Designing a Jiggle System For Animation in Maya

Designing a Jiggle System for Animation in Maya  eBooks & eLearning

Posted by ph4rr3l at Jan. 8, 2015
Designing a Jiggle System for Animation in Maya

Designing a Jiggle System for Animation in Maya
English | .MP4 | h264, yuv420p, 1280x720, 23.00 fps(r) | aac, 44100 Hz, stereo | 460 MB
Genre: E-learning | Autodesk Maya 2015 | January 8, 2015 | 1h 46m

In this Maya tutorial we'll learn how to build a jiggle system for animation.This tool is designed to help animators save time when animating complex follow-through and overlapping actions. We'll start the tutorial by learning how to create the system from scratch. We'll then use MEL to create a tool that will add jiggle systems to all objects in our selection. We'll also learn how to automate the baking process and removal of the jiggle systems tied to selected target objects.

Setting Up a Jiggle System for Animation in 3ds Max  eBooks & eLearning

Posted by C2U at Jan. 10, 2015
Setting Up a Jiggle System for Animation in 3ds Max

Digital-Tutors - Setting Up a Jiggle System for Animation in 3ds Max
23m 16s | AVC 1280x720 15 fps | AAC 96 Kbps 48.0 KHz | 256 MB
Genre: eLearning | Project Files Included

Creating a Snake Rig for Animation in Maya  eBooks & eLearning

Posted by C2U at Jan. 27, 2016
Creating a Snake Rig for Animation in Maya

Creating a Snake Rig for Animation in Maya
Duration: 2hr 27m | Video: h264, yuv420p, 1280x720 30fps | Audio: aac, 44100 Hz, 2ch | 1.29 GB
Genre: eLearning | Language: English

The purpose of this course is to demonstrate how to use existing rigging techniques in order to animate a creature that does not allow for standard rigging solutions to locomotion.

Space-Targeting for Animation in Maya  eBooks & eLearning

Posted by C2U at Feb. 16, 2015
Space-Targeting for Animation in Maya

Digital Tutors - Space-Targeting for Animation in Maya
29m 32s | Audio: aac, 32KHz, mono | Video: h264, yuv420p, 1280x720, 15.00 fps | 146 MB
Genre: eLearning | Project Files Included

The objective of this Maya tutorial is to design a tool that allows us to switch between a constraint's targets while eliminating snapping during space changes. We'll start by learning how this can be accomplished the manual way.

Designing a Vector Illustration for Advertisements in Illustrator  eBooks & eLearning

Posted by C2U at Jan. 5, 2016
Designing a Vector Illustration for Advertisements in Illustrator

Designing a Vector Illustration for Advertisements in Illustrator
Duration: 5hr 40m | Video: h264, yuv420p, 1280x720 30fps | Audio: aac, 44100 Hz, 2 ch | 4.48 GB
Genre: eLearning | Language: English

It’s essential to keep in mind every part of the process, so we’ll keep things like shadows and highlights on separate layers. We’ll start by applying the shadows of the motorbike using a combination of the eyedropper tool, pen tool and custom brushes.

Designing a Modular Structure for Games in 3ds Max  eBooks & eLearning

Posted by C2U at Oct. 28, 2015
 Designing a Modular Structure for Games in 3ds Max

Designing a Modular Structure for Games in 3ds Max
1hr 58 m | Video: h264, yuv420p, 1280x720 30fps | Audio: aac, 44100 Hz, 2 ch | 752 MB
Genre: eLearning | Language: English

In this 3ds Max tutorial, we'll learn how to design modular structures for video games.

DigitalTutors - Designing a Single Page Product Website in Photoshop and HTML  eBooks & eLearning

Posted by house23 at Aug. 8, 2016
DigitalTutors - Designing a Single Page Product Website in Photoshop and HTML

DigitalTutors - Designing a Single Page Product Website in Photoshop and HTML
MP4 | AVC 707kbps | English | 1280x720 | 15fps | 4h 24mins | AAC stereo 96kbps | 1.72 GB
Genre: Video Training

In this Photoshop tutorial we'll look at the design and development workflow for a single page product website. We'll begin with how to design a concept and subsequent wireframe document. Then we'll use the leading tool in the field, Photoshop, to design the actual layouts for the website. This will include preparing the basic design elements, separate sections and also the mobile device elements for responsive layout. Once we have the layout finished, we'll use technologies such as HTML5, CSS3, jQuery and Sass with Compass to develop the website and bring our design to life. By the end of this Photoshop training, you’ll be more comfortable setting some global and helper styles, styling specific sections of the website, integrating plugins and setting media queries for different screen sizes.

Non-destructive Retargeting of MOCAP Animation in Maya (2016)  eBooks & eLearning

Posted by naag at July 22, 2016
Non-destructive Retargeting of MOCAP Animation in Maya (2016)

Non-destructive Retargeting of MOCAP Animation in Maya
July 2016 | MP4 | Video: AVC 1280x720 | Audio: AAC 44KHz 2ch | Duration: 3 Hours | 1.05 GB
Genre: eLearning | Language: English

This courses teaches you how to easily drive any biped custom rig with MOCAP data through Maya's Human IK system and speed up the animation without any major pipeline change or extensive technical knowledge needed. Software Required: Maya 2016.

Planning and Executing a Complete Animation in Maya  eBooks & eLearning

Posted by naag at April 12, 2016
Planning and Executing a Complete Animation in Maya

Planning and Executing a Complete Animation in Maya
MP4 | Video: AVC 1280x720 | Audio: AAC 44KHz 2ch | Duration: 6 Hours | 2.62 GB
Genre: eLearning | Language: English

Lynda - Texturing for Games in Maya, Mudbox, and Photoshop + Exercise Files [Repost]  eBooks & eLearning

Posted by MirrorsMaker at Dec. 20, 2015
Lynda - Texturing for Games in Maya, Mudbox, and Photoshop + Exercise Files [Repost]

Lynda - Texturing for Games in Maya, Mudbox, and Photoshop + Exercise Files
MP4 | 960x540 | x264 | English AAC 1.0 @ 128 Kbps | 04:22:54 | 1,53 Gb
Genre: eLearning

Realistic and compelling textures bring video games to life. Learn to create textures and add color, reflectivity, and other surface detail to your games with Autodesk Maya, Mudbox, and Adobe Photoshop. Author Adam Crespi shares techniques ranging from painting with photo references to modeling and rendering high-polygon objects for baking textures. His workflow places an emphasis on optimizing textures for tiling and reuse, both as standalone textures and as part of a texture sheet used on multiple objects.