mysterious wooden crates to Chief Kona by controlling a jet-powered delivery platform. Expertly navigate through Chief Kona's twisted hallways - dodging floating blocks, steam geysers, and even TNT, all to get Chief Kona his goods. Squeeze through tight spaces and turn sharp corners at blinding speeds using your reflexes in order to achieve time-based and skill-based awards. 60 levels, broken down into 3 campaigns, will challenge players with its increasingly devilish design and difficulty. Once you've tried Kona's Crate, you'll never look at delivery the same way again.

Kona's Crate v1.0 [PC Game]  

Posted by edi1967 at Aug. 8, 2011
Kona's Crate v1.0 [PC Game]

Kona's Crate v1.0
PC Game | Puzzle | Languages: Eng/Fr/Ger/Ita/Por/Spa/Chn/Kor/Jap/Rus | 34 Mb

Join the tribe: Over 20 MILLION deliveries made! The task is easy: transfer a crate of unknown contents to Chief Kona before he becomes angry. Using a jet-powered platform as your vehicle, deliver the crate before it's destroyed. Much harder to control than your average box, use your stellar maneuvering skills to thrust the crate through a maze of destructive elements.

50 Games for Going Green [Repost]  eBooks & eLearning

Posted by tanas.olesya at Dec. 9, 2016
50 Games for Going Green [Repost]

50 Games for Going Green: 50 Physically Active Learning Experiences for Children by Carol Scaini
English | 1 Sept. 2012 | ISBN: 1450419909 | 120 Pages | PDF | 17 MB

This title deals with fun games with green credentials. "50 Games for Going Green" is a resource for teachers and youth leaders wishing to educate children about the importance of caring for the environment through the medium of fun physical activities.

Games in Libraries : Essays on Using Play to Connect and Instruct  eBooks & eLearning

Posted by readerXXI at Dec. 9, 2016
Games in Libraries : Essays on Using Play to Connect and Instruct

Games in Libraries : Essays on Using Play to Connect and Instruct
by Breanne A. Kirsch
English | 2014 | ISBN: 0786474912 | 247 Pages | True PDF | 2.73 MB

This book is written for librarians interested in using games to improve patron or student knowledge of library services and decrease patron anxiety of the library.

Fleetwood Mac - Future Games (1971)  Music

Posted by v3122 at Dec. 9, 2016
Fleetwood Mac - Future Games (1971)

Fleetwood Mac - Future Games (1971)
EAC | Flac(Image) + Cue + Log & MP3 CBR 320Kbps
1990 | Reprise, 6465-2 | ~ 256 or 102 Mb | Scans(png) -> 53 Mb
Blues Rock, Classic Rock

By the time of this album's release, Jeremy Spencer had been replaced by Bob Welch and Christine McVie had begun to assert herself more as a singer and songwriter. The result is a distinct move toward folk-rock and pop; Future Games sounds almost nothing like Peter Green's Fleetwood Mac…

Beginning Android Games  eBooks & eLearning

Posted by hill0 at Dec. 9, 2016
Beginning Android Games

Beginning Android Games by Mario Zechner
English | 13 Jan. 2017 | ISBN: 1484204735 | 605 Pages | PDF | 11.87 MB

Learn all of the basics needed to join the ranks of successful Android game developers. You'll start with game design fundamentals and Android programming basics, and then progress toward creating your own basic game engine and playable game apps that work on Android smartphones and tablets.

Games User Research: A Case Study Approach  eBooks & eLearning

Posted by arundhati at Dec. 8, 2016
Games User Research: A Case Study Approach

Miguel Angel Garcia-Ruiz, "Games User Research: A Case Study Approach"
2016 | ISBN-10: 1498706401 | 312 pages | PDF | 9 MB

Alternate Reality Games: Gamification for Performance  eBooks & eLearning

Posted by arundhati at Dec. 8, 2016
Alternate Reality Games: Gamification for Performance

Charles Palmer, Andy Petroski, "Alternate Reality Games: Gamification for Performance"
2016 | ISBN-10: 1498722385 | 130 pages | PDF | 17 MB

Play Anything: The Pleasure of Limits, the Uses of Boredom, and the Secret of Games  eBooks & eLearning

Posted by tarantoga at Dec. 7, 2016
Play Anything: The Pleasure of Limits, the Uses of Boredom, and the Secret of Games

Ian Bogost, "Play Anything: The Pleasure of Limits, the Uses of Boredom, and the Secret of Games"
ISBN: 0465051723 | 2016 | EPUB | 288 pages | 855 KB