Modeling Low Polygon Game Characters in 3ds Max

Modeling Low Polygon Game Characters in 3ds Max  eBooks & eLearning

Posted by scutter at Aug. 3, 2012
Modeling Low Polygon Game Characters in 3ds Max

Modeling Low Polygon Game Characters in 3ds Max | 2.3 Gb
Software Used: 3ds Max 2012 | Resolution: 1280x720(.mp4) | Audio: mp3 Kbps | Completion Time: 05 hrs. 14 min.
Genre: eLearning | Difficulty: Advanced | Language: English | Instructor: Joshua Kinney

In this series of 3ds Max tutorials we will discuss tips and techniques for creating low polygon game characters used in MMO style games.

Digital-Tutors - Texturing Low Polygon Game Characters in Photoshop  eBooks & eLearning

Posted by Alexpal at Aug. 19, 2012
Digital-Tutors - Texturing Low Polygon Game Characters in Photoshop

Digital-Tutors - Texturing Low Polygon Game Characters in Photoshop
English | .flv 1078 kbps | 1280 x 720 15fps | aac 44,1kHz stereo | 11h 35mn | 5.1 GB (With Project Files)
Genre: eLearning

In this series of tutorials we cover the fundamentals of texturing characters in Photoshop. We will start off by setting up our Photoshop document in a way that will be optimal for texture painting. Then we’ll start laying down our base colors, highlights, and shadows. Once we’re happy with our color selection, we’ll continually refine the textures until we’re happy with the result.

Creating Urban Game Environments in 3ds Max  eBooks & eLearning

Posted by videourok at March 13, 2014
Creating Urban Game Environments in 3ds Max

Creating Urban Game Environments in 3ds Max with Adam Crespi
MOV + Exercise Files | Duration: 5h 54min | 960x540 | Video: 30 fps 1582 kbps | Audio: AAC 48KHz 127 kbps 2 stereo | 1.65 GB
Genre: eLearning | Level: Intermediate | Language: English

Follow a practical guide to building 3D cityscapes for games. Author Adam Crespi constructs a city block in 3ds Max utilizing low-polygon modeling and advanced texturing techniques. The course shows how to model common city elements such as buildings, intersections, curbs, and roofs and explains how to expand a city quickly and easily by reusing existing geometry in a modular way. The course also sheds light on simulating real-world detail with baking, lighting, and ambient occlusion techniques and offers a series of best practices for exporting to the Unity gaming engine.

Digital Tutors MEGA Collection  eBooks & eLearning

Posted by Alexpal at March 29, 2013
Digital Tutors MEGA Collection

Digital Tutors MEGA Collection
FLV | AVC 900kbps | English | 1280x720 | 23.97fps | AAC stereo 68kbps
780 Video Cources | 930 Gb
Genre: eLearning

Who is Digital-Tutors?
For over 12 years, we've been a dedicated team of artists, professionals, representatives and problem-solvers who are truly passionate about helping our members learn the skills they need to create stunning movies, games and digital art.

Creating Urban Game Environments in 3ds Max  eBooks & eLearning

Posted by Landau17 at Sept. 26, 2017
Creating Urban Game Environments in 3ds Max

Creating Urban Game Environments in 3ds Max
MP4 | Video: 540p | Duration: 5:54:37 | English | Subtitles: VTT | 1162.8 MB

Pluralsight - Modeling a High-performance Vehicle in 3ds Max  eBooks & eLearning

Posted by naag at March 23, 2016
Pluralsight - Modeling a High-performance Vehicle in 3ds Max

Modeling a High-performance Vehicle in 3ds Max
MP4 | Video: AVC 1280x720 | Audio: AAC 44KHz 2ch | Duration: 2h 25m | 1.02 GB
Genre: eLearning | Language: English

Hone your modeling techniques for multiple applications while creating a fantastic car. In this course, you'll use reference images as you craft each part of the vehicle and learn how to light it properly once you're done. Software required: 3ds M…

Creating a Secondary Game Vehicle in 3ds Max  eBooks & eLearning

Posted by C2U at Aug. 12, 2015
Creating a Secondary Game Vehicle in 3ds Max

Digital Tutors - Creating a Secondary Game Vehicle in 3ds Max
16h 58m | Video: AVC (.mp4) 1280x720 15fps | Audio: AAC 48KHz 2ch | 7.7 GB
Genre: eLearning | Language: English | Project Files Included

In this 3ds Max tutorial, we'll model and texture a detailed secondary vehicle. We'll start by looking at how to build a high poly vehicle from blueprints. Once our high poly model is finished, we'll modify it to build our final in-game asset.

Digital-Tutors - Modeling a High-Resolution Tank in 3ds Max (repost)  eBooks & eLearning

Posted by naag at June 13, 2015
Digital-Tutors - Modeling a High-Resolution Tank in 3ds Max (repost)

Digital-Tutors - Modeling a High-Resolution Tank in 3ds Max
MP4 | Video: 1280x720 | 191 kbps | 32 KHz | Duration: 02:23:00 | 1.60 GB
Genre: eLearning | Language: English

Getting Started with Procedural Generation for Game Artists in 3ds Max  eBooks & eLearning

Posted by C2U at May 8, 2015
Getting Started with Procedural Generation for Game Artists in 3ds Max

Digital-Tutors - Getting Started with Procedural Generation for Game Artists in 3ds Max
1h 49m | Video: AVC (.mp4) 1280x720 15fps | Audio: AAC 32KHz 2ch | 602MB
Genre: eLearning | Projects files Added

In this 3ds Max tutorial you'll get an opportunity to explore some of the questions and ideas that come up when creating content for procedural games, all the while creating some fun, low-resolution game assets.

Beginning Game Art in 3Ds MAX 8 (repost)  eBooks & eLearning

Posted by Veslefrikk at Nov. 18, 2014
Beginning Game Art in 3Ds MAX 8 (repost)

Beginning Game Art in 3Ds MAX 8 By Les Pardew, Dan Whittington
Publisher: Course Technology PTR 2005 | 304 Pages | ISBN: 1592009085 | PDF | 11 MB