The Gnomon Workshop Drawing

The Gnomon Workshop - Drawing the Figure Volume One - Capturing the Gesture  eBooks & eLearning

Posted by naag at Jan. 12, 2017
The Gnomon Workshop - Drawing the Figure Volume One - Capturing the Gesture

The Gnomon Workshop - Drawing the Figure Volume One - Capturing the Gesture
MP4 | Video: AVC 1280x720 | Audio: AAC 44KHz 2ch | Duration: 1.5 Hours | 1.5 GB
Genre: eLearning | Language: English

The Gnomon Workshop: Drawing the Figure 1-2 with Jack Bosson [repost]  eBooks & eLearning

Posted by ParRus at Nov. 20, 2015
The Gnomon Workshop: Drawing the Figure 1-2 with Jack Bosson [repost]

The Gnomon Workshop: Drawing the Figure 1-2 with Jack Bosson
2xHDRip | English | MKV | 1280 x 720 | AVC ~2032 kbps | 23.976 fps
AAC | 128 Kbps | 44.1 KHz | 1 channel | ~3 hours | 1.87 GB
Genre: eLearning Video / Drawing

Jack has been a practicing and exhibiting fine artist and freelance illustrator for over 35 years. He has taught drawing and painting at Cornell University, College of New Rochelle, University of Southern California, Otis College of Art and Design, Gnomon School of Visual Effects, and Woodbury University, to name a few institutions. He did background painting briefly at Hanna-Barbera and was hired as a trainer in Feature Animation at Disney in 1995. In 1999, he continued as a training consultant to Disney and taught at various institutions until he was hired to set up an Animation Department at Woodbury University, which he chaired for three years. He retired two years ago after eight years at Woodbury, as Professor Emeritus.

The Gnomon Workshop: Drawing the Figure 2 Form and Structure with Jack Bosson  eBooks & eLearning

Posted by house23 at March 8, 2012
The Gnomon Workshop: Drawing the Figure 2 Form and Structure with Jack Bosson

The Gnomon Workshop: Drawing the Figure 2 Form and Structure with Jack Bosson
MKV | AVC 644kbps | English | 1280x720 | 24fps | 1h 15mins | AAC stereo 53kbps | 377 MB
Genre: Video Training

In this second part of the Drawing the Figure series, Jack explores the properties of structure. Here, he introduces the basic elements required to create the illusion of 3-Dimensional space and form as they apply to the human figure. By constructing simple forms, exploring overlap and translating the complexity of the human body into its simplest, most basic forms, we can begin to understand the process of converting a 3-Dimensonal, real world form onto a flat, 2-Dimensional surface that an observer can understand. Jack will demonstrate how to see the forms and draw through them without losing the gestural quality described in his first DVD.

The Gnomon Workshop: Drawing the Figure 1 Capturing the Gesture with Jack Bosson  eBooks & eLearning

Posted by FenixN at Dec. 20, 2011
The Gnomon Workshop: Drawing the Figure 1 Capturing the Gesture with Jack Bosson

The Gnomon Workshop: Drawing the Figure 1 Capturing the Gesture with Jack Bosson
DVDRip | MKV / AVC, 21.0 Mbps | 1280x720 | 01:45:45 | English: AAC, 41 kb/s (1 ch) | 1.5 mb
Genre: Drawing

This lecture is the first of a series on how to approach drawing the human figure. In this series, Jack states that a successful figure drawing must include evidence of three sets of information: gestural, structural, and anatomical; the first being the focus of this particular demonstration. Gesture drawing establishes the unique storytelling and emotional properties of a given pose. It can also be used to map out the essential idea conveyed in the pose. Jack explores rapid-sketch technique, weight distribution, and the rhythm of the body parts as they adjust to the effects of gravity. Key concepts such as "contrapposto", twist, overlapping shapes, and foreshortening are also covered. In short, this lecture will show you how to create a dynamic, lively interpretation of the subject being observed.

The Gnomon Workshop - Introduction to ZBrush 4R7 (Repost)  eBooks & eLearning

Posted by First1 at June 26, 2017
The Gnomon Workshop - Introduction to ZBrush 4R7 (Repost)

The Gnomon Workshop - Introduction to ZBrush 4R7 (Repost)
Size: 11.69 GB | Duration: 12 hrs 48 mins | Video: AVC (.mp4) 1600x90 15fps | Audio: AAC 44KHz 1ch
Genre: eLearning | Language: English | +Project files

For over a decade, ZBrush has been the industry standard tool for digital sculpting. It is used for visual effects in blockbuster films, video game assets, toy production, fine art, and collectable sculpting as well as concept design.

The Gnomon Workshop - Master Clothing Modelling with Marvelous Designer  eBooks & eLearning

Posted by ParRus at May 30, 2017
The Gnomon Workshop - Master Clothing Modelling with Marvelous Designer

The Gnomon Workshop - Master Clothing Modelling with Marvelous Designer
WEBRip | MKV + Project files | English | 1920 x 1080 | AVC ~2126 kbps | 30 fps
AAC | 128 Kbps | 44.1 KHz | 2 channels | 10:19:41 | 9.82 GB
Genre: Video Tutorial

A complete guide to creating production-ready digital clothing with Marvelous Designer
In the video, which lasts just under 10 hours, Liaw provides a complete guide to using Marvelous Designer in production, combining it with Maya and ZBrush to push the results to the next level.

The Gnomon Workshop - Traditional to Digital Process  eBooks & eLearning

Posted by house23 at Jan. 29, 2017
The Gnomon Workshop - Traditional to Digital Process

The Gnomon Workshop - Traditional to Digital Process
AVI | XviD 1506kbps | English | 1024x768 | 15fps | 2h 30mins | MP3 stereo 125kbps | 1.83 GB
Genre: Video Training

In this DVD Keith Thompson reveals his process for taking a zombie creature concept from a thumbnail sketch to the finished drawing. Keith demonstrates each step, from idea development and creating the initial drawing using traditional media to scanning the drawing into the computer and then applying colored glazes in Adobe Photoshop®. Keith also explains how to maintain the essential gesture and feel of the thumbnail all the way through to the final concept art. The entire traditional media to digital process is also applied to a collection of extra views of the character. Keith explains how these alternate angles and a set of orthographic rotations are designed to help the 3D modeler.

The Gnomon Workshop - Dynamic Figure Drawing: The Body [repost]  eBooks & eLearning

Posted by house23 at Jan. 25, 2017
The Gnomon Workshop - Dynamic Figure Drawing: The Body [repost]

The Gnomon Workshop - Dynamic Figure Drawing: The Body
MOV | AVC 2364kbps | English | 856x480 | 24fps | 2h 57mins | MP3 mono 96kbps | 3.25 GB
Genre: Video Training

In this DVD, David Finch reveals his step-by-step process for drawing the human body. He starts with simple tube form shapes, and then covers the placement of muscle throughout both the male and female bodies. David demonstrates how to pose a simple tube form effectively, allowing you to block-in and draw a figure in perspective and in a variety of poses. He discusses balance, posture and presentation, emphasizing line weight and lighting.

The Gnomon Workshop - Dynamic Figure Drawing: The Head  eBooks & eLearning

Posted by house23 at Jan. 23, 2017
The Gnomon Workshop - Dynamic Figure Drawing: The Head

The Gnomon Workshop - Dynamic Figure Drawing: The Head
FLV | AVC 1762kbps | English | 856x480 | 24fps | 2h 16mins | MP3 mono 96kbps | 1.77 GB
Genre: Video Training

In this DVD, David Finch reveals his step-by-step process for drawing the human head. He starts with a basic head shape and demonstrates the structural breakdown from multiple angles. He then focuses on the various features including eyes, noses, lips, ears, necks and hair. He discusses important landmarks, features and proportions. David brings it all together to draw a series of completed heads, from basic male and female heads to heroic examples.

The Gnomon Workshop - Originality in Design [repost]  eBooks & eLearning

Posted by ParRus at Oct. 16, 2016
The Gnomon Workshop - Originality in Design [repost]

The Gnomon Workshop - Originality in Design
Creating a Unique Form Language with Nick Pugh
DVDRip | AVI | English | 720 x 480 | DX50 ~627 kbps | 29.970 fps
MP3 | 64 Kbps | 48.0 KHz | 2 channels | 02:16:22 | 685 MB
Genre: eLearning Video / Drawing, Painting

The ultimate goal for the concept artist is to create an individual artistic design language that is unique to them. Nick’s demo takes the viewer through the process he uses to get as close to this goal as possible. The ephemeral nature of this subject is discussed within the framework of historical context. Inspiration sources and methods for cleansing the mind and body are shown, and a hands-on process is demonstrated. Over 140 pages of sketches lead to 6 pencil rendered images that define a novel look and form that can be applied to a wide variety of designed objects.