Creating Emotion In Games

Creating Emotion in Games [Repost]  eBooks & eLearning

Posted by ChrisRedfield at May 21, 2014
Creating Emotion in Games [Repost]

David Freeman - Creating Emotion in Games
Published: 2003-10-11 | ISBN: 1592730078 | PDF + DJVU + CHM | 576 pages | 42 MB

David Freeman, Creating Emotion in Games: The Craft and Art of Emotioneering (Repost)  eBooks & eLearning

Posted by Direktor69 at Aug. 20, 2013
David Freeman, Creating Emotion in Games: The Craft and Art of Emotioneering  (Repost)

David Freeman, Creating Emotion in Games: The Craft and Art of Emotioneering
ISBN: 1592730078 | edition 2003 | PDF | 618 pages | 28 mb

David Freeman brings you the inside scoop on how to apply the Emotioneering™ techniques he's so well known for. These powerful techniques create a breadth and depth of emotion in a game, and induce a player to identify with the role he or she is playing. Mr. Freeman's techniques are so highly sought after because they're the key to mass market success in today's competitive game market.

David Freeman: Creating Emotion in Games (Repost)  eBooks & eLearning

Posted by iBook at June 10, 2009
David Freeman: Creating Emotion in Games (Repost)

Creating Emotion in Games: The Craft and Art of Emotioneering
New Riders Games | September 15, 2003 | ISBN: 1592730078 | PDF | 500 Pages | 4.6 MB

Creating Emotion in Games: The Craft and Art of Emotioneering by David Freeman  eBooks & eLearning

Posted by Alexpal at Dec. 5, 2006
Creating Emotion in Games: The Craft and Art of Emotioneering by  David Freeman

Creating Emotion in Games: The Craft and Art of Emotioneering by David Freeman
Publisher: New Riders Games; 1st edition (September 15, 2003) | ISBN: 1592730078 | CHM | 4,6 Mb | 500 pages

Emotion in Games: Theory and Praxis  eBooks & eLearning

Posted by Underaglassmoon at Nov. 6, 2016
Emotion in Games: Theory and Praxis

Emotion in Games: Theory and Praxis
Springer | Neuroscience | December 2016 | ISBN-10: 3319413147 | 338 pages | pdf | 5.29 mb

Editors: Karpouzis, Kostas, Yannakakis, Georgios N. (Eds.)
​Explores theory and practice on how to induce, measure and utilise emotion in gaming environments
Elaborates on measuring emotion for richer learning, assessment and entertainment experiences
Includes examples and proposed techniques used to adapt games to player emotion and experience
Demonstrates application-based emotion representation and adaptation: from low-level sensing at home and in the classroom to intrusive devices in medical applications

Emotion in Group Decision and Negotiation [Repost]  eBooks & eLearning

Posted by ChrisRedfield at April 19, 2017
Emotion in Group Decision and Negotiation [Repost]

Bilyana Martinovsky - Emotion in Group Decision and Negotiation
Published: 2015-07-02 | ISBN: 9401799628 | PDF | 218 pages | 13.59 MB

Uncertainty in Games  eBooks & eLearning

Posted by tarantoga at April 12, 2017
Uncertainty in Games

Greg Costikyan, "Uncertainty in Games (Playful Thinking Series)"
ISBN: 0262018969 | 2013 | EPUB | 152 pages | 144 KB
Cinematic Emotion in Horror Films and Thrillers: The Aesthetic Paradox of Pleasurable Fear (Routledge Advances in Film Studies)

Cinematic Emotion in Horror Films and Thrillers: The Aesthetic Paradox of Pleasurable Fear (Routledge Advances in Film Studies) by Julian Hanich
English | 2010 | ISBN: 0415871395 | 314 Pages | PDF | 10.60 MB

Procedural Content Generation in Games  eBooks & eLearning

Posted by naag at March 9, 2017
Procedural Content Generation in Games

Procedural Content Generation in Games (Computational Synthesis and Creative Systems) by Noor Shaker, Julian Togelius, Mark J. Nelson
2016 | ISBN: 3319427148 | English | 237 pages | PDF | 12 MB

The Power of Emotion in Politics, Philosophy, and Ideology  eBooks & eLearning

Posted by AvaxGenius at Feb. 27, 2017
The Power of Emotion in Politics, Philosophy, and Ideology

The Power of Emotion in Politics, Philosophy, and Ideology By Hanna Samir Kassab
English | PDF | 2016 | 225 Pages | ISBN : 1137593504 | 2.97 MB

This book defines political ideology as a structural force that combines ideas, emotion, and people for the purpose of transforming political discourse.