Ethnography And Virtual Worlds

Ethnography and Virtual Worlds: A Handbook of Method  eBooks & eLearning

Posted by interes at April 21, 2016
Ethnography and Virtual Worlds: A Handbook of Method

Ethnography and Virtual Worlds: A Handbook of Method by Tom Boellstorff and Bonnie Nardi
English | 2012 | ISBN: 069114950X, 0691149518 | 264 pages | PDF | 1 MB

Communities of Play: Emergent Cultures in Multiplayer Games and Virtual Worlds  eBooks & eLearning

Posted by Stalker1984 at Aug. 10, 2011
Communities of Play: Emergent Cultures in Multiplayer Games and Virtual Worlds

Celia Pearce, "Communities of Play"
The MIT Press | ISBN: 0262162571 | 2009 | PDF | 343 pages | 3,31 mb

Play communities existed long before massively multiplayer online games; they have ranged from bridge clubs to sports leagues, from tabletop role-playing games to Civil War reenactments. With the emergence of digital networks, however, new varieties of adult play communities have appeared, most notably within online games and virtual worlds. Players in these networked worlds sometimes develop a sense of community that transcends the game itself.

Evolutionary Games in Natural, Social, and Virtual Worlds  eBooks & eLearning

Posted by nebulae at Feb. 21, 2017
Evolutionary Games in Natural, Social, and Virtual Worlds

Daniel Friedman, Barry Sinervo, "Evolutionary Games in Natural, Social, and Virtual Worlds"
English | ISBN: 0199981159 | 2016 | 434 pages | PDF | 9 MB
Digitising the Industry - Internet of Things Connecting the Physical, Digital and Virtual Worlds

Ovidiu Vermesan, Peter Friess, "Digitising the Industry - Internet of Things Connecting the Physical, Digital and Virtual Worlds"
2016 | ISBN-10: 8793379811 | 364 pages | PDF | 42 MB

ActionScript for Multiplayer Games and Virtual Worlds (Repost)  eBooks & eLearning

Posted by leonardo78 at Dec. 11, 2015
ActionScript for Multiplayer Games and Virtual Worlds (Repost)

ActionScript for Multiplayer Games and Virtual Worlds
Publisher: New Riders | 2009 | ISBN: 0321643364 | 312 pages | PDF | 24,8 MB

The demand for multiplayer games and virtual worlds has exploded over the last few years. Not only do companies want them for site stickiness through social networking, but developers have tremendous interest in exploring this niche area.
The Proteus Paradox: How Online Games and Virtual Worlds Change Us—And How They Don't

Nick Yee, "The Proteus Paradox: How Online Games and Virtual Worlds Change Us—And How They Don't"
English | ISBN: 0300190999, 0300212720 | 2014 | 264 pages | PDF | 1 MB

Digital Mantras: The Languages of Abstract and Virtual Worlds  eBooks & eLearning

Posted by enmoys at May 16, 2013
Digital Mantras: The Languages of Abstract and Virtual Worlds

Digital Mantras: The Languages of Abstract and Virtual Worlds By Steven R. Holtzman
1996 | 325 Pages | ISBN: 0262082284 , 0262581434 | PDF | 10 MB

Virtual Worlds and Criminality (repost)  eBooks & eLearning

Posted by Veslefrikk at Aug. 24, 2014
Virtual Worlds and Criminality (repost)

Kai Cornelius LL.M., "Virtual Worlds and Criminality"
Publisher: S****ger | ISBN 10: 3642208223 | 2011 | PDF | 133 pages | 1.7 MB
Virtual Worlds and E-Commerce: Technologies and Applications for Building Customer Relationships (repost)

Barbara Ciaramitaro, "Virtual Worlds and E-Commerce: Technologies and Applications for Building Customer Relationships"
English | 2010 | ISBN: 1616928085 | 375 pages | PDF | 8,5 MB

With the rise of the collaborative Web 2.0 technologies, the face of e-commerce has evolved from a static presentation of products and services to an interactive participatory relationship with customers. Virtual Worlds and E-Commerce: Technologies and Applications for Building Customer Relationships presents various opinions, judgments, and ideas on how the use of digitally created worlds is changing the face of e-commerce and extending the use of internet technologies to create a more immersive experience for customers.

Augmented Reality and Virtual Reality: Empowering Human, Place and Business  eBooks & eLearning

Posted by roxul at March 5, 2018
Augmented Reality and Virtual Reality: Empowering Human, Place and Business

Timothy Jung, M. Claudia tom Dieck, "Augmented Reality and Virtual Reality: Empowering Human, Place and Business"
English | 2018 | ISBN: 3319640267 | 384 Pages | EPUB | 6 MB