Game Engine Design And Implementation

Mobile Ad Hoc Robots and Wireless Robotic Systems: Design and Implementation (repost)

Mobile Ad Hoc Robots and Wireless Robotic Systems: Design and Implementation (Premier Reference Source) by Raul Aquino Santos, Omar Lengerke and Arthur Edwards-Block
English | 2012 | ISBN: 1466626585 | ISBN-13: 9781466626584 | 347 pages | PDF | 13,6 MB

Design and Implementation of the MTX Operating System [Repost]  eBooks & eLearning

Posted by ChrisRedfield at April 20, 2017
Design and Implementation of the MTX Operating System [Repost]

K. C. Wang - Design and Implementation of the MTX Operating System
Published: 2015-06-30 | ISBN: 3319175742 | PDF | 539 pages | 42.23 MB
Prototyping of Robotic Systems: Applications of Design and Implementation (repost)

Prototyping of Robotic Systems: Applications of Design and Implementation (Premier Reference Source) by Tarek Sobh and Xingguo Xiong
English | 2012 | ISBN: 1466601760 | ISBN-13: 9781466601765 | 321 pages | PDF | 18,9 MB
Autonomic Computing: Principles, Design and Implementation (Undergraduate Topics in Computer Science)

Autonomic Computing: Principles, Design and Implementation (Undergraduate Topics in Computer Science) by Philippe Lalanda
English | 14 May 2013 | ISBN: 1447150066 | 304 Pages | EPUB (True) | 2.2 MB

This textbook provides a practical perspective on autonomic computing. Through the combined use of examples and hands-on projects, the book enables the reader to rapidly gain an understanding of the theories, models, design principles and challenges

Cloud Design Patterns for Azure: Design and Implementation  eBooks & eLearning

Posted by naag at April 7, 2017
Cloud Design Patterns for Azure: Design and Implementation

Cloud Design Patterns for Azure: Design and Implementation
MP4 | Video: AVC 1280x720 | Audio: AAC 44KHz 2ch | Duration: 1.5 Hours | 180 MB
Genre: eLearning | Language: English

Cloud Design Patterns provide best practice solutions to common software design problems. You are probably using a lot of them already. Now it's time to learn everything about them.

Operating Systems: Design and Implementation, 3 edition (repost)  eBooks & eLearning

Posted by roxul at March 15, 2017
Operating Systems: Design and Implementation, 3 edition (repost)

Andrew S Tanenbaum and Albert S Woodhull, "Operating Systems: Design and Implementation, 3 edition"
English | ISBN: 0131429388, 8120329554 | 2006 | 1080 pages | PDF | 6 MB

Operating Systems: Design and Implementation (2nd Edition)  eBooks & eLearning

Posted by Jeembo at March 6, 2017
Operating Systems: Design and Implementation (2nd Edition)

Operating Systems: Design and Implementation (2nd Edition) by Andrew S. Tanenbaum, Albert S. Woodhull
English | 1997 | ISBN: 0136386776 | 939 Pages | DJVU | 15.8 MB

Most books on operating systems deal with theory while ignoring practice. While the usual principles are covered in detail, the book describes a small, but real UNIX-like operating system: MINIX. The book demonstrates how it works while illustrating the principles behind it.

Smart Microgrids: Lessons from Campus Microgrid Design and Implementation  eBooks & eLearning

Posted by nebulae at Feb. 21, 2017
Smart Microgrids: Lessons from Campus Microgrid Design and Implementation

Hassan Farhangi, "Smart Microgrids: Lessons from Campus Microgrid Design and Implementation"
English | ISBN: 148224876X | 2017 | 323 pages | PDF | 25 MB

Qualitative Research: A Guide to Design and Implementation, 4th Edition  eBooks & eLearning

Posted by arundhati at Jan. 24, 2017
Qualitative Research: A Guide to Design and Implementation, 4th Edition

Sharan B. Merriam, Elizabeth J. Tisdell, "Qualitative Research: A Guide to Design and Implementation, 4th Edition"
ISBN: 111900361X | 2015 | PDF | 368 pages | 2 MB

Multi-Threaded Game Engine Design [Repost]  eBooks & eLearning

Posted by tanas.olesya at Jan. 18, 2017
Multi-Threaded Game Engine Design [Repost]

Multi-Threaded Game Engine Design by HARBOUR
English | 18 Sept. 2010 | ISBN: 1435454170 | 593 Pages | PDF | 9 MB

MULTI-THREADED GAME ENGINE DESIGN shows experienced game developers how to apply multi-thread techniques to game programming technology to improve game performance.