Solidangle Arnold

SolidAngle - Arnold for Maya v1.2.0.2 2014 - 2015 and Softimage v3.4.0 2014 - 2015

SolidAngle - Arnold for Maya v1.2.0.2 2014 - 2015 and Softimage v3.4.0 2014 - 2015 | 44.43MB

Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures. Arnold was the primary renderer on dozens of films from Monster House and Cloudy with a Chance of Meatballs to Pacific Rim and Gravity. It is available as a standalone renderer on Linux, Windows and Mac OS X, and is accessible through plug-ins for Maya, Softimage, Houdini and Katana.
Solid Angle Maya To Arnold 1.4.2.2 For Maya /2015/2016/2016.5/2017 (Win/Mac/Lnx)

Solid Angle Maya To Arnold 1.4.2.2 For Maya /2015/2016/2016.5/2017 (Win/Mac/Lnx) | 212 MB (Total)

Arnold for Maya (or MtoA) provides a bridge to the Arnold renderer from within the standard Maya interface.
Solid Angle Softimage To Arnold v3.17.0 for Softimage 2013/2014/2015 (Win/Lnx)

Solid Angle Softimage To Arnold v3.17.0 for Softimage 2013/2014/2015 (Win/Lnx) | 142 Mb (Total)

Arnold for Softimage (or SItoA) provides a bridge to the Arnold renderer from within the standard Softimage interface.

Solid Angle Katana 2.5 To Arnold v1.1.4 (Win/Lnx)  Software

Posted by speedzodiac_ at March 13, 2017
Solid Angle Katana 2.5 To Arnold v1.1.4 (Win/Lnx)

Solid Angle Katana 2.5 To Arnold v1.1.4 (Win/Lnx) | 34 Mb

Arnold for Katana (or KtoA) provides a bridge to the Arnold renderer from within the standard Katana interface.

Solid Angle Houdini To Arnold v1.14.2 for Houdini (Win/Mac/Lnx)  Software

Posted by speedzodiac_ at March 13, 2017
Solid Angle Houdini To Arnold v1.14.2 for Houdini (Win/Mac/Lnx)

Solid Angle Houdini To Arnold v1.14.2 for Houdini (Win/Mac/Lnx) | 283 MB (Total)

Launched at SIGGRAPH 2014, Arnold for Houdini (or HtoA) provides a tight bridge to the Arnold renderer from within the standard Houdini interface, in a way that is familiar to both Houdini users and Arnold users in Maya or Softimage. It also enables smooth lighting workflows between Houdini and other DCC applications, since setups can be exported and shared.
Solid Angle Maya To Arnold 1.4.2.1 For Maya /2015/2016/2016.5/2017 (Win/Mac/Lnx)

Solid Angle Maya To Arnold 1.4.2.1 For Maya /2015/2016/2016.5/2017 (Win/Mac/Lnx) | 211 MB (Total)

Arnold for Maya (or MtoA) provides a bridge to the Arnold renderer from within the standard Maya interface.
Solid Angle Cinema4D To Arnold v1.7.0 For Cinema4D R16/R17/R18 (Win/Mac)

Solid Angle Cinema4D To Arnold v1.7.0 For Cinema4D R16/R17/R18 (Win/Mac) | 82 MB (Total)

Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures. Arnold was the primary renderer on dozens of films from Monster House and Cloudy with a Chance of Meatballs to Pacific Rim and Gravity. It is available as a standalone renderer on Linux, Windows and Mac OS X, and is accessible through plug-ins for Maya, Softimage, Houdini and Katana.

Solid Angle Houdini To Arnold 1.14.1 for Houdini (Win/Mac/Lnx)  Software

Posted by big1ne at Feb. 19, 2017
Solid Angle Houdini To Arnold 1.14.1 for Houdini (Win/Mac/Lnx)

Solid Angle Houdini To Arnold 1.14.1 for Houdini (Win/Mac/Lnx) | 283 MB (Total)

Launched at SIGGRAPH 2014, Arnold for Houdini (or HtoA) provides a tight bridge to the Arnold renderer from within the standard Houdini interface, in a way that is familiar to both Houdini users and Arnold users in Maya or Softimage. It also enables smooth lighting workflows between Houdini and other DCC applications, since setups can be exported and shared.

Solid Angle Maya To Arnold 1.4.2 For Maya /2015/2016/2016.5/2017  Software

Posted by big1ne at Feb. 19, 2017
Solid Angle Maya To Arnold 1.4.2 For Maya /2015/2016/2016.5/2017

Solid Angle Maya To Arnold 1.4.2 For Maya /2015/2016/2016.5/2017 | 73.4 MB (Total)

Arnold for Maya (or MtoA) provides a bridge to the Arnold renderer from within the standard Maya interface.

Solid Angle 3ds Max To Arnold v0.9.608 For 3ds Max 2017  Software

Posted by Dizel_ at Feb. 6, 2017
Solid Angle 3ds Max To Arnold v0.9.608 For 3ds Max 2017

Solid Angle 3ds Max To Arnold v0.9.608 For 3ds Max 2017 | 146 Mb

Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures. Arnold was the primary renderer on dozens of films from Monster House and Cloudy with a Chance of Meatballs to Pacific Rim and Gravity.