Solidangle Arnold

SolidAngle - Arnold for Maya v1.2.0.2 2014 - 2015 and Softimage v3.4.0 2014 - 2015

SolidAngle - Arnold for Maya v1.2.0.2 2014 - 2015 and Softimage v3.4.0 2014 - 2015 | 44.43MB

Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures. Arnold was the primary renderer on dozens of films from Monster House and Cloudy with a Chance of Meatballs to Pacific Rim and Gravity. It is available as a standalone renderer on Linux, Windows and Mac OS X, and is accessible through plug-ins for Maya, Softimage, Houdini and Katana.

Solidangle Maya To Arnold (MtoA) 0.19.0  Software

Posted by scutter at Oct. 4, 2012
Solidangle Maya To Arnold (MtoA) 0.19.0

Solidangle Maya To Arnold (MtoA) 0.19.0 | 118.4 mb

Global illumination system incorporating modern ray tracing and physically based shading techniques, which offers greater speed, more power and higher quality. This gives studios using Arnold a distinct competitive advantage – especially in big-budget productions.

Solid Angle Houdini To Arnold v2.1.0 for Houdini (Win/Mac/Lnx)  Software

Posted by Dizel_ at July 19, 2017
Solid Angle Houdini To Arnold v2.1.0 for Houdini (Win/Mac/Lnx)

Solid Angle Houdini To Arnold v2.1.0 for Houdini (Win/Mac/Lnx) | 374 MB (Total)

Launched at SIGGRAPH 2014, Arnold for Houdini (or HtoA) provides a tight bridge to the Arnold renderer from within the standard Houdini interface, in a way that is familiar to both Houdini users and Arnold users in Maya or Softimage. It also enables smooth lighting workflows between Houdini and other DCC applications, since setups can be exported and shared.
Solid Angle Cinema4D To Arnold v2.0.3.2 For Cinema4D R16/R17/R18 (Win/Mac)

Solid Angle Cinema4D To Arnold v2.0.3.2 For Cinema4D R16/R17/R18 (Win/Mac) | 189 MB (Total)

Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures. Arnold was the primary renderer on dozens of films from Monster House and Cloudy with a Chance of Meatballs to Pacific Rim and Gravity. It is available as a standalone renderer on Linux, Windows and Mac OS X, and is accessible through plug-ins for Maya, Softimage, Houdini and Katana.

Solid Angle 3ds Max To Arnold v1.0.832 For 3ds Max 2017  Software

Posted by speedzodiac_ at July 13, 2017
Solid Angle 3ds Max To Arnold v1.0.832 For 3ds Max 2017

Solid Angle 3ds Max To Arnold v1.0.832 For 3ds Max 2017 | 24.6 Mb

Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures. Arnold was the primary renderer on dozens of films from Monster House and Cloudy with a Chance of Meatballs to Pacific Rim and Gravity.
Solid Angle Cinema4D To Arnold vv2.0.3 For Cinema4D R16/R17/R18 (Win/Mac)

Solid Angle Cinema4D To Arnold vv2.0.3 For Cinema4D R16/R17/R18 (Win/Mac) | 169 MB (Total)

Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures. Arnold was the primary renderer on dozens of films from Monster House and Cloudy with a Chance of Meatballs to Pacific Rim and Gravity. It is available as a standalone renderer on Linux, Windows and Mac OS X, and is accessible through plug-ins for Maya, Softimage, Houdini and Katana.

Solid Angle Maya to Arnold 2.0.1 for Maya 2015-2018  Software

Posted by scutter at June 30, 2017
Solid Angle Maya to Arnold 2.0.1 for Maya 2015-2018

Solid Angle Maya to Arnold 2.0.1 for Maya 2015-2018 | 581.4 mb

Solid Angle has released version 2.0.1 of Arnold for Maya (or MtoA). This plug-ins provides a bridge to the Arnold renderer from within Maya's standard interface. MtoA is now shipping with the Arnold 5.0.1.0 core.

Solid Angle Katana 2.5(2.6) to Arnold 2.0.2.0  Software

Posted by scutter at June 29, 2017
Solid Angle Katana 2.5(2.6) to Arnold 2.0.2.0

Solid Angle Katana 2.5(2.6) to Arnold 2.0.2.0 | 117.7 mb

Solid Angle has released version 2.0.2.0 of Arnold for Katana (or KtoA). This plug-ins provides a bridge to the Arnold renderer from within the standard Katana interface. KtoA is now shipping with the latest Arnold 5.0.1+ core.
Solid Angle Softimage To Arnold v4.0.0 for Softimage 2013/2014/2015 (Win/Lnx)

Solid Angle Softimage To Arnold v4.0.0 for Softimage 2013/2014/2015 (Win/Lnx) | 230 Mb

Arnold for Softimage (or SItoA) provides a bridge to the Arnold renderer from within the standard Softimage interface.

Solid Angle Cinema4D to Arnold 2.0.2 for Cinema4D R16-R18  Software

Posted by scutter at June 3, 2017
Solid Angle Cinema4D to Arnold 2.0.2 for Cinema4D R16-R18

Solid Angle Cinema4D to Arnold 2.0.2 for Cinema4D R16-R18 | 139.5 mb

Solid Angle has released version 2.0.2 of Arnold for Cinema4D (C4DtoA)/ This plug-ins provides a bridge to the Arnold renderer from within the standard Cinema 4D interface. C4DtoA is now shipping with the latest Arnold 5.0.0.3 core.