Essential Mathematics For Games And Interactive

Essential Mathematics for Games and Interactive Applications (3rd Edition) (Repost)  eBooks & eLearning

Posted by happy4all at Oct. 22, 2015
Essential Mathematics for Games and Interactive Applications (3rd Edition) (Repost)

Essential Mathematics for Games and Interactive Applications (3rd Edition) By James M. Van Verth, Lars M. Bishop
2015 | 624 Pages | ISBN: 1482250926 | PDF | 13 MB

Essential Mathematics for Games and Interactive Applications  eBooks & eLearning

Posted by AlenMiler at Sept. 22, 2015
Essential Mathematics for Games and Interactive Applications

Essential Mathematics for Games and Interactive Applications, Third Edition by James M. Van Verth
English | 14 Oct. 2015 | ISBN: 1482250926 | 624 Pages | AZW4/PDF (True) | 29.4 MB

Expert Guidance on the Math Needed for 3D Game Programming. Developed from the authors’ popular Game Developers Conference (GDC) tutorial, Essential Mathematics for Games and Interactive Applications, Third Edition illustrates the importance of mathematics in 3D programming.
Essential Mathematics for Games and Interactive Applications: A Programmer's Guide (repost)

Essential Mathematics for Games and Interactive Applications: A Programmer's Guide
English | ISBN: 155860863X | edition 2004 | PDF | 711 pages | 10,5 mb

Even though I've worked with these systems for years, I found new ways of looking at several topics that make them easier to remember and use. For someone new to 3D programming, it is extremely usefulit gives them a solid background in pretty much every area they need to understand."

Essential Mathematics for Economics and Business  eBooks & eLearning

Posted by alt_f4 at Nov. 16, 2016
Essential Mathematics for Economics and Business

Essential Mathematics for Economics and Business by Teresa Bradley
English | June 17, 2002 | ISBN: 0470844663 | 656 Pages | PDF | 21 MB

Essential Mathematics for Economics and Business has become established as one of the leading introductory books on mathematics.

Essential Mathematics for Political and Social Research (repost)  eBooks & eLearning

Posted by libr at Dec. 26, 2015
Essential Mathematics for Political and Social Research (repost)

Essential Mathematics for Political and Social Research (Analytical Methods for Social Research) by Jeff Gill
English | April 24, 2006 | ISBN: 0521834260 | Pages: 476 | PDF | 3,1 MB

Virtual Character Design for Games and Interactive Media  eBooks & eLearning

Posted by interes at July 12, 2015
Virtual Character Design for Games and Interactive Media

Virtual Character Design for Games and Interactive Media by Robin James Stuart Sloan
English | 2015 | ISBN: 1466598190 | 256 pages | PDF | 3,4 MB
Essential Mathematics for Political and Social Research (Analytical Methods for Social Research) (repost)

Essential Mathematics for Political and Social Research (Analytical Methods for Social Research) by Jeff Gill
English | 1 edition (April 24, 2006) | ISBN: 0521834260 | Pages: 476 | PDF | 3,1 MB

Essential Mathematics for Political and Social Research addresses an educational deficiency in the social and behavioral sciences. This is the first book of its kind to specifically address the comprehensive introduction to the mathematical principles needed by modern social scientists.

Mastering Mathematics for Electrical and Electronic Engineering  eBooks & eLearning

Posted by AvaxGenius at April 3, 2017
Mastering Mathematics for Electrical and Electronic Engineering

Mastering Mathematics for Electrical and Electronic Engineering By Noel M. Morris
English | PDF | 1994 | 397 Pages | ISBN : 0333593596 | 28.19 MB

All the essential mathematics for electrical and electronic students are included in this book, with conventional methods of solving mathematical problems, as well as special methods for solving simultaneous equations and of plotting transient curves in circuits.
Windows 7: The Definitive Guide: The Essential Resource for Professionals and Power Users (Repost)

William R. Stanek, "Windows 7: The Definitive Guide: The Essential Resource for Professionals and Power Users"
2009 | pages: 991 | ISBN: 0596800975 | PDF | 23,1 mb

TTC Video - The Mathematics of Games and Puzzles: From Cards to Sudoku [repost]  eBooks & eLearning

Posted by ParRus at Aug. 6, 2017
TTC Video - The Mathematics of Games and Puzzles: From Cards to Sudoku [repost]

TTC Video - The Mathematics of Games and Puzzles: From Cards to Sudoku
Course No. 1401 | English | MP4 | 570 x 320 | MPEG-4 ~828 kbps | 29.970 fps
AAC | 90.1 kbps | 48.0 KHz | 2 channels | 09:00:25 | 4.32 GB
Genre: eLearning Video / Mind Games, Math

For thousands of years, games and puzzles have been an enjoyable and rewarding aspect of human civilization. They tease our brains. They challenge our memories. They strengthen our competitive skills. And whether it’s chess, poker, or Sudoku, most games have this in common: Everything you need to win is rooted in mathematics.