Horror Video Games

Video Games and the Mind : Essays on Cognition, Affect and Emotion  eBooks & eLearning

Posted by readerXXI at April 14, 2017
Video Games and the Mind : Essays on Cognition, Affect and Emotion

Video Games and the Mind : Essays on Cognition, Affect and Emotion
by Bernard Perron and Felix Schroter
English | 2016 | ISBN: 0786499095 | 225 Pages | PDF | 25 MB

With psychological theories of cognition, affect and emotion as reference points, this collection of new essays offers various perspectives on how players think and feel about video games and how game design and analysis can build on these processes.

Every Game Is an Island : Endings and Extremities in Video Games  eBooks & eLearning

Posted by readerXXI at Feb. 19, 2018
Every Game Is an Island : Endings and Extremities in Video Games

Every Game Is an Island : Endings and Extremities in Video Games
by Riccardo Fassone
English | 2017 | ISBN: 1501316613 | 206 Pages | True PDF | 2.05 MB

Families at Play: Connecting and Learning through Video Games  eBooks & eLearning

Posted by First1 at Feb. 19, 2018
Families at Play: Connecting and Learning through Video Games

Families at Play: Connecting and Learning through Video Games (The John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning) by Sinem Siyahhan,‎ Elisabeth Gee
English | January 26th, 2018 | ASIN: B079JG9JWB, ISBN: 0262037467 | 216 pages | EPUB | 3.37 MB

Video games have a bad reputation in the mainstream media. They are blamed for encouraging social isolation, promoting violence, and creating tensions between parents and children. In this book, Sinem Siyahhan and Elisabeth Gee offer another view. They show that video games can be a tool for connection, not isolation, creating opportunities for families to communicate and learn together.
Dungeon Hacks: How NetHack, Angband, and Other Roguelikes Changed the Course of Video Games

Dungeon Hacks: How NetHack, Angband, and Other Roguelikes Changed the Course of Video Games by David L. Craddock
English | August 5, 2015 | ISBN: 069250186X | EPUB | 246 pages | 1.4 MB
Assassination Generation: Video Games, Aggression, and the Psychology of Killing [Audiobook]

Assassination Generation: Video Games, Aggression, and the Psychology of Killing [Audiobook] by Dave Grossman
English | November 15, 2016 | ASIN: B01M0DHHL4, ISBN: 147890979X | M4b@64 kbps | 7 hrs 34 mins | 206 MB
Narrator: Dave Grossman
Changing the Game: How Video Games are Transforming the Future of Business [Audiobook]

Changing the Game: How Video Games are Transforming the Future of Business [Audiobook] by David Edery,‎ Ethan Mollick
English | November 11, 2008 | ASIN: B001L4EDVG | M4B@32 kbps | 6 hrs 18 mins | 84 MB
Narrator: Stow Lovejoy

Unity 3D Course No Coding, Build & Market Video Games Fast  eBooks & eLearning

Posted by naag at Jan. 3, 2018
Unity 3D Course No Coding, Build & Market Video Games Fast

Unity 3D Course No Coding, Build & Market Video Games Fast
MP4 | Video: AVC 1280x720 | Audio: AAC 44KHz 2ch | Duration: 5 Hours | Lec: 66 | 2.40 GB
Genre: eLearning | Language: English

No programing required how to build and market your game from scratch complete guide

Moral Combat: Why the War on Violent Video Games Is Wrong [Audiobook]  eBooks & eLearning

Posted by First1 at Nov. 17, 2017
Moral Combat: Why the War on Violent Video Games Is Wrong [Audiobook]

Moral Combat: Why the War on Violent Video Games Is Wrong [Audiobook] by Patrick M. Markey, Christopher J. Ferguson
English | August 29th, 2017 | ASIN: B074ZSGDTD, ISBN: 1541461843 | MP3@64 kbps | 6 hrs 45 mins | 186.16 MB
Narrator: Charles Constant

The media and politicians have been sounding the alarm for years, and with every fresh tragedy involving a young perpetrator comes another flurry of articles about the dangers of violent media. The problem is this: Their fear isn't supported by the evidence. In fact, unlike the video game-trained murder machines depicted in the press, school shooters are actually less likely to be interested in violent games than their peers.

Bit by Bit: How Video Games Transformed Our World [Audiobook]  eBooks & eLearning

Posted by IrGens at Nov. 8, 2017
Bit by Bit: How Video Games Transformed Our World [Audiobook]

Bit by Bit: How Video Games Transformed Our World [Audiobook] by Andrew Ervin
English | May 2, 2017 | ASIN: B071R4VJKW | MP3@64 kbps | 7 hrs 8 mins | 196 MB
Narrator: Andrew Ervin

Well Played 3.0: Video Games, Value And Meaning  eBooks & eLearning

Posted by lengen at Oct. 31, 2017
Well Played 3.0: Video Games, Value And Meaning

Well Played 3.0: Video Games, Value And Meaning by Drew Davidson
English | July 5, 2011 | ISBN: 1257858459 | 346 Pages | PDF | 25 MB

Following on Well Played 1.0 and 2.0, this book will also be full of in-depth close readings of video games that parse out the various meanings to be found in the experience of playing a game.