Simply Maya – Creating Organic Caricatures – Chef Ramsay
mp4 | h264 635kbps | English | 1680x1048 | 10fps | aac stereo 128kbps | 3.44 GB
Genre: Video Training
In this tutorial we create a cartoon caricature of the famous Chef Ramsay and get the end result you can see in the image above. We start by taking a closer look at some of the things that are important when you’re creating a caricature model by studying images of the face and you’ll see how you can add those little extras to your models by looking for the details that define them. During the modeling process we build our character according to the workflow that would be used in a production environment and pay attention to how you should pose your model before it’s passed on to the rigging department taking into consideration what it’s intended for in the actual production. You will learn how to create correct topology in character modeling and why it’s important to maintain good edge spacing and flow. We also add extra resolution in certain areas on the model to simplify the rigging process and allow for the character to deform properly once it’s animated. As this is not a symmetrical character we’ll be working on double sided geometry in this tutorial and you’ll learn how to use many of Maya’s different polygon modeling tools during this process.