Parkin death by Video Game

Death by Video Game: Tales of Obsession from the Virtual Frontline [Audiobook]  eBooks & eLearning

Posted by IrGens at July 27, 2016
Death by Video Game: Tales of Obsession from the Virtual Frontline [Audiobook]

Death by Video Game: Tales of Obsession from the Virtual Frontline [Audiobook] by Simon Parkin
English | August 20, 2015 | ASIN: B00ZYKS3XC, ISBN: 1531839428 | M4B@64 kbps | 7 hrs 18 mins | 199 MB
Narrator: Toby Longworth | Genre: Nonfiction/Journalism/Sociology

Death by Video Game  eBooks & eLearning

Posted by Bayron at July 26, 2016
Death by Video Game

Death by Video Game: Danger, Pleasure, and Obsession on the Virtual Frontline by Simon Parkin
English | 2016 | ISBN: 1612195407 | 272 pages | EPUB | 2 MB

Death by Video Game: Tales of Obsession from the Virtual Frontline  eBooks & eLearning

Posted by tarantoga at Aug. 13, 2015
Death by Video Game: Tales of Obsession from the Virtual Frontline

Simon Parkin, "Death by Video Game: Tales of Obsession from the Virtual Frontline"
ISBN: 1781254214 | 2015 | EPUB | 288 pages | 370 KB

Video Game Design: Create A Competitive Design Portfolio  eBooks & eLearning

Posted by naag at Feb. 24, 2016
Video Game Design: Create A Competitive Design Portfolio

Video Game Design: Create A Competitive Design Portfolio
MP4 | Video: AVC 1280x720 | Audio: AAC 44KHz 2ch | Duration: 9.5 Hours | 849 MB
Genre: eLearning | Language: English

Learn what Hiring Managers want and build a professional game/level design portfolio that makes you competitive for jobs
C#: Learn by coding your own popular game - Gain amazing experience by coding your first video game in less than an hour

C#: Learn by coding your own popular game - Gain amazing experience by coding your first video game in less than an hour by William S. Rothschild
English | 13 Jul. 2017 | ISBN: 1974032949 | ASIN: B073XBJNY1 | 42 Pages | AZW3 | 515.53 KB

The Gamer's Brain: How Neuroscience and UX Can Impact Video Game Design  eBooks & eLearning

Posted by AlenMiler at Aug. 16, 2017
The Gamer's Brain: How Neuroscience and UX Can Impact Video Game Design

The Gamer's Brain: How Neuroscience and UX Can Impact Video Game Design by Celia Hodent
English | 10 Aug. 2017 | ISBN: 1138089966, 1498775500 | ASIN: B074PTTKR7 | 272 Pages | AZW3 | 3.54 MB

Video Game Spaces: Image, Play, and Structure in 3D Worlds (Repost)  eBooks & eLearning

Posted by step778 at Aug. 15, 2017
Video Game Spaces: Image, Play, and Structure in 3D Worlds (Repost)

Michael Nitsche, "Video Game Spaces: Image, Play, and Structure in 3D Worlds"
2008 | pages: 315 | ISBN: 0262141019 | PDF | 3,3 mb

The Video Game Industry: Formation, Present State, and Future (repost)  eBooks & eLearning

Posted by roxul at Aug. 9, 2017
The Video Game Industry: Formation, Present State, and Future (repost)

Peter Zackariasson, "The Video Game Industry: Formation, Present State, and Future"
English | ISBN: 0415896525 | 2012 | 282 pages | PDF | 2 MB

Dynamic 2D video game character animation with free tools  eBooks & eLearning

Posted by naag at Aug. 3, 2017
Dynamic 2D video game character animation with free tools

Dynamic 2D video game character animation with free tools
MP4 | Video: AVC 1280x720 | Audio: AAC 44KHz 2ch | Duration: 3.5 Hours | Lec: 22 | 438 MB
Genre: eLearning | Language: English

Design and animate characters for your game with Inkscape and DragonBones today!

My Loser Phase: Tales of Video Game Retail 1992-1997  eBooks & eLearning

Posted by First1 at July 28, 2017
My Loser Phase: Tales of Video Game Retail 1992-1997

My Loser Phase: Tales of Video Game Retail 1992-1997 by Hugues Johnson
English | August 28th, 2012 | ASIN: B0093ELH5G | 75 pages | AZW3/MOBI | 1.88 MB

A look back at the years 1992-1997 in video gaming from the perspective of a lowly retail clerk. Relive all the highs and lows of the era - from the Sega CD launch to the rise of the Sony PlayStation and everything in-between.