Cinema Architecture

Merrill Schleier - Skyscraper Cinema: Architecture and Gender in American Film [Repost]  eBooks & eLearning

Posted by rotten comics at May 3, 2016
Merrill Schleier - Skyscraper Cinema: Architecture and Gender in American Film [Repost]

Merrill Schleier - Skyscraper Cinema: Architecture and Gender in American Film
2009 | ISBN: 0816642826 | English | 368 pages | PDF | 7.7 MB
Global Cities: Cinema, Architecture, and Urbanism in a Digital Age (New Directions in International Studies)

Global Cities: Cinema, Architecture, and Urbanism in a Digital Age (New Directions in International Studies) by Linda Krause
English | July 8, 2003 | ISBN: 0813532752, 0813532760 | 224 Pages | PDF | 1 MB

In Global Cities, scholars from an impressive array of disciplines critique the growing body of literature on the process broadly known as "globalization." This interdisciplinary focus enables the authors to explore the complex geographies of modern cities, and offer possible strategies for reclaiming a sense of place and community in these globalized urban settings.
Skyscraper Cinema: Architecture and Gender in American Film

Skyscraper Cinema: Architecture and Gender in American Film by Merrill Schleier
Publisher: Univ Of Minnesota Press | Number Of Pages: 368 | Publication Date: 2009-02-23 | ISBN-10: 0816642818 | PDF | 7 Mb

Whether tall office buildings, high-rise apartments, or lofty hotels, skyscrapers have been stars in American cinema since the silent era. Cinema’s tall buildings have been variously represented as unbridled aspiration, dens of iniquity and eroticism, beacons of democracy, and well-oiled corporate machines. Considering their intriguing diversity, Merrill Schleier establishes and explains the impact of actual skyscrapers on America’s ideologies about work, leisure, romance, sexual identity, and politics as seen in Hollywood movies.
Schleier analyzes cinematic works in which skyscrapers are an integral component, interpreting the iconography and spatial practices in these often fictional modern buildings, especially on concepts of gender. Organized chronologically and thematically, she offers close readings of films including Safety Last, Skyscraper Souls, Wife vs. Secretary, Baby Face, The Fountainhead, and Desk Set. Opening with the humorous antics of Harold Lloyd, the premier skyscraper filmmaker of the silent era, the book moves through the disillusionment of the Depression era, in which skyscrapers are employed as players in moralistic, class-conscious stories, to post–World War II and its reimagining of American political and economic values and ends with the complicated prosperity of the 1950s and the lives of white-collar workers and their spouses.

The Place of Artists' Cinema: Space, Site, and Screen [Repost]  

Posted by Nice_smile) at Sept. 19, 2015
The Place of Artists' Cinema: Space, Site, and Screen [Repost]

The Place of Artists' Cinema: Space, Site, and Screen by Maeve Connolly
English | Jan. 7, 2009 | ISBN: 1841502464 | 240 Pages | PDF | 10.42 MB

In The Place of Artists’ Cinema , Maeve Connolly identifies a recurrent concern with site, space and cinema architecture in film and video works by artists, extending from the late 1960s to the present day.

360°-Architektur-Views mit Unity und Cinema 4D  eBooks & eLearning

Posted by FenixN at Oct. 30, 2016
360°-Architektur-Views mit Unity und Cinema 4D

360°-Architektur-Views mit Unity und Cinema 4D
HDRips | MP4/AVC, ~987 kb/s | 1920x1080 | Duration: 2,5 hours | German: AAC, 126 kb/s (2 ch) | 603 MB
Genre: Architecture

Veranschaulichen und visualisieren, noch bevor der erste Stein gesetzt ist. In diesem Kurs zeigt dir 3D-Artist Andreas Fülscher einen effizienten Prozess, mit dem du interaktive Ansichten von Gebäuden oder anderen Produkten erstellst. Betrachter können in die Modelle hineinzoomen, sie um 360 Grad drehen und einzelne Elemente wie bspw. Dächer oder importierte Bäume an- und abschalten – ganz einfach im Browser. In einem über 2,5-stündigen Video-Tutorial mit 21 Lektionen erfährst du, wie du mit einer 3D-Software wie Cinema 4D Objekte aufbereitest, um sie anschließend in der Entwicklungsumgebung Unity mit interaktiven Elementen zu versehen.
Michelangelo Antonioni - The Architecture of Vision: Writings and Interviews on Cinema [Repost]

Michelangelo Antonioni - The Architecture of Vision: Writings and Interviews on Cinema
2007 | ISBN: 0226021149, 1568860161 | English | 423 pages | PDF | 14 MB
The Architecture of Vision: Writings and Interviews on Cinema (repost)

The Architecture of Vision: Writings and Interviews on Cinema by Michelangelo Antonioni
English | 2007 | ISBN: 0226021149, 1568860161 | 423 pages | PDF | 14 Mb

VTC - The Indispensable Cinema 4D  

Posted by Max-X at Oct. 27, 2013
VTC - The Indispensable Cinema 4D


VTC - The Indispensable Cinema 4D
English | .MP4 | h264, yuv420p, 1024x728, 10.00 fps | aac, 44100 Hz, mono | 2.54 GB
Genre: E-learning

Maxon’s award-winning Cinema 4D is a robust and accessible application for creating high-end 3D images and animation. Its state-of-the-art technology and ease-of-use have made it an indispensable tool in every industry from movies and broadcast, games, design and visualization, architecture and science. This tutorial contains over 13 hours of instruction covering Cinema 4D’s modeling tools, lighting modes, texturing, rendering and output options and animation tools.
The Architecture of Vision: Writings and Interviews on Cinema (repost)

Michelangelo Antonioni, "The Architecture of Vision: Writings and Interviews on Cinema"
English | 2007 | ISBN: 0226021149 | 423 pages | PDF | 14 Mb
Film Architecture and the Transnational Imagination: Set Design in 1930s European Cinema

Film Architecture and the Transnational Imagination: Set Design in 1930s European Cinema By Tim Bergfelder, Sue Harris, Sarah Street
Publisher: Am..ster..dam Univ..ersity Pre..ss 2007 | 336 Pages | ISBN: 9053569847 , 9053569804 | PDF | 4 MB