Grass Games

Fundamentals of First Person Shooter Games in Unity  eBooks & eLearning

Posted by C2U at Jan. 18, 2016
Fundamentals of First Person Shooter Games in Unity

Fundamentals of First Person Shooter Games in Unity
2.5 Hours | Video: AVC (.mp4) 1280x720 | Audio: AAC 48KHz 2ch | 466 MB
Genre: eLearning | English

Indie game developers can learn fundamentals like level creation and camera movement in Unity for their own FPS games

Udemy – Create Foliage and Trees for Games or Film using SpeedTree  eBooks & eLearning

Posted by naag at Oct. 1, 2015
Udemy – Create Foliage and Trees for Games or Film using SpeedTree

Udemy – Create Foliage and Trees for Games or Film using SpeedTree
MP4 | Video: 1280x720 | 57 kbps | 48 KHz | Duration: 3 Hours | 1.41 GB
Genre: eLearning | Language: English

Learn to create amazing grass, trees, bushes and more for your games or films using this powerful software!

Creating Vegetation for Games in 3ds Max and Mudbox  eBooks & eLearning

Posted by ph4rr3l at Dec. 31, 2013
Creating Vegetation for Games in 3ds Max and Mudbox

Creating Vegetation for Games in 3ds Max and Mudbox | 2.84 GB
Software used: 3ds Max 2014, Mudbox 2014, Photoshop CS4, Unity 4.3 | Resolution: 1280x720(.flv) | Audio: mp3 92 Kbps | Completion Time: 3h 37m
Genre: eLearning | Difficulty: Intermediate | Language: English | Instructor: Joshua Kinney | December 30, 2013

In this series of tutorials we will cover how to create vegetation for games. To begin we'll start out small by creating grass. We'll discuss a workflow that will allow us to create a very specific look by using splines to shape our grass. After that we'll learn how to bake our textures and how to assemble them for use in the Unity game engine. After that we'll learn how to create a low polygon tree. We'll go through the process of modeling, sculpting and texture our tree. We'll also look at a method used to create branches. Finally, we'll end the course by learning how to add our grass and tree into the terrain system in Unity.

Grass Logo - Project for After Effects (VideoHive)  Graphics

Posted by angus77 at Nov. 30, 2011
Grass Logo - Project for After Effects (VideoHive)

Grass Logo - Project for After Effects (VideoHive)
CS4/CS5 | AEP | 1920x1080 | 21.55MB

Digital Games and Mathematics Learning: Potential, Promises and Pitfalls  eBooks & eLearning

Posted by ksveta6 at Feb. 19, 2017
Digital Games and Mathematics Learning: Potential, Promises and Pitfalls

Digital Games and Mathematics Learning: Potential, Promises and Pitfalls (Mathematics Education in the Digital Era) by Tom Lowrie, Robyn Jorgensen (Zevenbergen)
2015 | ISBN: 9401795169 | English | 309 pages | EPUB | 5 MB

PC Games Germany No 03 – März 2017  Magazines

Posted by JimKnopf at Feb. 19, 2017
PC Games Germany No 03 – März 2017

PC Games Germany No 03 – März 2017
German | 132 Pages | True-PDF | 36,2 MB

Computec Edition PC Games Insider No 03 – Februar 2017  Magazines

Posted by JimKnopf at Feb. 19, 2017
Computec Edition PC Games Insider No 03 – Februar 2017

Computec Edition PC Games Insider No 03 – Februar 2017
German | 148 Pages | True-PDF | 32,4 MB

The Oxford A to Z of Word Games (repost)  eBooks & eLearning

Posted by arundhati at Feb. 19, 2017
The Oxford A to Z of Word Games (repost)

Tony Augarde, "The Oxford A to Z of Word Games"
1995 | ISBN: 0198661789 | 272 pages | PDF | 17 MB

The Mensa Book of Words, Word Games, Puzzles, & Oddities (repost)  eBooks & eLearning

Posted by arundhati at Feb. 19, 2017
The Mensa Book of Words, Word Games, Puzzles, & Oddities (repost)

Abbie F. Salny, "The Mensa Book of Words, Word Games, Puzzles, & Oddities"
1988 | ISBN: 0060962089 | 160 pages | Djvu | 1 MB

Network Games, Control, and Optimization  eBooks & eLearning

Posted by arundhati at Feb. 18, 2017
Network Games, Control, and Optimization

Samson Lasaulce, Tania Jimenez, "Network Games, Control, and Optimization: Proceedings of NETGCOOP 2016, Avignon, France"
2017 | ISBN-10: 3319510339 | 234 pages | PDF | 5 MB