Solidangle Arnold

SolidAngle - Arnold for Maya v1.2.0.2 2014 - 2015 and Softimage v3.4.0 2014 - 2015

SolidAngle - Arnold for Maya v1.2.0.2 2014 - 2015 and Softimage v3.4.0 2014 - 2015 | 44.43MB

Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures. Arnold was the primary renderer on dozens of films from Monster House and Cloudy with a Chance of Meatballs to Pacific Rim and Gravity. It is available as a standalone renderer on Linux, Windows and Mac OS X, and is accessible through plug-ins for Maya, Softimage, Houdini and Katana.

Solid Angle Katana 2.5/2.6 to Arnold 2.0.7.0  Software

Posted by speedzodiac_ at Feb. 13, 2018
Solid Angle Katana 2.5/2.6 to Arnold 2.0.7.0

Solid Angle Katana 2.5/2.6 to Arnold 2.0.7.0 | 48 Mb

Arnold for Katana (or KtoA) provides a bridge to the Arnold renderer from within the standard Katana interface.

Solid Angle 3ds Max To Arnold 1.2.917 for 3ds Max 2018  Software

Posted by Bolaxv at Jan. 9, 2018
Solid Angle 3ds Max To Arnold 1.2.917 for 3ds Max 2018

Solid Angle 3ds Max To Arnold 1.2.917 for 3ds Max 2018 | 24 MB

Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures. Arnold was the primary renderer on dozens of films from Monster House and Cloudy with a Chance of Meatballs to Pacific Rim and Gravity.

Solid Angle Maya To Arnold 2.1.0.2 for Maya 2016-2018 (Win/Mac)  Software

Posted by Bolaxv at Dec. 30, 2017
Solid Angle Maya To Arnold 2.1.0.2 for Maya 2016-2018 (Win/Mac)

Solid Angle Maya To Arnold 2.1.0.2 for Maya 2016-2018 (Win/Mac) | 158/179 MB

Arnold for Maya (or MtoA) provides a bridge to the Arnold renderer from within Maya's standard interface. MtoA is now shipping with the Arnold 5.0 core.

Solid Angle Houdini to Arnold 2.2.2 for Houdini  Software

Posted by Bolaxv at Dec. 24, 2017
Solid Angle Houdini to Arnold 2.2.2 for Houdini

Solid Angle Houdini to Arnold 2.2.2 for Houdini | 133 MB

Launched at SIGGRAPH 2014, Arnold for Houdini (or HtoA) provides a tight bridge to the Arnold renderer from within the standard Houdini interface, in a way that is familiar to both Houdini users and Arnold users in Maya or Softimage. It also enables smooth lighting workflows between Houdini and other DCC applications, since setups can be exported and shared.

Solid Angle Cinema4D To Arnold 2.2.2.2 for Cinema4D R17-R19  Software

Posted by Bolaxv at Dec. 24, 2017
Solid Angle Cinema4D To Arnold 2.2.2.2 for Cinema4D R17-R19

Solid Angle Cinema4D To Arnold 2.2.2.2 for Cinema4D R17-R19 | 64.2 MB

Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures. Arnold was the primary renderer on dozens of films from Monster House and Cloudy with a Chance of Meatballs to Pacific Rim and Gravity. It is available as a standalone renderer on Linux, Windows and Mac OS X, and is accessible through plug-ins for Maya, Softimage, Houdini and Katana.

Solid Angle Houdini To Arnold v2.2.1 for Houdini  Software

Posted by melt_ at Dec. 12, 2017
Solid Angle Houdini To Arnold v2.2.1 for Houdini

Solid Angle Houdini To Arnold v2.2.1 for Houdini | 142 Mb (Total)

Launched at SIGGRAPH 2014, Arnold for Houdini (or HtoA) provides a tight bridge to the Arnold renderer from within the standard Houdini interface, in a way that is familiar to both Houdini users and Arnold users in Maya or Softimage. It also enables smooth lighting workflows between Houdini and other DCC applications, since setups can be exported and shared.

Solid Angle 3ds Max To Arnold 1.2.903 for 3ds Max 2018  Software

Posted by Bolaxv at Dec. 11, 2017
Solid Angle 3ds Max To Arnold 1.2.903 for 3ds Max 2018

Solid Angle 3ds Max To Arnold 1.2.903 for 3ds Max 2018 | 23 MB

Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures. Arnold was the primary renderer on dozens of films from Monster House and Cloudy with a Chance of Meatballs to Pacific Rim and Gravity.

Solid Angle Katana 2.5/2.6 to Arnold 2.0.6.1  Software

Posted by Bolaxv at Dec. 9, 2017
Solid Angle Katana 2.5/2.6 to Arnold 2.0.6.1

Solid Angle Katana 2.5/2.6 to Arnold 2.0.6.1 | 43 MB

Arnold for Katana (or KtoA) provides a bridge to the Arnold renderer from within the standard Katana interface.

Solid Angle 3ds Max To Arnold v1.2.897 For 3ds Max 2018  Software

Posted by speedzodiac_ at Dec. 2, 2017
Solid Angle 3ds Max To Arnold v1.2.897 For 3ds Max 2018

Solid Angle 3ds Max To Arnold v1.2.897 For 3ds Max 2018 | 22 Mb

Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures. Arnold was the primary renderer on dozens of films from Monster House and Cloudy with a Chance of Meatballs to Pacific Rim and Gravity.