Solid Angle Arnold Renderer

Solid Angle Cinema4D To Arnold v1.5.0 For Cinema4D R16/R17/R18 (Win/Mac)  Software

Posted by speedzodiac_ at Dec. 1, 2016
Solid Angle Cinema4D To Arnold v1.5.0 For Cinema4D R16/R17/R18 (Win/Mac)

Solid Angle Cinema4D To Arnold v1.5.0 For Cinema4D R16/R17/R18 (Win/Mac) | 85 MB (Total)

Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures. Arnold was the primary renderer on dozens of films from Monster House and Cloudy with a Chance of Meatballs to Pacific Rim and Gravity. It is available as a standalone renderer on Linux, Windows and Mac OS X, and is accessible through plug-ins for Maya, Softimage, Houdini and Katana.

Solid Angle Cinema4D To Arnold v1.2.1 For Cinema4D R16/R17/R18 (Win/Mac)  Software

Posted by speedzodiac_ at Sept. 6, 2016
Solid Angle Cinema4D To Arnold v1.2.1 For Cinema4D R16/R17/R18 (Win/Mac)

Solid Angle Cinema4D To Arnold v1.2.1 For Cinema4D R16/R17/R18 (Win/Mac) | 85 MB (Total)

Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures. Arnold was the primary renderer on dozens of films from Monster House and Cloudy with a Chance of Meatballs to Pacific Rim and Gravity.

Solid Angle Cinema4D To Arnold v1.2.0 For Cinema4D R15/R16/R17 (Win/Mac)  Software

Posted by speedzodiac_ at Aug. 29, 2016
Solid Angle Cinema4D To Arnold v1.2.0 For Cinema4D R15/R16/R17 (Win/Mac)

Solid Angle Cinema4D To Arnold v1.2.0 For Cinema4D R15/R16/R17 (Win/Mac) | 85 MB (Total)

Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures. Arnold was the primary renderer on dozens of films from Monster House and Cloudy with a Chance of Meatballs to Pacific Rim and Gravity. It is available as a standalone renderer on Linux, Windows and Mac OS X, and is accessible through plug-ins for Maya, Softimage, Houdini and Katana.

Animation Mentor - Introduction to Solid Angle's Arnold Renderer  eBooks & eLearning

Posted by Max-X at July 20, 2014
Animation Mentor - Introduction to Solid Angle's Arnold Renderer

Animation Mentor - Introduction to Solid Angle's Arnold Renderer
English | .MP4 | h264, yuv420p, 1920x1080, 30.00 fps(r) | aac, 48000 Hz, stereo | 1.56 GB
Genre: E-learning

Welcome to the world of the Arnold Renderer. This lecture is hosted by Lighting & Compositing Supervisor Aaron Estrada, and introduces us to the powerful Arnold Rendering engine from SolidAngle.
Solid Angle Maya To Arnold v1.4.1.2 For Maya /2015/2016/2016.5/2017 (Win/Mac/Lnx)

Solid Angle Maya To Arnold v1.4.1.2 For Maya /2015/2016/2016.5/2017 (Win/Mac/Lnx) | 190 MB (Total)

Arnold for Maya (or MtoA) provides a bridge to the Arnold renderer from within the standard Maya interface.
Solid Angle Cinema4D To Arnold v1.5.2 For Cinema4D R16/R17/R18 (Win/Mac)

Solid Angle Cinema4D To Arnold v1.5.2 For Cinema4D R16/R17/R18 (Win/Mac) | 92 MB (Total)

Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects. Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures. Arnold was the primary renderer on dozens of films from Monster House and Cloudy with a Chance of Meatballs to Pacific Rim and Gravity. It is available as a standalone renderer on Linux, Windows and Mac OS X, and is accessible through plug-ins for Maya, Softimage, Houdini and Katana.

Solid Angle Houdini To Arnold v1.14.0 for Houdini (Win/Mac/Lnx)  Software

Posted by speedzodiac_ at Dec. 24, 2016
Solid Angle Houdini To Arnold v1.14.0 for Houdini (Win/Mac/Lnx)

Solid Angle Houdini To Arnold v1.14.0 for Houdini (Win/Mac/Lnx) | 270 MB (Total)

Launched at SIGGRAPH 2014, Arnold for Houdini (or HtoA) provides a tight bridge to the Arnold renderer from within the standard Houdini interface, in a way that is familiar to both Houdini users and Arnold users in Maya or Softimage. It also enables smooth lighting workflows between Houdini and other DCC applications, since setups can be exported and shared.

Solid Angle Katana 2.5 To Arnold v1.1.2 (Win/Lnx)  Software

Posted by speedzodiac_ at Dec. 12, 2016
Solid Angle Katana 2.5 To Arnold v1.1.2 (Win/Lnx)

Solid Angle Katana 2.5 To Arnold v1.1.2 (Win/Lnx) | 8 / 11 Mb

Arnold for Katana (or KtoA) provides a bridge to the Arnold renderer from within the standard Katana interface.

Solid Angle Katana 2.5 To Arnold v1.1.1 (Win/Lnx)  Software

Posted by speedzodiac_ at Nov. 25, 2016
Solid Angle Katana 2.5 To Arnold v1.1.1 (Win/Lnx)

Solid Angle Katana 2.5 To Arnold v1.1.1 (Win/Lnx) | 8 / 11 Mb

Arnold for Katana (or KtoA) provides a bridge to the Arnold renderer from within the standard Katana interface.

Solid Angle Maya To Arnold v1.4.1 For Maya 2015/2016/2017 (Win/Mac/Lnx)  Software

Posted by speedzodiac_ at Nov. 25, 2016
Solid Angle Maya To Arnold v1.4.1 For Maya 2015/2016/2017 (Win/Mac/Lnx)

Solid Angle Maya To Arnold v1.4.1 For Maya 2015/2016/2017 (Win/Mac/Lnx) | 203 MB (Total)

Arnold for Maya (or MtoA) provides a bridge to the Arnold renderer from within the standard Maya interface.