Character Illustration: From Concept to Final Artwork

SkillShare - Character Illustration - From Concept to Final Artwork  eBooks & eLearning

Posted by groovebeat at April 27, 2014
SkillShare - Character Illustration - From Concept to Final Artwork

SkillShare - Character Illustration - From Concept to Final Artwork
WEB-Rip | FLV | AVC1 @ 1 Mbit/s | 1280x720 | AAC Stereo @ 128 Kbit/s 48 KHz | 2 Hours | 462 MB
Genre: Adobe Illustrator, Character Illustration | Language: English

In this class I'll be taking you through my process of illustrating a character, starting with the concept, then moving into Illustrator to create the shapes, and finally, rendering it in Photoshop. I'll also talk briefly about texture and color adjustments.

Illustrate a Sporting Scenario: From Concept to Final Artwork  eBooks & eLearning

Posted by naag at July 4, 2016
Illustrate a Sporting Scenario: From Concept to Final Artwork

Illustrate a Sporting Scenario: From Concept to Final Artwork
MP4 | Video: AVC 1280x720 | Audio: AAC 44KHz 2ch | Duration: 25M | 255 MB
Genre: eLearning | Language: English

Fundamentals Of Character Design : From Concept to Vector  eBooks & eLearning

Posted by naag at April 3, 2017
Fundamentals Of Character Design : From Concept to Vector

Fundamentals Of Character Design : From Concept to Vector
MP4 | Video: AVC 1280x720 | Audio: AAC 44KHz 2ch | Duration: 1 Hours | Lec: 11 | 352 MB
Genre: eLearning | Language: English

Learn Character Development, Process, Approach, Digitization and Turnarounds. Learn How to Create Iconic Characters
Craig Nelson - Character Creation for Videogames from Concept to Final Model [Repost]

Craig Nelson - Character Creation for Videogames from Concept to Final Model [Repost]
eLearning | English | 1152x720 | AVC ~1500 kbps | AAC ~128 Kbps | 1.81 GB
Drawing, Painting and Design, 3D-graphics

This set of tutorials should give you a overall idea of the process of character creation.
It does not go into technical details of the sofware that is being used, but should give you ideas and suggestions of different tools and methods in the process. Useing 3D's Max, ZBrush.

Character Creation for Videogames from Concept to Final Model  eBooks & eLearning

Posted by MrFreeman at Dec. 17, 2010
Character Creation for Videogames from Concept to Final Model

Character Creation for Videogames
from Concept to Final Model

Clips Flash Video | English | MP4 | 1152x720 | DivX ~1500 kbps | 15 fps | 3D's Max, ZBrush, Photoshop
AAC | 2 channels | 48 kbps | 44.1 KHz | 02:30:00 | 1.81 GB
Genre: eLearning / 3D-graphics (2010)

This set of tutorials should give you a overall idea of the process of character creation.
It does not go into technical details of the sofware that is being used, but should give you ideas and suggestions of different tools and methods in the process.
This is the process I used to make characters during 2009, this means most tools have been updated and Zbrush now has Decimation Master or GoZbrush, while max has an improved UVWUnwrap process.

Animation: From Concept to Production  eBooks & eLearning

Posted by ksveta6 at Feb. 5, 2018
Animation: From Concept to Production

Animation: From Concept to Production by Hannes Rall
2017 | ISBN: 113804119X, 1138042226 | English | 342 pages | PDF | 445 MB
Dealmaking in the Film & Television Industry: From Negotiations to Final Contracts, 4th Edition

Mark Litwak, "Dealmaking in the Film & Television Industry: From Negotiations to Final Contracts, 4th Edition"
2017 | ISBN-10: 1935247166 | 590 pages | EPUB | 1 MB

Evolutionary Biology from Concept to Application (Repost)  eBooks & eLearning

Posted by step778 at Jan. 18, 2018
Evolutionary Biology from Concept to Application (Repost)

Pierre Pontarotti, "Evolutionary Biology from Concept to Application"
2008 | pages: 216 | ISBN: 3540789928 | PDF | 2,9 mb
Fine Art Portrait Photography: Lighting, Posing & Postproduction From Concept to Completion

Fine Art Portrait Photography: Lighting, Posing & Postproduction From Concept to Completion by Nylora Bruleigh
English | November 11, 2014 | ISBN: 1608957675 | PDF | 128 pages | 24.4 MB
Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#

Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C# by Jeremy Gibson Bond
English | 17 Aug. 2017 | ISBN: 0134659864 | ASIN: B074WBLTPG | 1024 Pages | AZW3 | 51.95 MB