Solidangle Arnold

SolidAngle - Arnold for Maya v1.2.0.2 2014 - 2015 and Softimage v3.4.0 2014 - 2015

SolidAngle - Arnold for Maya v1.2.0.2 2014 - 2015 and Softimage v3.4.0 2014 - 2015 | 44.43MB

Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures. Arnold was the primary renderer on dozens of films from Monster House and Cloudy with a Chance of Meatballs to Pacific Rim and Gravity. It is available as a standalone renderer on Linux, Windows and Mac OS X, and is accessible through plug-ins for Maya, Softimage, Houdini and Katana.

Solid Angle Cinema4D To Arnold 2.2.1 for Cinema4D R17-R19  Software

Posted by EXGenerator at Nov. 20, 2017
Solid Angle Cinema4D To Arnold 2.2.1 for Cinema4D R17-R19

Solid Angle Cinema4D To Arnold 2.2.1 for Cinema4D R17-R19 | 61.41 MB

Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures. Arnold was the primary renderer on dozens of films from Monster House and Cloudy with a Chance of Meatballs to Pacific Rim and Gravity. It is available as a standalone renderer on Linux, Windows and Mac OS X, and is accessible through plug-ins for Maya, Softimage, Houdini and Katana.

Solid Angle Maya To Arnold 2.1.0.1 for Maya 2016-2018  Software

Posted by speedzodiac_ at Nov. 20, 2017
Solid Angle Maya To Arnold 2.1.0.1 for Maya 2016-2018

Solid Angle Maya To Arnold 2.1.0.1 for Maya 2016-2018 | 172 Mb

Arnold for Maya (or MtoA) provides a bridge to the Arnold renderer from within Maya's standard interface. MtoA is now shipping with the Arnold 5.0 core.

Solid Angle 3ds Max To Arnold v1.2.893 For 3ds Max 2018  Software

Posted by speedzodiac_ at Nov. 17, 2017
Solid Angle 3ds Max To Arnold v1.2.893 For 3ds Max 2018

Solid Angle 3ds Max To Arnold v1.2.893 For 3ds Max 2018 | 22 Mb

Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures. Arnold was the primary renderer on dozens of films from Monster House and Cloudy with a Chance of Meatballs to Pacific Rim and Gravity.

Solid Angle Maya To Arnold 2.1.0 for Maya 2016-2018  Software

Posted by speedzodiac_ at Nov. 13, 2017
Solid Angle Maya To Arnold 2.1.0 for Maya 2016-2018

Solid Angle Maya To Arnold 2.1.0 for Maya 2016-2018 | 172 Mb

Arnold for Maya (or MtoA) provides a bridge to the Arnold renderer from within Maya's standard interface. MtoA is now shipping with the Arnold 5.0 core.

Solid Angle Katana 2.5/2.6 to Arnold 2.0.5.0 (Win/Lnx)  Software

Posted by speedzodiac_ at Nov. 1, 2017
Solid Angle Katana 2.5/2.6 to Arnold 2.0.5.0 (Win/Lnx)

Solid Angle Katana 2.5/2.6 to Arnold 2.0.5.0 (Win/Lnx) | 48/53 Mb

Arnold for Katana (or KtoA) provides a bridge to the Arnold renderer from within the standard Katana interface.

Solid Angle Cinema4D to Arnold 2.2.0 for Cinema4D R17-R19  Software

Posted by scutter at Oct. 27, 2017
Solid Angle Cinema4D to Arnold 2.2.0 for Cinema4D R17-R19

Solid Angle Cinema4D to Arnold 2.2.0 for Cinema4D R17-R19 | 105.3 mb

Solid Angle has released version 2.2.0 of Arnold for Cinema4D (C4DtoA). This plug-ins provides a bridge to the Arnold renderer from within the standard Cinema 4D interface. C4DtoA is now shipping with the latest Arnold 5.0.1.5 core.

Solid Angle Houdini To Arnold v2.1.5 for Houdini (Win/Mac)  Software

Posted by EXGenerator at Oct. 24, 2017
Solid Angle Houdini To Arnold v2.1.5 for Houdini (Win/Mac)

Solid Angle Houdini To Arnold v2.1.5 for Houdini (Win/Mac) | 140 / 144 MB

Launched at SIGGRAPH 2014, Arnold for Houdini (or HtoA) provides a tight bridge to the Arnold renderer from within the standard Houdini interface, in a way that is familiar to both Houdini users and Arnold users in Maya or Softimage. It also enables smooth lighting workflows between Houdini and other DCC applications, since setups can be exported and shared.

Solid Angle Maya to Arnold 2.0.2.4 for Maya 2016-2018  Software

Posted by scutter at Oct. 23, 2017
Solid Angle Maya to Arnold 2.0.2.4 for Maya 2016-2018

Solid Angle Maya to Arnold 2.0.2.4 for Maya 2016-2018 | 164.7 mb

Solid Angle has released version 2.0.2.4 of Arnold for Maya (or MtoA). This plug-ins provides a bridge to the Arnold renderer from within Maya's standard interface. MtoA is now shipping with the Arnold 5.0.1.5 core.

Solid Angle Maya To Arnold 2.0.2.3 for Maya 2016-2018  Software

Posted by Koshy at Oct. 17, 2017
Solid Angle Maya To Arnold 2.0.2.3 for Maya 2016-2018

Solid Angle Maya To Arnold 2.0.2.3 for Maya 2016-2018 | macos | 135 MB

Solid Angle has released version 2.0.2.3 of Arnold for Maya (or MtoA). This plug-ins provides a bridge to the Arnold renderer from within Maya's standard interface. MtoA is now shipping with the Arnold 5.0.1.4 core.