Darkbasic Game Programming

Beginner's Guide to DarkBASIC Game Programming (Premier Press Game Development) by Joshua Smith [Repost]

Beginner's Guide to DarkBASIC Game Programming (Premier Press Game Development) by Joshua Smith
Course Technology PTR; 1st edition | January 22, 2003 | English | ISBN: 1592000096 | 711 pages | CHM | 21 MB

You?re interested in programming games, but you don?t know where to begin. Beginner?s Guide to DarkBASIC Game Programming is here to help. You?ll be programming games in no time? and with DarkBASIC, you?ll be amazed at how little code you have to write! DarkBASIC features more than a thousand commands geared toward game development, giving you a powerful tool as you put your newfound skills into practice.
Jonathan S. Harbour, Joshua R. Smith, Beginner's Guide to DarkBASIC Game Programming (Repost)

Jonathan S. Harbour, Joshua R. Smith, Beginner's Guide to DarkBASIC Game Programming
ISBN: 1592000096 | edition 2003 | CHM | 711 pages | 21 mb

Youre interested in programming games, but you dont know where to begin. Beginners Guide to DarkBASIC Game Programming is here to help. Youll be programming games in no time and with DarkBASIC, youll be amazed at how little code you have to write! DarkBASIC features more than a thousand commands geared toward game development, giving you a powerful tool as you put your newfound skills into practice.

Beginner's Guide to DarkBASIC Game Programming (Repost)  eBooks & eLearning

Posted by elodar at Nov. 13, 2011
Beginner's Guide to DarkBASIC Game Programming (Repost)

Jonathan S. Harbour, Joshua R. Smith, "Beginner's Guide to DarkBASIC Game Programming"
Course Technology PTR | English | 2003-01-22 | ISBN: 1592000096 | 711 pages | CHM | 21.5 mb

Beginner's Guide to DarkBASIC Game Programming (Repost)  eBooks & eLearning

Posted by colorados at Sept. 10, 2010
Beginner's Guide to DarkBASIC Game Programming (Repost)

Beginner's Guide to DarkBASIC Game Programming
Publisher: Course Technology PTR | ISBN: 1592000096 | edition 2003 | CHM | 711 pages | 21,5 mb

Beginner's Guide to DarkBASIC Game Programming /by Jonathan S. Harbour (Author), Joshua R. Smith (Author).Design and play your own games without worrying about the technical details of programming DirectX. DarkBasic handles the entire game engine for you! Game Programming with DarkBasic is a programming primer that teaches concepts by taking you …

DarkBASIC Pro Game Programming (Repost)  eBooks & eLearning

Posted by leonardo78 at June 28, 2017
DarkBASIC Pro Game Programming (Repost)

DarkBASIC Pro Game Programming by Jonathan S. Harbour, Joshua R. Smith
2006 | ISBN: 1598632876 | 616 pages | PDF | 11,1 MB

Learn to write 2D and 3D games without any programming experience by harnessing the advanced 2D/3D graphics features of DarkBasic Professional. This easy-to-use language handles the entire game engine for you, so you are free to focus on designing and playing your own games.
DarkBASIC Pro Game Programming, Second Edition by Jonathan S. Harbour, Joshua R. Smith

DarkBASIC Pro Game Programming, Second Edition by Jonathan S. Harbour, Joshua R. Smith
Publisher: Course Technology PTR 1598632876 | Number Of Pages: 616 | Publication Date: 2006-09-07 | ISBN-10: 1598632876 | PDF | 7 Mb

Learn to write 2D and 3D games without any programming experience by harnessing the advanced 2D/3D graphics features of DarkBasic Professional. This easy-to-use language handles the entire game engine for you, so you are free to focus on designing and playing your own games. Written for beginners with no programming experience, DarkBASIC Pro Game Programming, Second Edition is a welcome change of pace from traditional game programming books. You won't need to spend time figuring out how the game engine works, but only what the game is supposed to do. You will be able to create self-contained executable games with the graphics and sound files stored inside the exe file. No DarkBasic runtime library is needed: compiled programs are self-contained and require only that DirectX is installed. Finally, a book for complete beginners who want to learn to write games!

DarkBASIC Pro Game Programming (Repost)  eBooks & eLearning

Posted by step778 at March 17, 2014
DarkBASIC Pro Game Programming (Repost)

Jonathan S. Harbour, Joshua R. Smith, "DarkBASIC Pro Game Programming"
2006 | pages: 616 | ISBN: 1598632876 | PDF | 11,1 mb

Videogame Programming and Hacking EBooks collection  eBooks & eLearning

Posted by FenixN at Feb. 21, 2012
Videogame Programming and Hacking EBooks collection

Videogame Programming and Hacking EBooks collection
English | 84 PDF & CHM book | 1 GB

Providing a reliable, field-tested guide to hacking all of the most popular video gaming consoles.The technical skills behind 3D game programming, but also provides you with the practical experience you need to create your own games.

Mathematics for 3D Game Programming and Computer Graphics (Repost)  eBooks & eLearning

Posted by igor_lv at Sept. 13, 2017
Mathematics for 3D Game Programming and Computer Graphics (Repost)

Mathematics for 3D Game Programming and Computer Graphics - Eric Lengyel
2011 | ISBN: 1435458869 | PDF | 576 pages | Third Edition | 8 Mb

This updated third edition illustrates the mathematical concepts that a game developer needs to develop 3D computer graphics and game engines at the professional level.

Beginning Game Programming (Repost)  eBooks & eLearning

Posted by igor_lv at Sept. 8, 2017
Beginning Game Programming (Repost)

Beginning Game Programming - Jonathan S. Harbour
2014 | ISBN: 1592005853 | PDF | 384 pages | 12 Mb

This book is for beginners who have at least minimal programming experience and want to learn to write games. The C language is the best place to start for someone who is serious about learning to write real games.