Creating Emotion In Games

Creating Emotion in Games [Repost]  eBooks & eLearning

Posted by ChrisRedfield at May 21, 2014
Creating Emotion in Games [Repost]

David Freeman - Creating Emotion in Games
Published: 2003-10-11 | ISBN: 1592730078 | PDF + DJVU + CHM | 576 pages | 42 MB

David Freeman, Creating Emotion in Games: The Craft and Art of Emotioneering (Repost)  eBooks & eLearning

Posted by Direktor69 at Aug. 20, 2013
David Freeman, Creating Emotion in Games: The Craft and Art of Emotioneering  (Repost)

David Freeman, Creating Emotion in Games: The Craft and Art of Emotioneering
ISBN: 1592730078 | edition 2003 | PDF | 618 pages | 28 mb

David Freeman brings you the inside scoop on how to apply the Emotioneering™ techniques he's so well known for. These powerful techniques create a breadth and depth of emotion in a game, and induce a player to identify with the role he or she is playing. Mr. Freeman's techniques are so highly sought after because they're the key to mass market success in today's competitive game market.

David Freeman: Creating Emotion in Games (Repost)  eBooks & eLearning

Posted by iBook at June 10, 2009
David Freeman: Creating Emotion in Games (Repost)

Creating Emotion in Games: The Craft and Art of Emotioneering
New Riders Games | September 15, 2003 | ISBN: 1592730078 | PDF | 500 Pages | 4.6 MB

Creating Emotion in Games: The Craft and Art of Emotioneering by David Freeman  eBooks & eLearning

Posted by Alexpal at Dec. 5, 2006
Creating Emotion in Games: The Craft and Art of Emotioneering by  David Freeman

Creating Emotion in Games: The Craft and Art of Emotioneering by David Freeman
Publisher: New Riders Games; 1st edition (September 15, 2003) | ISBN: 1592730078 | CHM | 4,6 Mb | 500 pages

Emotion in Games: Theory and Praxis  eBooks & eLearning

Posted by Underaglassmoon at Nov. 6, 2016
Emotion in Games: Theory and Praxis

Emotion in Games: Theory and Praxis
Springer | Neuroscience | December 2016 | ISBN-10: 3319413147 | 338 pages | pdf | 5.29 mb

Editors: Karpouzis, Kostas, Yannakakis, Georgios N. (Eds.)
​Explores theory and practice on how to induce, measure and utilise emotion in gaming environments
Elaborates on measuring emotion for richer learning, assessment and entertainment experiences
Includes examples and proposed techniques used to adapt games to player emotion and experience
Demonstrates application-based emotion representation and adaptation: from low-level sensing at home and in the classroom to intrusive devices in medical applications

Managing Emotion in Design Innovation (repost)  eBooks & eLearning

Posted by roxul at June 22, 2017
Managing Emotion in Design Innovation (repost)

Amitoj Singh, "Managing Emotion in Design Innovation"
2014 | ISBN-10: 1466567503 | 228 pages | PDF | 21 MB

Design for Life: Creating Meaning in a Distracted World  eBooks & eLearning

Posted by Underaglassmoon at June 22, 2017
Design for Life: Creating Meaning in a Distracted World

Design for Life: Creating Meaning in a Distracted World
Routledge | English | 2017 | ISBN-10: 1138232475 | 296 pages | PDF | 4.94 mb

by Stuart Walker (Author)

Engineering Computational Emotion - A Reference Model for Emotion in Artificial Systems  eBooks & eLearning

Posted by AvaxGenius at June 19, 2017
Engineering Computational Emotion - A Reference Model for Emotion in Artificial Systems

Engineering Computational Emotion - A Reference Model for Emotion in Artificial Systems By M. Guadalupe Sánchez-Escribano
English | PDF | 2018 | 272 Pages | ISBN : 331959429X | 9.2 MB

This book provides a new perspective on emotion in artificial systems. It presents an insightful explanation of how emotion might emerge deep inside the systems, and emotional behaviour could be seen as a consequence of their internal management. The final approach attempts to account for a range of events associated with emotion, from functional and behavioural features to aspects related to the dynamics and the development of feeling.

Design for Life: Creating Meaning in a Distracted World  eBooks & eLearning

Posted by Underaglassmoon at June 17, 2017
Design for Life: Creating Meaning in a Distracted World

Design for Life: Creating Meaning in a Distracted World
Routledge | English | 2017 | ISBN-10: 1138232467 | 296 pages | PDF | 4.94 mb

by Stuart Walker (Author)

Creating Apps in Kivy (Repost)  eBooks & eLearning

Posted by roxul at May 30, 2017
Creating Apps in Kivy (Repost)

Dusty Phillips, "Creating Apps in Kivy"
2014 | ISBN-10: 1491946679 | 140 pages | PDF | 8 MB