Gems Rapidshare

Gemcom GEMS 6.4  Software

Posted by scutter at Aug. 30, 2013
Gemcom GEMS 6.4

Gemcom GEMS 6.4 | 900.0 mb

Gemcom Software International Inc., the largest global supplier of mining software solutions, presents Gemcom GEMS 6.4, the latest version of its collaborative geology and mine planning software. GEMS ensures the accuracy and integrity of data for exploration, open pit, and underground operations. With a focus on data management, GEMS is used to quantify, model, plan, and schedule the extraction of mineral deposits.

Ice Gems 1.7.6.51-F4CG  Games

Posted by mirrorist at Feb. 26, 2010
Ice Gems 1.7.6.51-F4CG

Ice Gems 1.7.6.51 | 32.4 MB | win

Help Miss Jane and Lieutenant Frazer travel to the ends of the Earth and find the lost land of Atlantida in Ice Gems! Jane’s grandfather has left her with coordinates to the mystical land. After traveling to Antarctica, Jane and Lieutenant Frazer stumble upon some mysterious buildings and decide to explore the area. Use your Match 3 skills to solve ancient puzzles and travel deep into an ancient temple!.

Gems, Stones and Minerals  Graphics

Posted by tania09 at Feb. 17, 2010
Gems, Stones and Minerals

Gems, Stones and Minerals
100 JPG | 60 MB | 1500x1000

Diamonds & Gems brushes  Graphics

Posted by far_t at Nov. 10, 2008
Diamonds & Gems brushes
Diamonds & Gems brushes

Diamonds & Gems brushes | 7.45 Mb

GPU Gems Vol.1-2  eBooks & eLearning

Posted by Alexpal at Aug. 8, 2007
GPU Gems Vol.1-2

GPU Gems: Programming Techniques, Tips, and Tricks for Real-Time Graphics by Randima Fernando
Publisher: Addison-Wesley Professional; (March 22, 2004) | ISBN-10: 0321228324 | DjVu | 14 Mb | 816 pages

GPU Gems 2: Programming Techniques for High-Performance Graphics and General-Purpose Computation (Gpu Gems) by Matt Pharr, Randima Fernando
Publisher: Addison-Wesley Professional; (March 3, 2005) | ISBN-10: 0321335597 | DjVu | 14,3 Mb | 880 pages

Game Programming Gems by Mark DeLoura  eBooks & eLearning

Posted by Alexpal at June 2, 2007
Game Programming Gems by  Mark DeLoura

Game Programming Gems by Mark DeLoura (Author)
Publisher: Charles River Media; Book & CD edition (August 2000) | ISBN-10: 1584500492 | PDF | 46 Mb (+ 7 Mb - Source code) | 600 pages

Aimed at the working (or aspiring) Visual C/C++ game programmer, Game Programming Gems contains over 60 programming tips that have been gathered from more than 40 working game gurus. It you want to build your own games or are interested simply in how games work, this text provides an intriguing glimpse into how the pros create state-of-the-art 3-D animation. The guiding principle in this book is to publish the best available tips for game programming; most of these fit into 10 pages or fewer. But don't let the efficient presentation fool you; almost every one of these tips will be invaluable to any serious game developer.

Game Programming Gems 3 by Dante Treglia  eBooks & eLearning

Posted by Alexpal at June 2, 2007
Game Programming Gems 3  by  Dante Treglia

Game Programming Gems 3 by Dante Treglia (Author)
Publisher: Charles River Media; 1 edition (July 25, 2002) | ISBN-10: 1584502339 | PDF | 10 Mb (+ 47 Mb - source code) | 663 pages

The journey continues with this ALL NEW volume in the Game Programming Gems series! As with the first two volumes, a dynamic group of some of the best game programmers in the industry have generously joined together to share their insights and techniques. Their ready-to-use ideas, tips, and solutions, will help save hours of programming time, prevent redundancy, and leave you with more time to add cutting-edge features to your own games.

Game Programming Gems 6  eBooks & eLearning

Posted by alphabravo at April 26, 2007
Game Programming Gems 6

Game Programming Gems 6
Charles River Media | 2006 | 736 pages | ISBN-10: 1584504501 | PDF | 25.9 MB

Welcome to the sixth volume of the Game Programming Gems series. With team sizes constantly expanding, developers are finding themselves pushed to become increasingly specialized. This makes it important to have cutting-edge, ready-to-use material in your specialization, as well as resources that you can call upon if you need to work outside your area of expertise. Volume 6 has been explicitly designed with your current challenges in mind. With the new generation of machines, players expect higher-fidelity models and animations, fancier physics and graphics effects, and more intelligent AI.

Game Programming Gems 4 by Andrew Kirmse  eBooks & eLearning

Posted by Alexpal at March 27, 2007
Game Programming Gems 4 by  Andrew Kirmse

Game Programming Gems 4 by Andrew Kirmse (Author)
Publisher: Charles River Media; 1 edition (March 3, 2004) | ISBN-10: 1584502959 | PDF | 34 Mb | 744 pages

Uncover the secrets of the game industry's best programmers with the newest volume of the Game Programming Gems series With over 60 all new techniques, Game Programming Gems 4 continues to be the definitive resource for developers. Written by expert game developers who make today's amazing games, these articles not only provide quick solutions to cutting-edge problems, but they provide insights that you'll return to again and again. They'll spark your creativity and inspire your own discoveries.

Game Programming Gems 2 (Game Programming Gems Series) by Mark DeLoura  eBooks & eLearning

Posted by Alexpal at Nov. 15, 2006
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Game Programming Gems 2 (Game Programming Gems Series) by Mark DeLoura
Publisher: Charles River Media; 1 edition (October 1, 2001) | ISBN: 1584500549 | PDF | 20,7 Mb | 575 pages

Blazing through the excitement generated by the first volume, Game Programming Gems II is here with an entirely new set of innovative ideas, techniques,and algorithms. Game developers of all levels will find insightful tips and tools from this unique collection.Written by game programming experts,each contribution provides a hands-on solution to a programming problem, or a creative method for reducing programming time and redundancy. Edited by Mark DeLoura,Editor-In-Chief of Game Developer magazine and a group of top-notch area editors,this collection covers the major topics needed to develop a state-of-the-art game engine and provides all new coverage of audio issues. From animation and artificial intelligence to Z-buffering, lighting calculations,weather effects, curved surfaces, audio tools,multiplayer Internet gaming, music and sound effects, all of the major techniques needed to develop a competitive game engine are covered. All of the source code for each algorithm is included and can be used by advanced programmers immediately.For aspiring game programmers,the text for each algorithm explains the algorithm in detail, gives suggestions for beneficial modifications and optimizations, and includes references to related material.