Solidangle Arnold

SolidAngle - Arnold for Maya v1.2.0.2 2014 - 2015 and Softimage v3.4.0 2014 - 2015

SolidAngle - Arnold for Maya v1.2.0.2 2014 - 2015 and Softimage v3.4.0 2014 - 2015 | 44.43MB

Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures. Arnold was the primary renderer on dozens of films from Monster House and Cloudy with a Chance of Meatballs to Pacific Rim and Gravity. It is available as a standalone renderer on Linux, Windows and Mac OS X, and is accessible through plug-ins for Maya, Softimage, Houdini and Katana.

Solid Angle Cinema4D To Arnold v2.3.1.1 For Cinema4D R17/R18/R19 (Win/Mac)  Software

Posted by speedzodiac_ at June 16, 2018
Solid Angle Cinema4D To Arnold v2.3.1.1 For Cinema4D R17/R18/R19 (Win/Mac)

Solid Angle Cinema4D To Arnold v2.3.1.1 For Cinema4D R17/R18/R19 (Win/Mac) | 601 MB (Total)

Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures. Arnold was the primary renderer on dozens of films from Monster House and Cloudy with a Chance of Meatballs to Pacific Rim and Gravity. It is available as a standalone renderer on Linux, Windows and Mac OS X, and is accessible through plug-ins for Maya, Softimage, Houdini and Katana.

Solid Angle Houdini To Arnold v3.0.2 for Houdini (Win/Mac/Lnx)  Software

Posted by speedzodiac_ at June 9, 2018
Solid Angle Houdini To Arnold v3.0.2 for Houdini (Win/Mac/Lnx)

Solid Angle Houdini To Arnold v3.0.2 for Houdini (Win/Mac/Lnx) | 952 MB (Total)

Arnold for Houdini (or HtoA) provides a tight bridge to the Arnold renderer from within the standard Houdini interface, in a way that is familiar to both Houdini users and Arnold users in Maya or Softimage. It also enables smooth lighting workflows between Houdini and other DCC applications, since setups can be exported and shared.

Solid Angle Maya to Arnold 3.0.1 for Maya  Software

Posted by scutter at June 5, 2018
Solid Angle Maya to Arnold 3.0.1 for Maya

Solid Angle Maya to Arnold 3.0.1 for Maya | 997.5 mb

Solid Angle has released version 3.0.1 of Arnold for Maya (or MtoA). This plug-ins provides a bridge to the Arnold renderer from within Maya's standard interface. MtoA is now shipping with the Arnold 5.1.1.0 core.

Solid Angle Cinema4D To Arnold v2.3.1 For Cinema4D R17/R18/R19 (Win/Mac)  Software

Posted by speedzodiac_ at June 2, 2018
Solid Angle Cinema4D To Arnold v2.3.1 For Cinema4D R17/R18/R19 (Win/Mac)

Solid Angle Cinema4D To Arnold v2.3.1 For Cinema4D R17/R18/R19 (Win/Mac) | 601 MB (Total)

Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures. Arnold was the primary renderer on dozens of films from Monster House and Cloudy with a Chance of Meatballs to Pacific Rim and Gravity.

Solid Angle Katana 2.6/3.0 to Arnold 2.1.1.0 (Win/Lnx)  Software

Posted by speedzodiac_ at June 2, 2018
Solid Angle Katana 2.6/3.0 to Arnold 2.1.1.0 (Win/Lnx)

Solid Angle Katana 2.6/3.0 to Arnold 2.1.1.0 (Win/Lnx) | 909 Mb (Total)

Arnold for Katana (or KtoA) provides a bridge to the Arnold renderer from within the standard Katana interface.

Solid Angle 3ds Max to Arnold 2.0.937 for 3ds Max 2018-2019  Software

Posted by scutter at May 26, 2018
Solid Angle 3ds Max to Arnold 2.0.937 for 3ds Max 2018-2019

Solid Angle 3ds Max to Arnold 2.0.937 for 3ds Max 2018-2019 | 460.7 mb

Solid Angle has released version 2.0.937 of Arnold for 3ds Max (or MAXtoA). This is a bugfix releasing, using the Arnold 5.1.0.1 core, and is MAXtoA build 937.

Solid Angle Katana 2.5 / 2.6 To Arnold v2.1.0.1 (Win/Lnx)  Software

Posted by Dizel_ at April 29, 2018
Solid Angle Katana 2.5 / 2.6  To Arnold v2.1.0.1 (Win/Lnx)

Solid Angle Katana 2.5 / 2.6 To Arnold v2.1.0.1 (Win/Lnx) | 900 Mb

Arnold for Katana (or KtoA) provides a bridge to the Arnold renderer from within the standard Katana interface.

Solid Angle Maya To Arnold v3.0.0.2 For Maya 2016-2018  Software

Posted by speedzodiac_ at April 20, 2018
Solid Angle Maya To Arnold v3.0.0.2 For Maya 2016-2018

Solid Angle Maya To Arnold v3.0.0.2 For Maya 2016-2018 | 967 Mb (Total)

Arnold for Maya (or MtoA) provides a bridge to the Arnold renderer from within Maya's standard interface. MtoA is now shipping with the Arnold 5.0 core.

Solid Angle 3ds Max To Arnold 2.0.930 for 3ds Max 2018-2019  Software

Posted by speedzodiac_ at April 11, 2018
Solid Angle 3ds Max To Arnold 2.0.930 for 3ds Max 2018-2019

Solid Angle 3ds Max To Arnold 2.0.930 for 3ds Max 2018-2019 | 223.5/223.6 Mb

Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures. Arnold was the primary renderer on dozens of films from Monster House and Cloudy with a Chance of Meatballs to Pacific Rim and Gravity.