Horror Video Games

Video Games and the Mind : Essays on Cognition, Affect and Emotion  eBooks & eLearning

Posted by readerXXI at April 14, 2017
Video Games and the Mind : Essays on Cognition, Affect and Emotion

Video Games and the Mind : Essays on Cognition, Affect and Emotion
by Bernard Perron and Felix Schroter
English | 2016 | ISBN: 0786499095 | 225 Pages | PDF | 25 MB

With psychological theories of cognition, affect and emotion as reference points, this collection of new essays offers various perspectives on how players think and feel about video games and how game design and analysis can build on these processes.

Video Games: Design and Code Your Own Adventure (Build It Yourself)  eBooks & eLearning

Posted by ksveta6 at March 27, 2018
Video Games: Design and Code Your Own Adventure (Build It Yourself)

Video Games: Design and Code Your Own Adventure (Build It Yourself) by Kathy Ceceri,‎ Mike Crosier
2015 | ISBN: 1619303000, 1619302918 | English | 128 pages | EPUB | 20 MB

AI and Artificial Life in Video Games (Repost)  eBooks & eLearning

Posted by DZ123 at March 20, 2018
AI and Artificial Life in Video Games (Repost)

Guy W. Lecky-Thompson, "AI and Artificial Life in Video Games"
English | 2008 | ISBN: 1584505583 | PDF | pages: 353 | 3.2 mb

Classic Home Video Games, 1985-1988: A Complete Reference Guide (Repost)  eBooks & eLearning

Posted by step778 at March 3, 2018
Classic Home Video Games, 1985-1988: A Complete Reference Guide (Repost)

Brett Weiss, Foreword by Bill Kunkel, "Classic Home Video Games, 1985-1988: A Complete Reference Guide"
2009 | pages: 288 | ISBN: 0786436603 | PDF | 3,5 mb
Significant Zero: Heroes, Villains, and the Fight for Art and Soul in Video Games [Audiobook]

Significant Zero: Heroes, Villains, and the Fight for Art and Soul in Video Games [Audiobook] by Walt Williams
English | September 19th, 2017 | ASIN: B075FXWGSS, ISBN: 1541461355 | MP3@64 kbps | 9 hrs 37 mins | 264.95 MB
Narrator: Kevin T. Collins

When his satirical musings in a college newspaper got him discharged from the Air Force, it became clear to Walt Williams that his destiny in life was to be a writer - he just never thought he'd end up writing video games, let alone working on some of the most successful franchises in the industry - Bioshock, Civilization, Borderlands, and Mafia, among others.

Every Game Is an Island : Endings and Extremities in Video Games  eBooks & eLearning

Posted by readerXXI at Feb. 19, 2018
Every Game Is an Island : Endings and Extremities in Video Games

Every Game Is an Island : Endings and Extremities in Video Games
by Riccardo Fassone
English | 2017 | ISBN: 1501316613 | 206 Pages | True PDF | 2.05 MB

Families at Play: Connecting and Learning through Video Games  eBooks & eLearning

Posted by First1 at Feb. 19, 2018
Families at Play: Connecting and Learning through Video Games

Families at Play: Connecting and Learning through Video Games (The John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning) by Sinem Siyahhan,‎ Elisabeth Gee
English | January 26th, 2018 | ASIN: B079JG9JWB, ISBN: 0262037467 | 216 pages | EPUB | 3.37 MB

Video games have a bad reputation in the mainstream media. They are blamed for encouraging social isolation, promoting violence, and creating tensions between parents and children. In this book, Sinem Siyahhan and Elisabeth Gee offer another view. They show that video games can be a tool for connection, not isolation, creating opportunities for families to communicate and learn together.
Dungeon Hacks: How NetHack, Angband, and Other Roguelikes Changed the Course of Video Games

Dungeon Hacks: How NetHack, Angband, and Other Roguelikes Changed the Course of Video Games by David L. Craddock
English | August 5, 2015 | ISBN: 069250186X | EPUB | 246 pages | 1.4 MB
Assassination Generation: Video Games, Aggression, and the Psychology of Killing [Audiobook]

Assassination Generation: Video Games, Aggression, and the Psychology of Killing [Audiobook] by Dave Grossman
English | November 15, 2016 | ASIN: B01M0DHHL4, ISBN: 147890979X | M4b@64 kbps | 7 hrs 34 mins | 206 MB
Narrator: Dave Grossman
Changing the Game: How Video Games are Transforming the Future of Business [Audiobook]

Changing the Game: How Video Games are Transforming the Future of Business [Audiobook] by David Edery,‎ Ethan Mollick
English | November 11, 2008 | ASIN: B001L4EDVG | M4B@32 kbps | 6 hrs 18 mins | 84 MB
Narrator: Stow Lovejoy