Posted by **nebulae** at July 19, 2015

English | ISBN: 1466582529 | 2014 | 520 pages | PDF | 6 MB

Posted by **AlenMiler** at March 15, 2016

English | March 9, 2016 | ASIN: B01CRMR2PY | 28 Pages | AZW3/MOBI/EPUB/PDF (conv) | 22.14 MB

A beautiful collection of glass flower computer graphic designs from the imagination of an artist.

Posted by **ChrisRedfield** at April 5, 2015

Published: 2013-04-25 | ISBN: 3319005596, 3319005618 | PDF | 428 pages | 15 MB

Posted by **manamba13** at Jan. 24, 2015

English | 2000 | ISBN: 0521660653 | 299 Pages | DJVU | 31 MB

This book offers guided access to a collection of algorithms for the digital manipulation and analysis of images.

Posted by **thingska** at Dec. 7, 2014

English | May 19, 2003 | ISBN: 0521821037 | 396 pages | PDF | 7 MB

This introduction to 3D computer graphics emphasizes fundamentals and the mathematics underlying computer graphics, while also covering programming techniques using OpenGL, a platform-independent graphics programming environment. The minimal prerequisites make it suitable for self-study or for use as an advanced undergraduate or introductory graduate text as the author leads step-by-step from the basics of transformations to advanced topics such as animations and kinematics. Accompanying software, including source code for a ray tracing software package, is available freely from the book's web site.

Posted by **tukotikko** at Oct. 28, 2014

2012 | 284 Pages | ISBN: 0262017350 | PDF | 6 MB

Posted by **nebulae** at Nov. 23, 2013

English | ISBN: 3319005596 | 2013 | 480 pages | PDF | 15 MB

Posted by **enmoys** at Sept. 20, 2013

2012 | 284 Pages | ISBN: 0262017350 | PDF | 6 MB

Posted by **step778** at Sept. 19, 2013

2007 | pages: 87 | ISBN: 189717747X | PDF | 6,9 mb

Posted by **Alexpal** at May 18, 2009

Publisher: Cambridge University Press (May 19, 2003) | ISBN-10: 0521821037 | PDF | 7,7 Mb | 388 pages

This introduction to 3D computer graphics emphasizes fundamentals and the mathematics underlying computer graphics, while also covering programming techniques using OpenGL, a platform-independent graphics programming environment. The minimal prerequisites make it suitable for self-study or for use as an advanced undergraduate or introductory graduate text as the author leads step-by-step from the basics of transformations to advanced topics such as animations and kinematics. Accompanying software, including source code for a ray tracing software package, is available freely from the book's web site.