Character Illustration: From Concept to Final Artwork

SkillShare - Character Illustration - From Concept to Final Artwork  eBooks & eLearning

Posted by groovebeat at April 27, 2014
SkillShare - Character Illustration - From Concept to Final Artwork

SkillShare - Character Illustration - From Concept to Final Artwork
WEB-Rip | FLV | AVC1 @ 1 Mbit/s | 1280x720 | AAC Stereo @ 128 Kbit/s 48 KHz | 2 Hours | 462 MB
Genre: Adobe Illustrator, Character Illustration | Language: English

In this class I'll be taking you through my process of illustrating a character, starting with the concept, then moving into Illustrator to create the shapes, and finally, rendering it in Photoshop. I'll also talk briefly about texture and color adjustments.

Illustrate a Sporting Scenario: From Concept to Final Artwork  eBooks & eLearning

Posted by naag at July 4, 2016
Illustrate a Sporting Scenario: From Concept to Final Artwork

Illustrate a Sporting Scenario: From Concept to Final Artwork
MP4 | Video: AVC 1280x720 | Audio: AAC 44KHz 2ch | Duration: 25M | 255 MB
Genre: eLearning | Language: English

Fundamentals Of Character Design : From Concept to Vector  eBooks & eLearning

Posted by naag at April 3, 2017
Fundamentals Of Character Design : From Concept to Vector

Fundamentals Of Character Design : From Concept to Vector
MP4 | Video: AVC 1280x720 | Audio: AAC 44KHz 2ch | Duration: 1 Hours | Lec: 11 | 352 MB
Genre: eLearning | Language: English

Learn Character Development, Process, Approach, Digitization and Turnarounds. Learn How to Create Iconic Characters
Craig Nelson - Character Creation for Videogames from Concept to Final Model [Repost]

Craig Nelson - Character Creation for Videogames from Concept to Final Model [Repost]
eLearning | English | 1152x720 | AVC ~1500 kbps | AAC ~128 Kbps | 1.81 GB
Drawing, Painting and Design, 3D-graphics

This set of tutorials should give you a overall idea of the process of character creation.
It does not go into technical details of the sofware that is being used, but should give you ideas and suggestions of different tools and methods in the process. Useing 3D's Max, ZBrush.

Character Creation for Videogames from Concept to Final Model  eBooks & eLearning

Posted by MrFreeman at Dec. 17, 2010
Character Creation for Videogames from Concept to Final Model

Character Creation for Videogames
from Concept to Final Model

Clips Flash Video | English | MP4 | 1152x720 | DivX ~1500 kbps | 15 fps | 3D's Max, ZBrush, Photoshop
AAC | 2 channels | 48 kbps | 44.1 KHz | 02:30:00 | 1.81 GB
Genre: eLearning / 3D-graphics (2010)

This set of tutorials should give you a overall idea of the process of character creation.
It does not go into technical details of the sofware that is being used, but should give you ideas and suggestions of different tools and methods in the process.
This is the process I used to make characters during 2009, this means most tools have been updated and Zbrush now has Decimation Master or GoZbrush, while max has an improved UVWUnwrap process.
Linking the Space Shuttle and Space Stations: Early Docking Technologies from Concept to Implementation

David J. Shayler, "Linking the Space Shuttle and Space Stations: Early Docking Technologies from Concept to Implementation"
English | EPUB | 2017 | 264 Pages | ISBN : 3319497685 | 8 MB
Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#

Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C# by Jeremy Gibson Bond
English | 17 Aug. 2017 | ISBN: 0134659864 | ASIN: B074WBLTPG | 1024 Pages | AZW3 | 51.95 MB

The Art of Sculpture Welding: From Concept to Creation  eBooks & eLearning

Posted by ksveta6 at Aug. 7, 2017
The Art of Sculpture Welding: From Concept to Creation

The Art of Sculpture Welding: From Concept to Creation by Kristi Richardson McCoy
2015 | ISBN: 0831135166 | English | 320 pages | PDF | 25 MB
Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#

Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#
English | 2017 | ISBN-10: 0134659864 | 944 pages | PDF/EPUB/MOBI (conv) | 3.21 Mb
Linking the Space Shuttle and Space Stations: Early Docking Technologies from Concept to Implementation

Linking the Space Shuttle and Space Stations: Early Docking Technologies from Concept to Implementation By David J. Shayler
English | PDF | 2017 | 264 Pages | ISBN : 3319497685 | 18.73 MB

How could the newly authorized space shuttle help in the U.S. quest to build a large research station in Earth orbit? As a means of transporting goods, the shuttle could help supply the parts to the station. But how would the two entitles be physically linked?