Creating Walk Cycles in 3ds Max

Digital Tutors Creating Walk Cycles in 3DS Max [repost]  

Posted by Alexpal at Feb. 27, 2012
Digital Tutors Creating Walk Cycles in 3DS Max [repost]

Digital Tutors Creating Walk Cycles in 3DS Max | 950 MB
Video: Flash Video vp6f (yuv420p) .flv | Resolution: 782x646 | Audio: mp3, 44100 Hz, mono, 96 kb/s
Genre: eLearning

In this course we will cover the process of creating a Walk Cycle in 3ds Max. One step at a time, we'll break down the body mechanics of a walk. We'll learn the main positions that one goes through in a walk, we'll learn how to create seamless cycles and we'll also explore ways we can add convincing follow-through and weight to produce a walk that is natural and has a little personality.
Digital-Tutors - Creating Run Cycles in 3ds Max (with Project Files)

Digital-Tutors - Creating Run Cycles in 3ds Max (with Project Files) | 841MB
Duration: 2h 05m | Video: AVC (.flv) 1280x720 15fps | Audio: AAC 44.1KHz stereo
Genre: eLearning | Level: Intermediate | Language: English

In this set of 3ds Max tutorials we will learn how to use 3ds Max's amazing animation tools to create a convincing run cycle.

Lynda - Creating Product Shots in 3ds Max  

Posted by U.N.Owen at May 15, 2014
Lynda - Creating Product Shots in 3ds Max

Lynda - Creating Product Shots in 3ds Max | 1.02GB
Duration: 3h 25m | Video: AVC (.mp4) 1280x720 15fps | Audio: AAC 44.1KHz 1ch
Genre: eLearning | Level: Intermediate | Language: English

Creating virtual product shots reduces the need for photography. But those shots need to be accurately shaded, lighted, and rendered to seem realistic. 3ds Max can help. It's a powerful application for design visualization. In this course, you'll learn to shade, light, and render a product shot in 3ds Max.
Digital-Tutors - Creating Digital Food in 3ds Max and ZBrush

Digital-Tutors - Creating Digital Food in 3ds Max and ZBrush | 1.60GB
Duration: 2h 39m | Video: AVC (.mp4) 1280x720 15fps | Audio: AAC 32KHz 2ch
Genre: eLearning | Level: Advanced | Language: English

In this tutorial we will learn about modeling, texturing, lighting, rendering, and digitally sculpting 3D food.

Digital Tutors - Creating Game Weapons in 3ds Max and ZBrush  eBooks & eLearning

Posted by rwdfox at June 12, 2013
Digital Tutors - Creating Game Weapons in 3ds Max and ZBrush

Digital Tutors - Creating Game Weapons in 3ds Max and ZBrush with Justin Marshall
English | Audio: mp3, 44100 Hz, stereo, 128 kb/s
AVI | Video: h264, yuv420p, 1280x644, 25.00 fps(r) | 633 MB
Genre: Video Training

In this course we will use a 3ds Max to ZBrush workflow to build and texture a detailed battle axe. In this course we'll go through the process of building a detailed 3d battle axe, complete with normal maps and textures, using both 3ds Max and ZBrush. Throughout the training, we'll illustrate some of the ways you can use these packages together.

Creating Interface Effects in 3ds Max and After Effects  

Posted by serpmolot at April 9, 2013
Creating Interface Effects in 3ds Max and After Effects

Creating Interface Effects in 3ds Max and After Effects
English | 9 lessons | flv | VP6 1280x720 | MP3 1 ch 96 kbps | 2 hrs 54 min | 893 MB
eLearning | Level: Advanced | Software used: 3ds Max 2011, Photoshop CS5, Illustrator CS5 and After Effects CS5 | Project Files Included

Creating Concept Vehicles in 3DS Max  

Posted by scutter at Oct. 19, 2012
Creating Concept Vehicles in 3DS Max

Creating Concept Vehicles in 3DS Max | 1.2 Gb
Software Used: 3ds Max 2013 | Resolution: 1280x720(.flv) | Audio: mp3 92 Kbps | Completion Time: 04 hrs. 40 min.
Genre: eLearning | Difficulty: Advanced | Language: English | Instructor: Joshua Kinney

In this series of tutorials we'll learn how to create a concept vehicle from beginning to end. We'll start out by learning how to develop silhouettes for a vehicle and then we'll develop that idea by creating a simple sketch.
Digital Tutors – Creating Walk Cycles in Maya 2011 [repost]

Digital Tutors – Creating Walk Cycles in Maya 2011
English | VP6F 782×646 | MP3 96 kbps | 923 MB
Genre: Video training

In this course we will cover the process of creating a Walk Cycle in Maya. One step at a time, we'll break down the body mechanics of a walk. We'll learn the main positions that one goes through in a walk, we'll learn how to create seamless cycles and explore ways we can add convincing follow-through and weight. We'll even work with animation layers to produce a walk that is natural and has a little personality.

Digital-tutors : Creating Cartoon Characters in 3ds Max  

Posted by Alexpal at Feb. 28, 2012
Digital-tutors : Creating Cartoon Characters in 3ds Max

Digital-tutors : Creating Cartoon Characters in 3ds Max
English | Video: svq3, yuvj420p, 788x648, 1085 kb/s | Audio: mp3, 22050 Hz, s16 | 2.62 GB
Genre: Video training

Learn a production workflow to creating organic cartoon characters and time-saving techniques to creating animation-friendly topology, exaggerating proportions, and adding appeal. Contains over 7.5 hours of project-driven training for artists learning the artistic processes of creating stylized cartoon characters as seen in animated feature films
Digital-Tutors: Creating Walk Cycles in MotionBuilder 2012 [repost]

Digital-Tutors: Creating Walk Cycles in MotionBuilder 2012
1 hrs. 24 min. | Released on September 1, 2011 | Project Files Included (409 MB) | 1.67 Gb
Video: VP6 (.flv) 1280x720 15fps 700Kbps | Audio: MP3 44.1KHz 96Kbps 1ch
Genre: eLearning

In this series of lessons, you will learn how to create a walk cycle in MotionBuilder. In this course you will learn how to build a walk cycle in MotionBuilder. One step at a time, we’ll dissect the body mechanics of a walk. We’ll learn the key positions of a walk, we’ll learn how to use MotionBuilder's Pose Controls to build a cycle in a fraction of the time it would normally take.