Jack has been a practicing and exhibiting fine artist and freelance illustrator for over 35 years. He has taught drawing and painting at Cornell University, College of New Rochelle, University of Southern California, Otis College of Art and Design, Gnomon School of Visual Effects, and Woodbury University, to name a few institutions. He did background painting briefly at Hanna-Barbera and was hired as a trainer in Feature Animation at Disney in 1995. In 1999, he continued as a training consultant to Disney and taught at various institutions until he was hired to set up an Animation Department at Woodbury University, which he chaired for three years. He retired two years ago after eight years at Woodbury, as Professor Emeritus.
This lecture is the first of a series on how to approach drawing the human figure. In this series, Jack states that a successful figure drawing must include evidence of three sets of information: gestural, structural, and anatomical; the first being the focus of this particular demonstration. Gesture drawing establishes the unique storytelling and emotional properties of a given pose. It can also be used to map out the essential idea conveyed in the pose. Jack explores rapid-sketch technique, weight distribution, and the rhythm of the body parts as they adjust to the effects of gravity. Key concepts such as "contrapposto", twist, overlapping shapes, and foreshortening are also covered. In short, this lecture will show you how to create a dynamic, lively interpretation of the subject being observed.
Two-Point Principles and Concepts a series of two-point examples include measuring point perspective, projecting from plans and elevations and repeating rectangles in foreshortened perspective are covered in detail. Gary also provides examples of how to correctly draw ellipses in perspective. Inclined planes are also demonstrated using auxiliary vanishing points and vertical vanishing lines.