C Code Matrices

Write Asynchronous C# Code With Tasks and PLINQ  eBooks & eLearning

Posted by naag at April 17, 2017
Write Asynchronous C# Code With Tasks and PLINQ

Write Asynchronous C# Code With Tasks and PLINQ
MP4 | Video: AVC 1280x720 | Audio: AAC 44KHz 2ch | Duration: 4 Hours | 1.30 GB
Genre: eLearning | Language: English

A comprehensive course teaching you how to write asynchronous C# code with the Task Parallel Library and PLINQ.

Reducing C# Code Duplication in Azure Functions  eBooks & eLearning

Posted by naag at March 31, 2017
Reducing C# Code Duplication in Azure Functions

Reducing C# Code Duplication in Azure Functions
MP4 | Video: AVC 1280x720 | Audio: AAC 44KHz 2ch | Duration: 1 Hours 9M | 197 MB
Genre: eLearning | Language: English

Improve the maintainability and reduce potential errors in your Azure Functions by implementing a range of methods to reduce duplicated code.

Making Your C# Code More Object-oriented (2016)  eBooks & eLearning

Posted by naag at Oct. 21, 2016
Making Your C# Code More Object-oriented (2016)

Making Your C# Code More Object-oriented
MP4 | Video: AVC 1280x720 | Audio: AAC 44KHz 2ch | Duration: 7 Hours | 1.25 GB
Genre: eLearning | Language: English

This course will help leverage your conceptual understanding to produce proper object-oriented code, where objects will completely replace procedural code for the sake of flexibility and maintainability.

Testing C# Code in Production with Scientist.NET (2016)  eBooks & eLearning

Posted by naag at Oct. 1, 2016
Testing C# Code in Production with Scientist.NET (2016)

Testing C# Code in Production with Scientist.NET
October 2016 | MP4 | Video: AVC 1280x720 | Audio: AAC 44KHz 2ch | Duration: 1.5 Hours | 265 MB
Genre: eLearning | Language: English

Even if we have unit tests in place, problems can still occur when the code is released to production. This course will show you how to use Scientist.NET to test the new code in production to gain greater confidence before starting to use it.

Udemy - Game Physics - Extend Unity 3D’s Physics Engine in C# Code  eBooks & eLearning

Posted by Grev27 at Sept. 19, 2015
Udemy - Game Physics - Extend Unity 3D’s Physics Engine in C# Code

Udemy - Game Physics - Extend Unity 3D’s Physics Engine in C# Code
6 Hours | Video: AVC (.mp4), 1280x720, 381 Kbps, 30 fps | Audio: AAC @ 58 Kbps, 2 ch, 44.1 KHz | 1.40 GB
Genre: eLearning | Instructed by Ben Tristem | Language: English

Step-by-step tutorial on how to create a basic rigid body motion physics from scratch. Taught in C# using Unity 3D free.
Agile Softwareentwicklung mit C#: Best Practices und Patterns für flexiblen und adaptiven C#-Code

Agile Softwareentwicklung mit C#: Best Practices und Patterns für flexiblen und adaptiven C#-Code von Garry McLean Hall
Deutsch | 22. Mai 2015 | ISBN: 3864902851 | 1. Juli 2015 | True AZW3 (Kindle)/(EPUB/PDF conv) | 9.89 MB

Wie geht man am besten mit wechselnden Anforderungen im Lauf eines Softwareprojektes um? Wie kann man Änderungen im Code einfach, zeitsparend und ohne Fehler umsetzen?

How To Write Bulletproof Multi-Threaded C# Code  eBooks & eLearning

Posted by IrGens at May 22, 2015
How To Write Bulletproof Multi-Threaded C# Code

How To Write Bulletproof Multi-Threaded C# Code
.MP4, AVC, 1000 kbps, 1280x720 | English, AAC, 64 kbps, 2 Ch | 18 Lectures | 2 hrs | 554 MB
Instructor: Mark Farragher

How to Write Fast C# Code  eBooks & eLearning

Posted by C2U at March 9, 2015
How to Write Fast C# Code

How to Write Fast C# Code.
2.5 hrs | English | .MP4 | yuv420p, 1280x720, 30.00 fps | aac, 44100 Hz, 2 ch | 800MB
Genre: eLearning | Beginner | Project Files Included

Learn how to speed up your C# code by identifying and eliminating dozens of performance bottlenecks.

PC Sentinel Software Mangle-It C++ Code Obfuscator 2.2  Software

Posted by duchaz at April 24, 2008
PC Sentinel Software Mangle-It C++ Code Obfuscator 2.2

PC Sentinel Software Mangle-It C++ Code Obfuscator 2.2 | 3.26 Mb

Mangle-It C++ Obfuscator makes C/C++ code unreadable. Comments are stripped, symbol and file names are mangled, strings encrypted. A signature like "LPTSTR Translate( LPCTSTR psz )" is converted to "LPTSTR sx*xYYYXXYXXYX( LPCTSTR sx*xXYYXYYXXYX )", the string "Log" converts to "x82x88x83x85x84x 83x86x82". Work in Debug and Release mode, command line operation allows incorporation into build scripts. An extensive list of over 150,000 library symbols that are excluded from mangling saves you time. UI allows for simultaneous viewing of source and mangled code, your source files are never altered. Easy to use project concept. Protect your intellectual property. Defeat hackers!

Rigid Body Kinematics and C++ Code  eBooks & eLearning

Posted by tot167 at March 17, 2008
Rigid Body Kinematics and C++ Code

Sergio Pissanetzky “Rigid Body Kinematics and C++ Code"
SciControls.com | 2005-07-30 | ISBN: B000AQE6WC | 369 pages | PDF | 1,4 Mb