Darkbasic Game Programming

Jonathan S. Harbour, Joshua R. Smith, Beginner's Guide to DarkBASIC Game Programming (Repost)

Jonathan S. Harbour, Joshua R. Smith, Beginner's Guide to DarkBASIC Game Programming
ISBN: 1592000096 | edition 2003 | CHM | 711 pages | 21 mb

Youre interested in programming games, but you dont know where to begin. Beginners Guide to DarkBASIC Game Programming is here to help. Youll be programming games in no time and with DarkBASIC, youll be amazed at how little code you have to write! DarkBASIC features more than a thousand commands geared toward game development, giving you a powerful tool as you put your newfound skills into practice.
Beginner's Guide to DarkBASIC Game Programming (Premier Press Game Development) by Joshua Smith [Repost]

Beginner's Guide to DarkBASIC Game Programming (Premier Press Game Development) by Joshua Smith
Course Technology PTR; 1st edition | January 22, 2003 | English | ISBN: 1592000096 | 711 pages | CHM | 21 MB

You?re interested in programming games, but you don?t know where to begin. Beginner?s Guide to DarkBASIC Game Programming is here to help. You?ll be programming games in no time? and with DarkBASIC, you?ll be amazed at how little code you have to write! DarkBASIC features more than a thousand commands geared toward game development, giving you a powerful tool as you put your newfound skills into practice.
Beginner's Guide to DarkBASIC Game Programming (Repost)

Jonathan S. Harbour, Joshua R. Smith, "Beginner's Guide to DarkBASIC Game Programming"
Course Technology PTR | English | 2003-01-22 | ISBN: 1592000096 | 711 pages | CHM | 21.5 mb

Beginner's Guide to DarkBASIC Game Programming (Repost)  

Posted by colorados at Sept. 10, 2010
Beginner's Guide to DarkBASIC Game Programming (Repost)

Beginner's Guide to DarkBASIC Game Programming
Publisher: Course Technology PTR | ISBN: 1592000096 | edition 2003 | CHM | 711 pages | 21,5 mb

Beginner's Guide to DarkBASIC Game Programming /by Jonathan S. Harbour (Author), Joshua R. Smith (Author).Design and play your own games without worrying about the technical details of programming DirectX. DarkBasic handles the entire game engine for you! Game Programming with DarkBasic is a programming primer that teaches concepts by taking you …

Beginning Java SE 6 Game Programming [Repost]  eBooks & eLearning

Posted by tanas.olesya at Dec. 8, 2016
Beginning Java SE 6 Game Programming  [Repost]

Beginning Java SE 6 Game Programming by Jonathan S. Harbour
English | 17 Feb. 2011 | ISBN: 1435458087 | 390 Pages | PDF | 4 MB

BEGINNING JAVA SE 6 GAME PROGRAMMING, THIRD EDITION is perfect for beginner level game programmers with some Java experience who want to quickly and easily learn how to create games using the latest version of the Java SDK, Java 6.

DarkBASIC Pro Game Programming (Repost)  

Posted by step778 at March 17, 2014
DarkBASIC Pro Game Programming (Repost)

Jonathan S. Harbour, Joshua R. Smith, "DarkBASIC Pro Game Programming"
2006 | pages: 616 | ISBN: 1598632876 | PDF | 11,1 mb
DarkBASIC Pro Game Programming, Second Edition by Jonathan S. Harbour, Joshua R. Smith

DarkBASIC Pro Game Programming, Second Edition by Jonathan S. Harbour, Joshua R. Smith
Publisher: Course Technology PTR 1598632876 | Number Of Pages: 616 | Publication Date: 2006-09-07 | ISBN-10: 1598632876 | PDF | 7 Mb

Learn to write 2D and 3D games without any programming experience by harnessing the advanced 2D/3D graphics features of DarkBasic Professional. This easy-to-use language handles the entire game engine for you, so you are free to focus on designing and playing your own games. Written for beginners with no programming experience, DarkBASIC Pro Game Programming, Second Edition is a welcome change of pace from traditional game programming books. You won't need to spend time figuring out how the game engine works, but only what the game is supposed to do. You will be able to create self-contained executable games with the graphics and sound files stored inside the exe file. No DarkBasic runtime library is needed: compiled programs are self-contained and require only that DirectX is installed. Finally, a book for complete beginners who want to learn to write games!

Advanced 3D Game Programming with DirectX 10.0 (Repost)  eBooks & eLearning

Posted by leonardo78 at Nov. 3, 2016
Advanced 3D Game Programming with DirectX 10.0 (Repost)

Advanced 3D Game Programming with DirectX 10.0 By Peter Walsh
Publisher: Jones & Bartlett Publishers 2008 | 530 Pages | ISBN: 1598220543 | PDF | 5 MB

Advanced 3D Game Programming with DirectX 10.0 provides a guide to developing cutting-edge games using DirectX 10.0. Beginning with the foundations of 3D math and the components of DirectX, programmers new to graphics and game programming will learn how to implement networking, collision detection, and multithreading.
Advanced 3-D Game Programming with DirectX 8.0 by Peter Walsh and Adrian Perez (Repost)

Advanced 3-D Game Programming with DirectX 8.0 by Peter Walsh and Adrian Perez
English | 2001 | ISBN: 155622513X | 600 pages | PDF | 7 MB

Microsoft’s DirectX is a powerful set of application programming interfaces used for multimedia application development. The latest version offers increased performance, better usability, and more power to create the next generation of interactive entertainment products that rival anything seen in the past.

Beginning C++ Game Programming  eBooks & eLearning

Posted by Grev27 at Oct. 9, 2016
Beginning C++ Game Programming

John Horton, "Beginning C++ Game Programming"
English | ISBN: 1786466198 | 2016 | PDF/EPUB/MOBI | 467 pages | 29 MB/34 MB/41 MB