Blender Sculpting

Blender: Game Asset Sculpting  

Posted by C2U at Jan. 11, 2016
Blender: Game Asset Sculpting

Blender: Game Asset Sculpting
1h 41m | Video: h264, yuv420p, 1280x720 30fps | Audio: aac, 44100 Hz, 2 ch | 443 MB
Genre: eLearning | Language: English Appropriate for all | Jan 11, 2016

Blender's sculpting tools are great for modeling, but they also can be used to create fine-detail textures for your 3D models, whether for animations or games. In this course, Darrin Lile demonstrates how to use Blender's Multiresolution modifier and sculpting tools to create texture maps that simulate high-poly sculpt information. He reviews the process of baking these textures out to normal and ambient occlusion texture maps, and then shows how to apply them to your 3D game assets in Unity.
Digital-Tutors - Conceptual Sculpting on a Budget in Sculptris and Blender

Digital-Tutors - Conceptual Sculpting on a Budget in Sculptris and Blender
Size: 1.51GB | Duration: 5h 31m | Video: AVC (.mp4) 1280x720 15fps | Audio: AAC 32KHz 2ch
Genre: eLearning | Level: Advanced | Language: English

In this Sculptris and Blender tutorial we'll learn how to effectively use these 3 awesome free apps to create a high quality concept sculpt for presentation.

CGCookie: Sculpting a Sci-Fi Weapon in Blender (2013)  eBooks & eLearning

Posted by ParRus at April 8, 2013
CGCookie: Sculpting a Sci-Fi Weapon in Blender (2013)

CGCookie: Sculpting a Sci-Fi Weapon in Blender
Flash Video | English | MP4 + Project files | 1280 x 720 | AVC ~1155 kbps | 30 fps
AAC | 127 Kbps | 44.1 KHz | 2 channels | ~5 hours | 2.13 GB
Genre: Video Tutorial / 3D-graphics (2013)

In this Citizen series we’ll take a beautiful piece of sci-fi concept art by Tim Von Rueden and realize the weapon in 3D with Blender’s sculpting toolset. I’ll show you how to quickly generate a base mesh with the skin modifier and how to approach your sculpt with hard surface techniques. By the end you’ll be an expert with brushes like Polish, Crease, and Pinch!

cgcookie - Sculpting the Wrangler  eBooks & eLearning

Posted by serpmolot at July 12, 2016
cgcookie - Sculpting the Wrangler

cgcookie - Sculpting the Wrangler
English | mp4 | H264 1920x1080 | AAC 2ch | 3 hrs 44 min | 1.96 GB
eLearning | Level: Intermediate | Software: Blender 2.77

The Second Stop in a Game Character’s Journey
Blender Master Class: A Hands-On Guide to Modeling, Sculpting, Materials, and Rendering (Repost)

Ben Simonds, "Blender Master Class: A Hands-On Guide to Modeling, Sculpting, Materials, and Rendering"
2013 | pages: 292 | ISBN: 1593274777 | PDF | 48,5 mb

Lynda - Blender: Creating a Game Character  

Posted by U.N.Owen at Sept. 28, 2015
Lynda - Blender: Creating a Game Character

Lynda - Blender: Creating a Game Character
Size: 1.19GB | Duration: 4h 46m | Video: AVC (.mp4) 1280x720 15fps | Audio: AAC 48KHz 2ch
Genre: eLearning | Level: Beginner | Language: English

Blender has a lot of complex menus, nodes, and processes. But when you combine these with a little imagination, you can create realistic game characters straight out of another world. This course shows how to build a character with Blender's free 3D toolset, while you develop your modeling, sculpting, and texturing skills.

Modeling a Sci-Fi Helmet in Blender (2014)  

Posted by house23 at Dec. 6, 2014
Modeling a Sci-Fi Helmet in Blender (2014)

Modeling a Sci-Fi Helmet in Blender (2014)
MP4 | AVC 949kbps | English | 1280x720 | 30fps | 5h 50mins | AAC stereo 130kbps | 3.57 GB
Genre: Video Training

This in-depth course is about freeing your inner sci-fi designer nerd through conceptual sculpting and complex modeling. First we’ll approach the design of a custom helmet with Blender’s dynamic topology sculpting along with a useful addon called Sculpt Tools UI.

Creating a Sci-Fi Gun in Blender  

Posted by ph4rr3l at Oct. 1, 2014
Creating a Sci-Fi Gun in Blender

Creating a Sci-Fi Gun in Blender | 3.59 GB
5h 42m | Video: AVC (.mp4) 1280x720 30fps | Audio: AAC 32KHz 1ch
Genre: eLearning | Blender 2.71, Gimp 2.8, Unity 4.34f1 | Project Files Included | October 1, 2014

Throughout these lessons we'll be creating a game-ready sci-fi weapon. We'll use Blender as a single stream tool for asset creation. Initially we'll be going through mesh modeling techniques which we'll prepare for game engine work. Then we'll move to sculpting where we'll have an overview of Blender's new Dyntopo tools. Finally we'll be using the texture painting tool-set to create multiple maps and effects. Our target game environment will be Unity but these techniques can be used for any real-time environment.

CG Cookie - Mastering Modeling in Blender Workshop  eBooks & eLearning

Posted by groovebeat at June 7, 2013
CG Cookie - Mastering Modeling in Blender Workshop

CG Cookie - Mastering Modeling in Blender Workshop
WEB-Rip | MP4 | H.264 | 1280x720 | AAC Stereo @ 128 Kbit/s 44 KHz | 22.8 GB
Genre: 3D, Blender Workshop | Language: English

This CG Cookie workshop is intended to provide an in-depth study of the key theories, fundamentals, and techniques you need to know about subdivision surface modeling. This course makes use of Blender but the majority of the material is applicable to any software that supports subdivision surface modeling. This course covers all the fundamentals that are vital to modeling, including topology, subdivision surfaces, organic modeling, hard-surface modeling, sculpting, low polygon modeling, and more.

Creating a Little Cartoon Turtle in Blender (2013)  eBooks & eLearning

Posted by ParRus at March 24, 2013
Creating a Little Cartoon Turtle in Blender (2013)

Creating a Little Cartoon Turtle in Blender
English | MP4 + Project files | 1280 x 720 | AVC ~494 kbps | 15 fps
AAC | 128 Kbps | 44.1 KHz | 2 channels | 4 hour | 1.21 GB
Genre: Video Tutorial / 3D-graphics (2013)

In this Citizen tutorial series you’ll learn to create a little turtle character that could make a perfect fit for your next animated short. You’ll be taken through the complete workflow for creating the character. First you’ll go through box modeling the character and sculpting in details. Next learn how use UV unwrapping, baking and texturing to texture the character. This is followed by shading, lighting, and rendering the scene in Cycles. Finally you’ll rig the character and animate a short walk cycle along a path, complete with lip syncing for a short audio clip.