Characters in Zbrush

Digital Tutors - Texturing Next-Gen Characters in ZBrush + Project Files

Digital Tutors - Texturing Next-Gen Characters in ZBrush + Project Files
2xDVDRip | MOV | 788x648 | English MP3 @ 176 Kbps | 04:15:31 | 955 Mb
Genre: eLearning

Learn a production workflow and time-saving methods for creating game-ready textured characters, texture painting techniques, and adding character enhancements for appeal. Contains over 4 hours of project-based training for artists learning the creative processes of texturing characters for next-generation games.

Creating High Resolution Characters in ZBrush 4 (2010)  eBooks & eLearning

Posted by MrFreeman at Dec. 11, 2010
Creating High Resolution Characters in ZBrush 4 (2010)

Creating High Resolution Characters in ZBrush 4
DVD5 | English | FLV | 782x646 | VP6 ~1000 kbps | 15 fps
AAC | 1 channel | 96 kbps | 44.1 KHz | 06:49:00 | 4.68 GB
Video tutorial- 3D-graphics

In this course we'll use ZBrush to build and detail a high resolution biker character.

digital tutors Aging Characters in ZBrush  

Posted by andres1415 at Oct. 12, 2009
digital tutors Aging Characters in ZBrush

Aging Characters in ZBrush
201 MB | english | .mov | 784x644


In this course we will learn multiple techniques for adding age to your characters in ZBrush.

In this course we’ll learn how to use the sculpting tools in ZBrush to advance the age of our characters while retaining their identities. The human body changes a great deal as it ages and with ZBrush, we can do quite a bit to replicate those changes in a character sculpt. We’ll cover some large scale changes to the face and simulate some of the effects of aging, including the loss of bone and fatty tissue. We’ll also simulate the effects of gravity on the skin by modifying the skin with wrinkles and other aging marks to illustrate the wear and dry nature of the skin.

Digital Tutors UV Master in ZBrush 3.5 [repost]  

Posted by Alexpal at Feb. 5, 2012
Digital Tutors UV Master in ZBrush 3.5 [repost]

Digital Tutors UV Master in ZBrush 3.5
Video: VP6 (.flv) 1280x720 15fps 800Kbps | Audio: MP3 44.1KHz 96Kbps 1ch | 285 Mb
Genre: eLearning

In this series of lessons, we will learn how to use the UV Master within ZBrush 3.5. The UV Master is a Pixologic-developed plug-in, which allows us to effortlessly create unwrapped UVs for our characters within ZBrush. By using this plug-in, the entire UV layout process can be accomplished in a matter of minutes, allowing us to dedicate more time to the sculpting and texturing of our characters in ZBrush. During this course, we will teach you everything you need to start using the UV Master, including the use of control painting to define UV seams, using density maps to control UV spacing, saving and loading control maps, and several other innovative features. Along the way, we will also make you aware of some common issues and complications that you may run into when using the UV Master, as well as how you can usually work around them.
Character Creation with ZBrush r7 and rendering in Keyshot 5

Character Creation with ZBrush r7 and rendering in Keyshot 5
MP4 | Video: 1280x720 | 64 kbps | 44 KHz | Duration: 11 Hours | 2.42 GB
Genre: eLearning | Language: English

Create stunning concepts and animation ready characters in ZBrush, 3D can enhance your current work flow and business.
Become a ZBrush Master: Create Your Own Toon 3D Characters

Udemy - Become a ZBrush Master: Create Your Own Toon 3D Characters
4 Hours | Video: AVC (.mp4) 1280x720 30fps | Audio: AAC 48KHz 2ch | 641 MB
Genre: eLearning | Language: English

Step by Step workflow for creating game ready 3D toon characters in zBrush.

Altering Body Weight in ZBrush  

Posted by C2U at Feb. 11, 2015
Altering Body Weight in ZBrush

Digital Tutors - Altering Body Weight in ZBrush
1h 55m | Audio: aac, 32KHz, mono | Video: h264, yuv420p, 1280x720, 15.00 fps | 991MB
Genre: eLearning | Project Files Included

Throughout this ZBrush tutorial we'll explore how to sculpt models to look more realistic by understanding fat allocation on the human body.
We'll aim to challenge your anatomy skills and make you think outside the box in regards to what is “realism” by adding weight to our characters. First we'll focus on character archetypes, then move on to studying where fat deposits on the body and more importantly how it differs in men and women.
Digital-Tutors - Creating a Mech Archer Concept in ZBrush

Digital-Tutors - Creating a Mech Archer Concept in ZBrush | 2.17GB
Duration: 3h 02m | Video: AVC (.mp4) 1280x720 15fps | Audio: AAC 32KHz 2ch
Genre: eLearning | Level: Advanced | Language: English

In this ZBrush tutorial we will delve deep into concepting techniques for the creation of mechanical characters and their parts.

Digital-Tutors - Sculpting Human Skin in ZBrush  

Posted by U.N.Owen at Jan. 10, 2013
Digital-Tutors - Sculpting Human Skin in ZBrush

Digital-Tutors - Sculpting Human Skin in ZBrush | 1.22GB
Duration: 1h 15m | Video: AVC (.flv) 1280x720 15fps | Audio: AAC 44.1KHz stereo
Genre: eLearning | Level: Intermediate | Language: English

When building human characters, the skin quality can play an important role in defining the character and adding to its realism. In this course we will go over several tools and techniques you can use to create the effect of skin on your characters.
Digital-Tutors: Creative Development: Crafting Characters from Design to Composite in ZBrush and Maya with Jean-Michel Bihorel

Digital-Tutors: Creative Development: Crafting Characters from Design to Composite in ZBrush and Maya with Jean-Michel Bihorel
Run Time: 4h 34m | Release Date: July 1, 2012 | Required Software: Maya 2012, mental ray, Mudbox 2012, ZBrush 4R3, Photoshop CS5, Alchemy, Shave and Haircut
English | .flv 1078 kbps | 1280 x 720 15fps | aac 44,1kHz stereo | 2.27 Gb
Genre: eLearning

In this tutorial we will take a global look at all the techniques required to do the models, textures, and shading for a character. We will start by taking a brief look at the concept and references, then start to model from scratch in ZBrush using a ZSphere structure. After reaching a certain amount of detail we will retopologize our character and refine the model before exporting the displacement maps into Maya.