Creating Emotion In Games

Creating Emotion in Games [Repost]  eBooks & eLearning

Posted by ChrisRedfield at May 21, 2014
Creating Emotion in Games [Repost]

David Freeman - Creating Emotion in Games
Published: 2003-10-11 | ISBN: 1592730078 | PDF + DJVU + CHM | 576 pages | 42 MB

David Freeman, Creating Emotion in Games: The Craft and Art of Emotioneering (Repost)  eBooks & eLearning

Posted by Direktor69 at Aug. 20, 2013
David Freeman, Creating Emotion in Games: The Craft and Art of Emotioneering  (Repost)

David Freeman, Creating Emotion in Games: The Craft and Art of Emotioneering
ISBN: 1592730078 | edition 2003 | PDF | 618 pages | 28 mb

David Freeman brings you the inside scoop on how to apply the Emotioneering™ techniques he's so well known for. These powerful techniques create a breadth and depth of emotion in a game, and induce a player to identify with the role he or she is playing. Mr. Freeman's techniques are so highly sought after because they're the key to mass market success in today's competitive game market.

David Freeman: Creating Emotion in Games (Repost)  eBooks & eLearning

Posted by iBook at June 10, 2009
David Freeman: Creating Emotion in Games (Repost)

Creating Emotion in Games: The Craft and Art of Emotioneering
New Riders Games | September 15, 2003 | ISBN: 1592730078 | PDF | 500 Pages | 4.6 MB

Creating Emotion in Games: The Craft and Art of Emotioneering by David Freeman  eBooks & eLearning

Posted by Alexpal at Dec. 5, 2006
Creating Emotion in Games: The Craft and Art of Emotioneering by  David Freeman

Creating Emotion in Games: The Craft and Art of Emotioneering by David Freeman
Publisher: New Riders Games; 1st edition (September 15, 2003) | ISBN: 1592730078 | CHM | 4,6 Mb | 500 pages

Emotion in Games: Theory and Praxis  eBooks & eLearning

Posted by Underaglassmoon at Nov. 6, 2016
Emotion in Games: Theory and Praxis

Emotion in Games: Theory and Praxis
Springer | Neuroscience | December 2016 | ISBN-10: 3319413147 | 338 pages | pdf | 5.29 mb

Editors: Karpouzis, Kostas, Yannakakis, Georgios N. (Eds.)
​Explores theory and practice on how to induce, measure and utilise emotion in gaming environments
Elaborates on measuring emotion for richer learning, assessment and entertainment experiences
Includes examples and proposed techniques used to adapt games to player emotion and experience
Demonstrates application-based emotion representation and adaptation: from low-level sensing at home and in the classroom to intrusive devices in medical applications
Portrait Revolution: Inspiration from Around the World For Creating Art in Multiple Mediums and Styles

Portrait Revolution: Inspiration from Around the World For Creating Art in Multiple Mediums and Styles by Julia L. Kay
English | April 11, 2017 | ISBN: 1607749963 | EPUB | 224 pages | 223 MB

Creating Environments in Maya  eBooks & eLearning

Posted by AlenMiler at May 14, 2017
Creating Environments in Maya

Creating Environments in Maya by Jana Germano
English | 12 May 2017 | ASIN: B071F65HVG | 214 Pages | AZW3 | 6.2 MB

Emotion in Interaction (repost)  eBooks & eLearning

Posted by libr at May 14, 2017
Emotion in Interaction (repost)

Emotion in Interaction (Oxford Studies in Sociolinguistics) by Anssi Peräkylä and Marja-Leena Sorjonen
English | 2012 | ISBN: 0199730733 | 326 pages | PDF | 5,8 MB

Creating Cross Platform Games with Xamarin  eBooks & eLearning

Posted by naag at May 11, 2017
Creating Cross Platform Games with Xamarin

Creating Cross Platform Games with Xamarin
MP4 | Video: AVC 1280x720 | Audio: AAC 44KHz 2ch | Duration: 2 Hours | 592 MB
Genre: eLearning | Language: English

Emotion in Therapy: From Science to Practice  eBooks & eLearning

Posted by interes at April 30, 2017
Emotion in Therapy: From Science to Practice

Emotion in Therapy: From Science to Practice by Stefan G. Hofmann PhD and Steven C. Hayes PhD
English | 2015 | ISBN: 1462524486 | 202 pages | PDF | 4 MB