Creating Urban Game Environments in 3ds Max with Adam Crespi
MOV + Exercise Files | Duration: 5h 54min | 960x540 | Video: 30 fps 1582 kbps | Audio: AAC 48KHz 127 kbps 2 stereo | 1.65 GB
Genre: eLearning | Level: Intermediate | Language: English
Follow a practical guide to building 3D cityscapes for games. Author Adam Crespi constructs a city block in 3ds Max utilizing low-polygon modeling and advanced texturing techniques. The course shows how to model common city elements such as buildings, intersections, curbs, and roofs and explains how to expand a city quickly and easily by reusing existing geometry in a modular way. The course also sheds light on simulating real-world detail with baking, lighting, and ambient occlusion techniques and offers a series of best practices for exporting to the Unity gaming engine.