Century Game Design

Game Design Theory: A New Philosophy for Understanding Games (repost)  eBooks & eLearning

Posted by libr at June 4, 2017
Game Design Theory: A New Philosophy for Understanding Games (repost)

Game Design Theory: A New Philosophy for Understanding Games by Keith Burgun
English | 2012 | ISBN-10: 1466554207 | PDF | 188 pages | 2 MB

Game Design Essentials (Repost)  eBooks & eLearning

Posted by happy4all at Aug. 16, 2015
Game Design Essentials (Repost)

Game Design Essentials By Briar Lee Mitchell
2012 | 320 Pages | ISBN: 1118159276 | PDF | 16 MB

Game Design Essentials (Repost)  eBooks & eLearning

Posted by bookwarrior at July 1, 2015
Game Design Essentials (Repost)

Game Design Essentials By Briar Lee Mitchell
2012 | 320 Pages | ISBN: 1118159276 | PDF | 17 MB

Game Design Essentials (Repost)  eBooks & eLearning

Posted by happy4all at March 22, 2015
Game Design Essentials (Repost)

Game Design Essentials By Briar Lee Mitchell
2012 | 320 Pages | ISBN: 1118159276 | PDF | 17 MB

Game Design Essentials  eBooks & eLearning

Posted by advisors at March 29, 2014
Game Design Essentials

Game Design Essentials By Briar Lee Mitchell
2012 | 320 Pages | ISBN: 1118159276 | PDF | 17 MB
Making Democracy Fun: How Game Design Can Empower Citizens and Transform Politics

Making Democracy Fun: How Game Design Can Empower Citizens and Transform Politics by Josh Lerner
English | February 21st, 2014 | ISBN: 0262026872 | 285 Pages | True PDF | 1.85 MB

Anyone who has ever been to a public hearing or community meeting would agree that participatory democracy can be boring. Hours of repetitive presentations, alternatingly alarmist or complacent, for or against, accompanied by constant heckling, often with no clear outcome or decision. Is this the best democracy can offer? In Making Democracy Fun, Josh Lerner offers a novel solution for the sad state of our deliberative democracy: the power of good game design.

Pervasive Games: Theory and Design (Morgan Kaufmann Game Design Books)  eBooks & eLearning

Posted by thingska at May 30, 2017
Pervasive Games: Theory and Design (Morgan Kaufmann Game Design Books)

Pervasive Games: Theory and Design (Morgan Kaufmann Game Design Books) by Markus Montola
English | 2009 | ISBN: 0123748534, 9780123748539, B002ZJSVV4 | 336 Pages | PDF | 188.32 MB
On the Way to Fun: An Emotion-Based Approach to Successful Game Design (repost)

On the Way to Fun: An Emotion-Based Approach to Successful Game Design by Roberto Dillon
English | 2010 | ISBN-10: 1568815824 | PDF | 200 pages | 2,5 MB

Foundation Game Design with HTML5 and JavaScript (repost)  eBooks & eLearning

Posted by naag at May 9, 2017
Foundation Game Design with HTML5 and JavaScript (repost)

Foundation Game Design with HTML5 and JavaScript by Rex van der Spuy
English | ISBN: 1430247169 | 2012 | PDF | 752 pages | 15 MB

Unreal Engine VR Cookbook: Developing Virtual Reality with UE4 (Game Design)  eBooks & eLearning

Posted by AlenMiler at May 6, 2017
Unreal Engine VR Cookbook: Developing Virtual Reality with UE4 (Game Design)

Unreal Engine VR Cookbook: Developing Virtual Reality with UE4 (Game Design) by Mitch McCaffrey
English | 9 Feb. 2017 | ASIN: B01MV6ZKU2 | 288 Pages | AZW3 | 18.79 MB