Ethnography And Virtual Worlds

Ethnography and Virtual Worlds: A Handbook of Method  eBooks & eLearning

Posted by interes at April 21, 2016
Ethnography and Virtual Worlds: A Handbook of Method

Ethnography and Virtual Worlds: A Handbook of Method by Tom Boellstorff and Bonnie Nardi
English | 2012 | ISBN: 069114950X, 0691149518 | 264 pages | PDF | 1 MB
Digitising the Industry - Internet of Things Connecting the Physical, Digital and Virtual Worlds

Ovidiu Vermesan, Peter Friess, "Digitising the Industry - Internet of Things Connecting the Physical, Digital and Virtual Worlds"
2016 | ISBN-10: 8793379811 | 364 pages | PDF | 42 MB
ActionScript for Multiplayer Games and Virtual Worlds (Repost)

ActionScript for Multiplayer Games and Virtual Worlds
Publisher: New Riders | 2009 | ISBN: 0321643364 | 312 pages | PDF | 24,8 MB

The demand for multiplayer games and virtual worlds has exploded over the last few years. Not only do companies want them for site stickiness through social networking, but developers have tremendous interest in exploring this niche area.
The Proteus Paradox: How Online Games and Virtual Worlds Change Us—And How They Don't

Nick Yee, "The Proteus Paradox: How Online Games and Virtual Worlds Change Us—And How They Don't"
English | ISBN: 0300190999, 0300212720 | 2014 | 264 pages | PDF | 1 MB
Narrative Theory, Literature, and New Media: Narrative Minds and Virtual Worlds

Narrative Theory, Literature, and New Media: Narrative Minds and Virtual Worlds by Mari Hatavara and Matti Hyvärinen
English | 2015 | ISBN: 113885414X | 326 pages | PDF | 2 MB
ActionScript for Multiplayer Games and Virtual Worlds by Jobe Makar

ActionScript for Multiplayer Games and Virtual Worlds by Jobe Makar
English | Aug 2, 2009 | ISBN: 0321643364 | 294 Pages | PDF | 24 MB

The demand for multiplayer games and virtual worlds has exploded over the last few years. Not only do companies want them for site stickiness through social networking, but developers have tremendous interest in exploring this niche area.
The Proteus Paradox: How Online Games and Virtual Worlds Change Us—And How They Don't

Nick Yee, "The Proteus Paradox: How Online Games and Virtual Worlds Change Us—And How They Don't"
ISBN: 0300190999, 0300212720 | 2014 | EPUB | 264 pages | 2 MB
Digital Mantras: The Languages of Abstract and Virtual Worlds

Digital Mantras: The Languages of Abstract and Virtual Worlds By Steven R. Holtzman
1996 | 325 Pages | ISBN: 0262082284 , 0262581434 | PDF | 10 MB

Communities of Play: Emergent Cultures in Multiplayer Games and Virtual Worlds  eBooks & eLearning

Posted by Stalker1984 at Aug. 10, 2011
Communities of Play: Emergent Cultures in Multiplayer Games and Virtual Worlds

Celia Pearce, "Communities of Play"
The MIT Press | ISBN: 0262162571 | 2009 | PDF | 343 pages | 3,31 mb

Play communities existed long before massively multiplayer online games; they have ranged from bridge clubs to sports leagues, from tabletop role-playing games to Civil War reenactments. With the emergence of digital networks, however, new varieties of adult play communities have appeared, most notably within online games and virtual worlds. Players in these networked worlds sometimes develop a sense of community that transcends the game itself.

Simulating Prehistoric and Ancient Worlds  eBooks & eLearning

Posted by ksveta6 at Dec. 1, 2016
Simulating Prehistoric and Ancient Worlds

Simulating Prehistoric and Ancient Worlds (Computational Social Sciences) by Juan A. Barceló, Florencia Del Castillo
2016 | ISBN: 3319314793 | English | 404 pages | PDF | 10 MB