In this Citizen series we’ll take a beautiful piece of sci-fi concept art by Tim Von Rueden and realize the weapon in 3D with Blender’s sculpting toolset. I’ll show you how to quickly generate a base mesh with the skin modifier and how to approach your sculpt with hard surface techniques. By the end you’ll be an expert with brushes like Polish, Crease, and Pinch!
This CG Cookie workshop is intended to provide an in-depth study of the key theories, fundamentals, and techniques you need to know about subdivision surface modeling. This course makes use of Blender but the majority of the material is applicable to any software that supports subdivision surface modeling. This course covers all the fundamentals that are vital to modeling, including topology, subdivision surfaces, organic modeling, hard-surface modeling, sculpting, low polygon modeling, and more.
In this Citizen tutorial series you’ll learn to create a little turtle character that could make a perfect fit for your next animated short. You’ll be taken through the complete workflow for creating the character. First you’ll go through box modeling the character and sculpting in details. Next learn how use UV unwrapping, baking and texturing to texture the character. This is followed by shading, lighting, and rendering the scene in Cycles. Finally you’ll rig the character and animate a short walk cycle along a path, complete with lip syncing for a short audio clip.