Tabletop Game Design For Video Game Designers

Creating The Mood Painting for Video Game and Movie Part 1  eBooks & eLearning

Posted by naag at Nov. 26, 2016
Creating The Mood Painting for Video Game and Movie Part 1

Creating The Mood Painting for Video Game and Movie Part 1
MP4 | Video: AVC 1280x720 | Audio: AAC 44KHz 2ch | Duration: 2 Hours 44M | 998 MB
Genre: eLearning | Language: English

In this tutorial you will learn how top create the mood paintings that can be used as Video Game concept art design as well as Movie key visualisation.

User Interface (UI) Drawing and Design for Video Games  eBooks & eLearning

Posted by naag at March 31, 2016
User Interface (UI) Drawing and Design for Video Games

User Interface (UI) Drawing and Design for Video Games
MP4 | Video: AVC 1280x720 | Audio: AAC 44KHz 2ch | Duration: 1 Hours | 310 MB
Genre: eLearning | Language: English

Best practices for drawing and designing UI elements like button, menus, scollbars, etc for game artists and designers
Game Design for Teens (Premier Press Game Development) by Eric Nunamaker [Repost]

Game Design for Teens (Premier Press Game Development) by Eric Nunamaker
English | 30 Sept. 2004 | ISBN: 1592004962 | 320 Pages | PDF | 7 MB

"Game Design for Teens" covers the basics for developing a game idea and successfully converting that idea into a complete game. A natural addition to the for Teens line of books, it is a true beginner's guide to the game design process and deals specifically with creating a game design document.

Udemy – Game Design for Mobile and Desktop  

Posted by naag at Aug. 25, 2015
Udemy – Game Design for Mobile and Desktop

Udemy – Game Design for Mobile and Desktop
MP4 | Video: 1280x720 | 63 kbps | 48 KHz | Duration: 4 Hours | 692 MB
Genre: eLearning | Language: English

Learn to Design a Spaceship Video Game

Professional Techniques for Video Game Writing (repost)  

Posted by interes at July 22, 2014
Professional Techniques for Video Game Writing (repost)

Professional Techniques for Video Game Writing by Wendy Despain
English | 2008 | ISBN-10: 156881416X | PDF | 250 pages | 2,4 MB

This book by the International Game Developers Association (IGDA) Game Writing Special Interest Group focuses on various aspects of working as a professional game writer, including how to break in to game writing, writing manuals, narrative design, writing in a team, working as a freelancer, working with new intellectual property, and more. It includes exercises and writing samples; additional writing samples are available from the book's website.

How Video Game Designers Use Math [Repost]  

Posted by ChrisRedfield at April 12, 2014
How Video Game Designers Use Math [Repost]

Jill Egan - How Video Game Designers Use Math
Published: 2009-10-01 | ISBN: 1604136030 | PDF | 32 pages | 2 MB
Les Pardew, Scott Pugh, "Game Design for Teens (Premier Press Game Development)" (repost)

Les Pardew, Scott Pugh, "Game Design for Teens (Premier Press Game Development)"
ISBN: 1592004962 | edition 2004 | PDF | 320 pages | 15 mb

"Game Design for Teens" covers the basics for developing a game idea and successfully converting that idea into a complete game. A natural addition to the "for Teens" line of books, it is a true beginner's guide to the game design process and deals specifically with creating a game design document.
Game Design for Teens (Premier Press Game Development) (Repost)

Game Design for Teens (Premier Press Game Development)
Publisher: Course Technology PTR | ISBN: 1592004962 | edition 2004 | PDF | 320 pages | 15,2 mb

"Game Design for Teens" covers the basics for developing a game idea and successfully converting that idea into a complete game. A natural addition to the "for Teens" line of books, it is a true beginner's guide to the game design process and deals specifically with creating a game design document. You will learn how to create a quality game design document appropriate for submission to a publisher, developer, or college professor. It explores the components of a game design document, how to create them, who creates them, and why each is important. This book also examines game design theory as it applies to different game genres.

Game Design for Teens (Premier Press Game Development)  

Posted by yurii1982 at June 22, 2010
Game Design for Teens (Premier Press Game Development)

Game Design for Teens (Premier Press Game Development)
Publisher: Course Technology PTR | ISBN: 1592004962 | edition 2004 | PDF | 320 pages | 15,2 mb

"Game Design for Teens" covers the basics for developing a game idea and successfully converting that idea into a complete game. A natural addition to the "for Teens" line of books, it is a true beginner's guide to the game design process and deals specifically with creating a game design document. You will learn how to create a quality game design document appropriate for submission to a publisher, developer, or college professor. It explores the components of a game design document, how to create them, who creates them, and why each is important. This book also examines game design theory as it applies to different game genres.
A Project Guide to UX Design: For user experience designers in the field or in the making (2nd Edition) (Repost)

A Project Guide to UX Design: For user experience designers in the field or in the making (2nd Edition) By Russ Unger, Carolyn Chandler
2012 | 360 Pages | ISBN: 0321815386 | scanned PDF | 76 MB