Game Maker's

Game Developer Business and Legal Guide. Run an Indie Studio  eBooks & eLearning

Posted by naag at Feb. 17, 2017
Game Developer Business and Legal Guide. Run an Indie Studio

Game Developer Business and Legal Guide. Run an Indie Studio
MP4 | Video: AVC 1280x720 | Audio: AAC 44KHz 2ch | Duration: 14 Hours | 8.66 GB
Genre: eLearning | Language: English

Udemy – Game Developer Business and Legal Guide. Run an Indie Studio  eBooks & eLearning

Posted by naag at Sept. 30, 2015
Udemy – Game Developer Business and Legal Guide. Run an Indie Studio

Udemy – Game Developer Business and Legal Guide. Run an Indie Studio
MP4 | Video: 1280x720 | 72 kbps | 48 KHz | Duration: 15 Hours | 8.66 GB
Genre: eLearning | Language: English

Start your freelance game design and development business. Set yourself up to begin a successful indie studio.

Before the crash: early video game history  eBooks & eLearning

Posted by Lonely Soul at Sept. 14, 2014
Before the crash: early video game history

Before the crash: early video game history, edited by Mark J. P. Wolf
Wayne State University Press | 2012 | ISBN: 0814334504, 9780814334508, 0814337228, 9780814337226 | 272 pages | PDF | 5,82 Mb

Python, PyGame and Raspberry Pi Game Development  eBooks & eLearning

Posted by hill0 at April 6, 2017
Python, PyGame and Raspberry Pi Game Development

Python, PyGame and Raspberry Pi Game Development by Sloan Kelly
English | 10 Jan. 2017 | ISBN: 1484225163 | 220 Pages | EPUB | 1.21 MB

Gain the basics of Python and use PyGame to create fast-paced video games with great graphics and sounds. You'll also learn about object oriented programming (OOP) as well as design patterns like model-view-controller (MVC) and finite state machines (FSMs).

Spatial Interaction Models: Facility Location Using Game Theory  eBooks & eLearning

Posted by hill0 at April 5, 2017
Spatial Interaction Models: Facility Location Using Game Theory

Spatial Interaction Models: Facility Location Using Game Theory (Springer Optimization and Its Applications) by Lina Mallozzi
English | 27 Apr. 2017 | ISBN: 3319526537 | 327 Pages | PDF | 4.16 MB

Facility location theory develops the idea of locating one or more facilities by optimizing suitable criteria such as minimizing transportation cost, or capturing the largest market share.

Autodesk Maya LT 2017 Update 3  Software

Posted by scutter at Feb. 19, 2017
Autodesk Maya LT 2017 Update 3

Autodesk Maya LT 2017 Update 3 | 3.4 Gb
Bonus: Autodesk Maya 2017 Product Help

Autodesk Inc., a world leader in 3D design software for entertainment, natural resources, manufacturing, engineering, construction, and civil infrastructure, has released Update 3 for Maya LT 2017, the latest update to its cut-down version of Maya aimed at indie game artists, adding a new animation Time Editor, and streamlining performance and workflow.
Gladiators, Pirates and Games of Trust: How Game Theory, Strategy and Probability Rule Our Lives

Gladiators, Pirates and Games of Trust: How Game Theory, Strategy and Probability Rule Our Lives by Haim Shapira
2017 | ISBN: 1786780100 | English | 176 pages | EPUB | 0.8 MB

Game Theory: Interactive Strategies in Economics and Management  eBooks & eLearning

Posted by DZ123 at Jan. 31, 2017
Game Theory: Interactive Strategies in Economics and Management

Aviad Heifetz, Judith Yalon-Fortus, "Game Theory: Interactive Strategies in Economics and Management"
English | 2012 | ISBN: 0521176042 | PDF | pages: 484 | 56.5 mb

Python, PyGame and Raspberry Pi Game Development  eBooks & eLearning

Posted by hill0 at Jan. 20, 2017
Python, PyGame and Raspberry Pi Game Development

Python, PyGame and Raspberry Pi Game Development by Sloan Kelly
English | 10 Jan. 2017 | ISBN: 1484225163 | 220 Pages | PDF | 3.34 MB

Gain the basics of Python and use PyGame to create fast-paced video games with great graphics and sounds. You'll also learn about object oriented programming (OOP) as well as design patterns like model-view-controller (MVC) and finite state machines (FSMs).

Game Engine Architecture (2nd Edition) (repost)  eBooks & eLearning

Posted by arundhati at Dec. 3, 2016
Game Engine Architecture (2nd Edition) (repost)

Jason Gregory, "Game Engine Architecture (2nd Edition)"
English | 2014 | ISBN: 1466560010 | 1040 pages | PDF | 65 MB