Opengl Programming

OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 2, 5th Edition (repost)

OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 2, 5th Edition by OpenGL Architecture Review Board
English | August 11, 2005 | ISBN: 0321335732 | 896 Pages | PDF | 55 MB

OpenGL is a powerful software interface used to produce high-quality, computer-generated images and interactive applications using 2D and 3D objects, bitmaps, and color images. The OpenGLA (R) Programming Guide, Fifth Edition, provides definitive and comprehensive information on OpenGL and the OpenGL Utility Library. The previous edition covered OpenGL through Version 1.4. This fifth edition of the best-selling "red book" describes the latest features of OpenGL Versions 1.5 and 2.0, including the introduction of the OpenGL Shading Language.

OpenGL Programming for the X Window System (repost)  

Posted by MoneyRich at Dec. 23, 2014
OpenGL Programming for the X Window System (repost)

OpenGL Programming for the X Window System by Mark J. Kilgard
English | August 15, 1996 | ISBN: 0201483599 | 576 Pages | PDF | 118 MB

OpenGL is the fastest and most widely available software standard for producing high-quality color images of 3D scenes. This practical guide shows X programmers how to construct working 3D applications using OpenGL and how to tightly integrate OpenGL applications with the X Window System. Written by a Silicon Graphics X Window System and OpenGL expert, OpenGL Programming for the X Window System uses the OpenGL Utility Toolkit (GLUT) to show how OpenGL programs can be constructed quickly and explores OpenGL features using examples written with GLUT.
OpenGL Programming Guide: The Official Guide to Learning OpenGL, Versions 3.0 and 3.1 (7th Edition) [Repost]

Dave Shreiner - OpenGL Programming Guide: The Official Guide to Learning OpenGL, Versions 3.0 and 3.1 (7th Edition)
Published: 2009-07-31 | ISBN: 0321552628 | PDF | 936 pages | 10 MB

OpenGL Programming Guide (Repost)  

Posted by igor_lv at Nov. 3, 2014
OpenGL Programming Guide (Repost)

OpenGL Programming Guide - Shreiner Dave, Graham Sellers
2013 | ISBN: 0321773039 | 8th Edition | PDF | 986 pages | 17 Mb

OpenGLĀ® Programming Guide, Eighth Edition, provides clear explanations of OpenGL functionality and techniques, including processing geometric objects with vertex, tessellation, and geometry shaders using geometric transformations and viewing matrices; working with pixels and texture maps through fragment shaders; and advanced data techniques using framebuffer objects and compute shaders.
OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 2 (5th Edition) [Repost]

Dave Shreiner, Mason Woo, Jackie Neider, Tom Davis - OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 2 (5th Edition)
Published: 2005-08-11 | ISBN: 0321335732 | PDF | 896 pages | 54 MB
OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 2.1 (Repost)

Dave Shreiner, Mason Woo, Jackie Neider, Tom Davis, "OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 2.1"
English | 2007 | 928 Pages | ISBN: 0321481003 | PDF | 15 MB

The OpenGL Programming Guide, Sixth Edition, provides definitive and comprehensive information on OpenGL and the OpenGL Utility Library. The previous edition covered OpenGL through Version 2.0. This sixth edition of the best-selling "red book" describes the latest features of OpenGL Version 2.1. You will find clear explanations of OpenGL functionality and many basic computer graphics techniques, such as building and rendering 3D models; interactively viewing objects from different perspective points; and using shading, lighting, and texturing effects for greater realism.
OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 2.1 (Repost)

Dave Shreiner, Mason Woo, Jackie Neider, Tom Davis, "OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 2.1"
English | 2007 | 928 Pages | ISBN: 0321481003 | PDF | 15 MB

OpenGL Programming Guide (8th Edition) [Repost]  

Posted by ChrisRedfield at May 18, 2013
OpenGL Programming Guide (8th Edition) [Repost]

Dave Shreiner, Bill M. Licea-kane, Graham Sellers, John M. Kessenich - OpenGL Programming Guide (8th Edition)
Published: 2013-03-30 | ISBN: 0321773039 | PDF | 984 pages | 17 MB
OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.3 (8th Edition)

Dave Shreiner, John M. Kessenich, Graham Sellers, "OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.3 (8th Edition)"
English | ISBN: 0321773039 | 2013 | PDF | 984 pages | 17,2 MB
Dave Shreiner, OpenGL Programming Guide: The Official Guide to Learning OpenGL (Repost)

Dave Shreiner, OpenGL Programming Guide: The Official Guide to Learning OpenGL
ISBN: 0321335732 | edition 2005 | PDF | 900 pages | 54 mb

The OpenGL Programming Guide, now in its third edition, is the definitive volume for programmers using this evolving graphics interface standard. Written by members of the OpenGL Architecture Review Board, this book offers understandable tutorials and lessons on getting up to speed and getting the most out of the latest version of OpenGL, version 1.2.