Celia Pearce, "Communities of Play"
The MIT Press | ISBN: 0262162571 | 2009 | PDF | 343 pages | 3,31 mb
Play communities existed long before massively multiplayer online games; they have ranged from bridge clubs to sports leagues, from tabletop role-playing games to Civil War reenactments. With the emergence of digital networks, however, new varieties of adult play communities have appeared, most notably within online games and virtual worlds. Players in these networked worlds sometimes develop a sense of community that transcends the game itself.