Objects c

Procedural Content Generation for C++ Game Development  eBooks & eLearning

Posted by readerXXI at March 23, 2017
Procedural Content Generation for C++ Game Development

Procedural Content Generation for C++ Game Development
by Dale Green
English | 2016 | ISBN: 1785886711 | 301 Pages | PDF | 5.89 MB

Get to know techniques and approaches to procedurally generate game content in C++ using Simple and Fast Multimedia Library.

Procedural Content Generation for C++ Game Development  eBooks & eLearning

Posted by AlenMiler at Feb. 18, 2016
Procedural Content Generation for C++ Game Development

Procedural Content Generation for C++ Game Development by Dale Green
English | Jan. 30, 2016 | ISBN: 1785886711 | 304 Pages | AZW3/MOBI/EPUB/PDF (conv) | 21.25 MB

If you are a game developer who is familiar with C++ and is looking to create bigger and more dynamic games, then this book is for you. The book assumes some prior experience with C++, but any intermediate concepts are clarified in detail. No prior experience with SFML is required.

Programming in Microsoft C# - Exam 70-483  eBooks & eLearning

Posted by C2U at April 6, 2015
Programming in Microsoft C# - Exam 70-483

InfiniteSkills - Programming in Microsoft C# - Exam 70-483
Duration: 8.25hours | Video: AVC (.mp4) 1280x720 15fps | Audio: AAC 48KHz 2ch | 1.28GB
Genre: eLearning | Language: English

In this Programming in Microsoft C# - Exam 70-483 training course, expert author Mark Long will teach you the fundamental aspects of C#, and help you prepare for Microsoft’s 70-483 certification exam. This course is designed for the absolute beginner, meaning no experience with C# is required.

Computation of Curves and Surfaces (Nato Science Series C:)  eBooks & eLearning

Posted by lengen at Aug. 17, 2017
Computation of Curves and Surfaces (Nato Science Series C:)

Computation of Curves and Surfaces (Nato Science Series C:) by Wolfgang Dahmen
English | Oct. 5, 2011 | ISBN: 9401074046 | 536 Pages | PDF | 34 MB

Assembled here is a collection of articles presented at a NATO ADVANCED STU­ DY INSTITUTE held at Puerto de la Cruz, Tenerife, Spain during the period of July 10th to 21st, 1989. In addition to the editors of these proceedings Professor Larry L. Schumaker from Vanderbilt University, Nashville, Tennessee, served as a member of the international organizing committee.
Orbital Data Applications for Space Objects: Conjunction Assessment and Situation Analysis [Repost]

Lei Chen, Xian-Zong Bai, Yan-Gang Liang, Ke-Bo Li - Orbital Data Applications for Space Objects: Conjunction Assessment and Situation Analysis
Published: 2016-12-04 | ISBN: 9811029628 | PDF | 318 pages | 16.68 MB

Starting Out with C++: From Control Structures through Objects (6th edition) [Repost]  eBooks & eLearning

Posted by ChrisRedfield at July 28, 2017
Starting Out with C++: From Control Structures through Objects (6th edition) [Repost]

Tony Gaddis - Starting Out with C++: From Control Structures through Objects (6th edition)
Published: 2008-03-29 | ISBN: 0321545885 | PDF + DJVU | 1217 pages | 49.11 MB

Make Mobile VR Games in Unity with C# for Google Cardboard (2017)  eBooks & eLearning

Posted by ParRus at July 14, 2017
Make Mobile VR Games in Unity with C# for Google Cardboard (2017)

Make Mobile VR Games in Unity with C# for Google Cardboard (2017)
WEBRip | English | MP4 + Project files | 1910 x 1080 | AVC ~421 kbps | 30 fps
AAC | 192 Kbps | 48.0 KHz | 2 channels | ~14.5 hours | 4.54 GB
Genre: eLearning Video / Development, Programming

Learn to code in .NET's C# from scratch. Make virtual reality games in Unity. Google Daydream for Cardboard.

Learn Visual C#: A Step-By-Step Programming Tutorial  eBooks & eLearning

Posted by lengen at July 5, 2017
Learn Visual C#: A Step-By-Step Programming Tutorial

Learn Visual C#: A Step-By-Step Programming Tutorial by Philip Conrod
English | June 7, 2017 | ISBN: 1937161781 | 1300 Pages | PDF | 14 MB

LEARN VISUAL C# is a comprehensive step-by-step computer programming tutorial covering object-oriented programming, the Visual C# integrated development environment and toolbox, building and distributing Windows applications (using the Windows Installer), exception handling, sequential file input and output, graphics, multimedia effects (animation and sounds), advanced topics such as web access, printing, and HTML help system authoring. The tutorial also introduces database applications (using ADO .NET) and web applications (using ASP.NET). This curriculum has been used in college and universities for over two decades. It is now available as an instructor-led or self-study programming tutorial. It can also be used as a high school advanced placement course.

Beginner's Guide to C# Programming: A Practical Approach in Visual Studio  eBooks & eLearning

Posted by naag at July 4, 2017
Beginner's Guide to C# Programming: A Practical Approach in Visual Studio

Beginner's Guide to C# Programming: A Practical Approach in Visual Studio
English | 2017 | ISBN-10: 1548495174 | 440 pages | AZW3/PDF/EPUB (conv) | 27 Mb

This book covers C# programming with a practical approach.

A beginners guide to C# Scripting for Unity Game Development  eBooks & eLearning

Posted by naag at June 29, 2017
A beginners guide to C# Scripting for Unity Game Development

A beginners guide to C# Scripting for Unity Game Development
MP4 | Video: AVC 1280x720 | Audio: AAC 44KHz 2ch | Duration: 2.5 Hours | Lec: 27 | 269 MB
Genre: eLearning | Language: English

Learn to write and attach c# script to unity game objects from scratch