Lectures in Game Theory

Lectures in Game Theory for Computer Scientists (repost)

Krzysztof R. Apt, Erich Grädel , "Lectures in Game Theory for Computer Scientists"
Ca,.,.,..ge U,ni,.,./sity P.,re.ss | ISBN: 0521198666 | edition 2011 | PDF | 308 pages | 1.7 mb

Games provide mathematical models for interaction. Numerous tasks in computer science can be formulated in game-theoretic terms. This fresh and intuitive way of thinking through complex issues reveals underlying algorithmic questions and clarifies the relationships between different domains. This collection of lectures, by specialists in the field, provides an excellent introduction to various aspects of game theory relevant for applications in computer science that concern program design, synthesis, verification, testing and design of multi-agent or distributed systems.

Lectures in Game Theory for Computer Scientists (repost)  eBooks & eLearning

Posted by Grev27 at Jan. 13, 2013
Lectures in Game Theory for Computer Scientists (repost)

Krzysztof R. Apt, Erich Grädel , "Lectures in Game Theory for Computer Scientists"
English | ISBN: 0521198666 | edition 2011 | PDF | 308 pages | 1,7 mb

A Primer in Game Theory (Repost)  

Posted by leonardo78 at Jan. 4, 2016
A Primer in Game Theory (Repost)

A Primer in Game Theory by Robert Gibbons
Publisher: Financial Times Prentice Hall | 1992 | ISBN: 0745011594 | 267 pages | PDF (scan) | 7,44 MB

Game theory has revolutionized economics research and teaching during the past two decades. There are few undergraduate or graduate courses in which it does not form a core component. Game theory is the study of multi-decision problems and such problems occur frequently in economics. Industrial organization provides many examples where firms must consider the reactions of others. But there are many other areas in which it is applicable - from individual workers vying for promotion to countries competing or colluding to choose trade policies.

A Course in Game Theory by Ariel Rubinstein [Repost]  

Posted by tanas.olesya at April 14, 2015
A Course in Game Theory by Ariel Rubinstein [Repost]

A Course in Game Theory by Ariel Rubinstein
English | July 12, 1994 | ISBN: 0262150417, 0262650401 | 373 Pages | PDF | 4 MB

A Course in Game Theory presents the main ideas of game theory at a level suitable for graduate students and advanced undergraduates, emphasizing the theory's foundations and interpretations of its basic concepts. The authors provide precise definitions and full proofs of results, sacrificing generalities and limiting the scope of the material in order to do so.
Lectures in Set Theory: With Particular Emphasis on the Method of Forcing

Thomas J. Jech, "Lectures in Set Theory: With Particular Emphasis on the Method of Forcing"
1971 | pages: 141 | ISBN: 3540055649 | PDF | 3,3 mb

Pattern Analysis: Lectures in Pattern Theory II  

Posted by ChrisRedfield at Feb. 26, 2015
Pattern Analysis: Lectures in Pattern Theory II

Ulf Grenander - Pattern Analysis: Lectures in Pattern Theory II
Published: 1978-02-21 | ISBN: 3540903100, 0387903100 | PDF + DJVU | 605 pages | 10 MB

Martin J. Osborne, A Course in Game Theory  

Posted by Direktor69 at April 28, 2013
Martin J. Osborne, A Course in Game Theory

Martin J. Osborne, A Course in Game Theory
ISBN: 0262150417 | edition 1994 | PDF | 368 pages | 16 mb

A Course in Game Theory presents the main ideas of game theory at a level suitable for graduate students and advanced undergraduates, emphasizing the theory's foundations and interpretations of its basic concepts. The authors provide precise definitions and full proofs of results, sacrificing generalities and limiting the scope of the material in order to do so. The text is organized in four parts: strategic games, extensive games with perfect information, extensive games with imperfect information, and coalitional games. It includes over 100 exercises.

Primer in Game Theory (Repost)  

Posted by Specialselection at Nov. 22, 2011
Primer in Game Theory (Repost)

Robert Gibbons, "Primer in Game Theory"
Pearson Academic; First Edition | English | 1996-06-01 | ISBN: 0745011594 | 140 pages | PDF | 7.45 mb
   Games, Groups, and the Global Good (Springer Series in Game Theory)

Games, Groups, and the Global Good (Springer Series in Game Theory)
Simon A. Levin | Springer | 283 Pgs | 2009-07-01 | ISBN : 3540854355 | PDF | 2.5 MB

How do groups form, how do institutions come into being, and when do moral norms and practices emerge? This volume explores how game-theoretic approaches can be extended to consider broader questions that cross scales of organization, from individuals to cooperatives to societies. Game theory' strategic formulation of central problems in the analysis of social interactions is used to develop multi-level theories that examine the interplay between individuals and the collectives they form. The concept of cooperation is examined at a higher level than that usually addressed by game theory, especially focusing on the formation of groups and the role of social norms in maintaining their integrity, with positive and negative implications. The authors suggest that conventional analyses need to be broadened to explain how heuristics, like concepts of fairness, arise and become formalized into the ethical principles embraced by a society.
Games, Groups, and the Global Good (Springer Series in Game Theory)

Simon A. Levin, "Games, Groups, and the Global Good (Springer Series in Game Theory)"
Springer | 2009 | ISBN: 3540854355 | 283 pages | PDF | 2,5 MB