Augmented Reality

Augmented Reality, Virtual Reality, and Computer Graphics  eBooks & eLearning

Posted by AvaxGenius at June 8, 2017
Augmented Reality, Virtual Reality, and Computer Graphics

Augmented Reality, Virtual Reality, and Computer Graphics: 4th International Conference, AVR 2017, Ugento, Italy, June 12-15, 2017, Proceedings, Part II By Lucio Tommaso De Paolis, Patrick Bourdot, Antonio Mongelli
English | PDF | 2017 | 533 Pages | ISBN : 3319609270 | 117.6 MB

The 2-volume set LNCS 10324 and 10325 constitutes the refereed proceedings of the 4th International Conference on Augmented Reality, Virtual Reality, and Computer Graphics, AVR 2017, held in Ugento, Italy, in June 2017.

Augmented Reality, Virtual Reality, and Computer Graphics  eBooks & eLearning

Posted by AvaxGenius at June 8, 2017
Augmented Reality, Virtual Reality, and Computer Graphics

Augmented Reality, Virtual Reality, and Computer Graphics: 4th International Conference, AVR 2017, Ugento, Italy, June 12-15, 2017, Proceedings, Part I By Lucio Tommaso De Paolis, Patrick Bourdot, Antonio Mongelli
English | PDF | 2017 | 498 Pages | ISBN : 3319609211 | 66 MB

The 2-volume set LNCS 10324 and 10325 constitutes the refereed proceedings of the 4th International Conference on Augmented Reality, Virtual Reality, and Computer Graphics, AVR 2017, held in Ugento, Italy, in June 2017.

Internet of Things using Augmented Reality in Unity IoTAR  eBooks & eLearning

Posted by naag at May 16, 2017
Internet of Things using Augmented Reality in Unity IoTAR

Internet of Things using Augmented Reality in Unity IoTAR
MP4 | Video: AVC 1280x720 | Audio: AAC 44KHz 2ch | Duration: 3 Hours | Lec: 25 | 1.08 GB
Genre: eLearning | Language: English

Learn State of the Art Practical Augmented Reality Internet of Things IoTAR using Vuforia and Unity on Particle Photon

Augmented Reality: Principles and Practice (Usability)  eBooks & eLearning

Posted by AlenMiler at May 6, 2017
Augmented Reality: Principles and Practice (Usability)

by Dieter Schmalstieg
English | 1 Jun. 2016 | ASIN: B01G26NX9U | 525 Pages | AZW3 | 21.53 MB
CodeCanyon - near v1.0 - Augmented Reality Locations Mobile App - 18215560

CodeCanyon - near v1.0 - Augmented Reality Locations Mobile App - 18215560 | 407 KB

near is an Augmented Reality type mobile app, displaying locations 3 ways: AR view, map and list. It is a Cordova based app, and the code is written in HTML, CSS, jQuery.

Augmented Reality Game Development  eBooks & eLearning

Posted by readerXXI at April 23, 2017
Augmented Reality Game Development

Augmented Reality Game Development
by Micheal Lanham
English | 2017 | ISBN: 1787122883 | 326 Pages | True PDF | 13 MB

If you are keen to develop virtual reality games with the latest Unity 5 toolkit, then this is the book for you.

Augmented Reality: Where We Will All Live  eBooks & eLearning

Posted by nebulae at April 19, 2017
Augmented Reality: Where We Will All Live

Jon Peddie, "Augmented Reality: Where We Will All Live"
English | ISBN: 3319545019 | 2017 | 325 pages | PDF | 16 MB

Android Application Development with Augmented Reality  eBooks & eLearning

Posted by naag at March 20, 2017
Android Application Development with Augmented Reality

Android Application Development with Augmented Reality
2017 | English | ISBN-10: 1520688555 | 285 pages | PDF + EPUB (conv) | 6 Mb

Augmented Reality Game Development  eBooks & eLearning

Posted by AlenMiler at Jan. 24, 2017
Augmented Reality Game Development

Augmented Reality Game Development by Micheal Lanham
English | 6 Feb. 2017 | ISBN: 1787122883 | 311 Pages | AZW3/MOBI/EPUB/PDF (conv) | 41.57 MB

Getting Started with Augmented Reality (2016)  eBooks & eLearning

Posted by naag at Nov. 7, 2016
Getting Started with Augmented Reality (2016)

Getting Started with Augmented Reality
MP4 | Video: AVC 1280x720 | Audio: AAC 44KHz 2ch | Duration: 2 Hours 43M | 421 MB
Genre: eLearning | Language: English

Augmented Reality (AR) is one of the hottest new trends in gaming technology. Learn the basics of setting up an AR experience and the different kinds of AR experiences that match different use cases. Software required: Unity, Visual Studio.