Jack has been a practicing and exhibiting fine artist and freelance illustrator for over 35 years. He has taught drawing and painting at Cornell University, College of New Rochelle, University of Southern California, Otis College of Art and Design, Gnomon School of Visual Effects, and Woodbury University, to name a few institutions. He did background painting briefly at Hanna-Barbera and was hired as a trainer in Feature Animation at Disney in 1995. In 1999, he continued as a training consultant to Disney and taught at various institutions until he was hired to set up an Animation Department at Woodbury University, which he chaired for three years. He retired two years ago after eight years at Woodbury, as Professor Emeritus.
This lecture is the first of a series on how to approach drawing the human figure. In this series, Jack states that a successful figure drawing must include evidence of three sets of information: gestural, structural, and anatomical; the first being the focus of this particular demonstration. Gesture drawing establishes the unique storytelling and emotional properties of a given pose. It can also be used to map out the essential idea conveyed in the pose. Jack explores rapid-sketch technique, weight distribution, and the rhythm of the body parts as they adjust to the effects of gravity. Key concepts such as "contrapposto", twist, overlapping shapes, and foreshortening are also covered. In short, this lecture will show you how to create a dynamic, lively interpretation of the subject being observed.
The Gnomon Workshop - Concept Design 1: Vehicle Sketching
The ability to sketch and render vehicles is an important asset in the field of concept design. Using materials standard in the design industry, a detailed step by step demonstration will show the students the entire vehicle sketching process. Learn about the basics of perspective, the importance of thumbnails, techniques of sketching, and development of forms and proportions to create the final rendering.
In this series, Marc Gabbana walks you through his visual development process as he creates the TribalBot, a forest dwelling robotic vehicle. In this second volume, he begins by adding tone to his pen drawings using Adobe Photoshop. Marc demonstrates how to work with values and shading, and he shares his methodology for layer management. He also shows you which custom brushes he uses as he adds dimension to his designs. Through his gray scale paintings, Marc emphasizes how value, composition and lighting are all integral for creating drama and mood in a scene..