Solidangle Arnold

SolidAngle - Arnold for Maya v1.2.0.2 2014 - 2015 and Softimage v3.4.0 2014 - 2015

SolidAngle - Arnold for Maya v1.2.0.2 2014 - 2015 and Softimage v3.4.0 2014 - 2015 | 44.43MB

Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures. Arnold was the primary renderer on dozens of films from Monster House and Cloudy with a Chance of Meatballs to Pacific Rim and Gravity. It is available as a standalone renderer on Linux, Windows and Mac OS X, and is accessible through plug-ins for Maya, Softimage, Houdini and Katana.
Solid Angle Maya To Arnold v1.4.1.2 For Maya /2015/2016/2016.5/2017 (Win/Mac/Lnx)

Solid Angle Maya To Arnold v1.4.1.2 For Maya /2015/2016/2016.5/2017 (Win/Mac/Lnx) | 190 MB (Total)

Arnold for Maya (or MtoA) provides a bridge to the Arnold renderer from within the standard Maya interface.
Solid Angle Cinema4D To Arnold v1.5.2 For Cinema4D R16/R17/R18 (Win/Mac)

Solid Angle Cinema4D To Arnold v1.5.2 For Cinema4D R16/R17/R18 (Win/Mac) | 92 MB (Total)

Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures. Arnold was the primary renderer on dozens of films from Monster House and Cloudy with a Chance of Meatballs to Pacific Rim and Gravity. It is available as a standalone renderer on Linux, Windows and Mac OS X, and is accessible through plug-ins for Maya, Softimage, Houdini and Katana.

Solid Angle Houdini To Arnold v1.14.0 for Houdini (Win/Mac/Lnx)  Software

Posted by speedzodiac_ at Dec. 24, 2016
Solid Angle Houdini To Arnold v1.14.0 for Houdini (Win/Mac/Lnx)

Solid Angle Houdini To Arnold v1.14.0 for Houdini (Win/Mac/Lnx) | 270 MB (Total)

Launched at SIGGRAPH 2014, Arnold for Houdini (or HtoA) provides a tight bridge to the Arnold renderer from within the standard Houdini interface, in a way that is familiar to both Houdini users and Arnold users in Maya or Softimage. It also enables smooth lighting workflows between Houdini and other DCC applications, since setups can be exported and shared.

Solid Angle Katana 2.5 To Arnold v1.1.2 (Win/Lnx)  Software

Posted by speedzodiac_ at Dec. 12, 2016
Solid Angle Katana 2.5 To Arnold v1.1.2 (Win/Lnx)

Solid Angle Katana 2.5 To Arnold v1.1.2 (Win/Lnx) | 8 / 11 Mb

Arnold for Katana (or KtoA) provides a bridge to the Arnold renderer from within the standard Katana interface.

Arnold Render 1.5.1 for Cinema 4D r16/r17/r18 (C4DtoA) MacOSX  Software

Posted by Detvora at Dec. 11, 2016
Arnold Render 1.5.1 for Cinema 4D r16/r17/r18 (C4DtoA) MacOSX

Arnold Render 1.5.1 for Cinema 4D r16/r17/r18 (C4DtoA) | MacOSX | 59 MB

Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures. Arnold was the primary renderer on dozens of films from Monster House and Cloudy with a Chance of Meatballs to Pacific Rim and Gravity. It is available as a standalone renderer on Linux, Windows and Mac OS X, with plug-ins for Maya, Softimage, Houdini, Cinema 4D and Katana.

Solid Angle Cinema4D To Arnold v1.5.0 For Cinema4D R16/R17/R18 (Win/Mac)  Software

Posted by speedzodiac_ at Dec. 1, 2016
Solid Angle Cinema4D To Arnold v1.5.0 For Cinema4D R16/R17/R18 (Win/Mac)

Solid Angle Cinema4D To Arnold v1.5.0 For Cinema4D R16/R17/R18 (Win/Mac) | 85 MB (Total)

Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures. Arnold was the primary renderer on dozens of films from Monster House and Cloudy with a Chance of Meatballs to Pacific Rim and Gravity. It is available as a standalone renderer on Linux, Windows and Mac OS X, and is accessible through plug-ins for Maya, Softimage, Houdini and Katana.

Solid Angle Katana 2.5 To Arnold v1.1.1 (Win/Lnx)  Software

Posted by speedzodiac_ at Nov. 25, 2016
Solid Angle Katana 2.5 To Arnold v1.1.1 (Win/Lnx)

Solid Angle Katana 2.5 To Arnold v1.1.1 (Win/Lnx) | 8 / 11 Mb

Arnold for Katana (or KtoA) provides a bridge to the Arnold renderer from within the standard Katana interface.

Solid Angle Maya To Arnold v1.4.1 For Maya 2015/2016/2017 (Win/Mac/Lnx)  Software

Posted by speedzodiac_ at Nov. 25, 2016
Solid Angle Maya To Arnold v1.4.1 For Maya 2015/2016/2017 (Win/Mac/Lnx)

Solid Angle Maya To Arnold v1.4.1 For Maya 2015/2016/2017 (Win/Mac/Lnx) | 203 MB (Total)

Arnold for Maya (or MtoA) provides a bridge to the Arnold renderer from within the standard Maya interface.
Solid Angle Softimage To Arnold v3.15.0 for Softimage 2013/2014/2015 (Win/Lnx)

Solid Angle Softimage To Arnold v3.15.0 for Softimage 2013/2014/2015 (Win/Lnx) | 136 Mb (Total)

Arnold for Softimage (or SItoA) provides a bridge to the Arnold renderer from within the standard Softimage interface.