Advanced Global Illumination

Advanced Global Illumination, Second Edition (repost)  

Posted by interes at Feb. 21, 2015
Advanced Global Illumination, Second Edition (repost)

Philip Dutré, Kavita Bala, Philippe Bekaert, "Advanced Global Illumination, Second Edition"
English | 2006-08-30 | ISBN: 1568813074 | 384 pages | PDF | 3.6 mb

Advanced Global Illumination, Second Edition (repost)  

Posted by interes at Jan. 7, 2014
Advanced Global Illumination, Second Edition (repost)

Philip Dutré, Kavita Bala, Philippe Bekaert, "Advanced Global Illumination, Second Edition"
English | 2006-08-30 | ISBN: 1568813074 | 384 pages | PDF | 3.6 mb

This book provides a fundamental understanding of global illumination algorithms. It discusses a broad class of algorithms for realistic image synthesis and introduces a theoretical basis for the algorithms presented.

Advanced Global Illumination, Second Edition (Repost)  

Posted by elodar at Jan. 31, 2012
Advanced Global Illumination, Second Edition (Repost)

Philip Dutré, Kavita Bala, Philippe Bekaert, "Advanced Global Illumination, Second Edition"
English | 2006-08-30 | ISBN: 1568813074 | 384 pages | PDF | 3.6 mb

Advanced Global Illumination, Second Edition  

Posted by tot167 at April 28, 2011
Advanced Global Illumination, Second Edition

Philip Dutre, Philippe Bekaert and Kavita Bala, "Advanced Global Illumination, Second Edition"
A K P eters/CR C Press | 2006 | ISBN: 1568813074 | 384 pages | PDF | 3,6 MB
Gnomon Workshop: Global Illumination: Exteriors & Interiors (2DVD)

Gnomon Workshop: Global Illumination: Exteriors & Interiors (2DVD) | 4.94GB
V-Ray Lighting Techniques with Christopher Nichols

In this lecture on the subject of Global Illumination lighting techniques, Christopher Nichols discusses the subject of exterior lighting. This DVD covers a general introduction to the principles of Global Illumination, which are essential to the understanding of this specialized form of lighting. While the series primarily uses V-Ray as the render engine in a 3ds Max environment, those using other GI renderers will also benefit from the conceptual techniques described. From the general concepts of reflected specular and diffuse light, to sky lights and image based lighting with HDRIs, Christopher shows how to light scenes using real world lighting in a fully reflective environment. He also demonstrates how to tackle the issues of animation by finding the most optimal way to bake lighting for exterior sets. This series is geared toward the CG artist that already has an intermediate understanding of direct lighting and is making the transition to GI lighting.
GPU-based Techniques for Global Illumination Effects (Repost)

Laszlo Szirmay-Kalos, "GPU-based Techniques for Global Illumination Effects"
English | 2008 | ISBN: 1598295594 | PDF | pages: 301 | 4,5 mb
Global Illumination and Caustics in Maya and mental ray with Frederic Durand

Global Illumination and Caustics in Maya and mental ray with Frederic Durand
English | .MP4 | aac, 44100 Hz, mono | h264, yuv420p, 1280x720, 15.00 fps(r) | 1.36GB
Genre: E-learning

GPU-based Techniques for Global Illumination Effects  

Posted by step778 at Aug. 19, 2014
GPU-based Techniques for Global Illumination Effects

Laszlo Szirmay-Kalos, "GPU-based Techniques for Global Illumination Effects"
2008 | pages: 301 | ISBN: 1598295594 | PDF | 4,5 mb
Cineversity - Cinema 4D R15: Global Illumination (2014)

Cineversity - Cinema 4D R15: Global Illumination (2014)
MP4 | AVC 424kbps | English | 1280x720 | 24fps | 3h 45mins | AAC stereo 147kbps | 1.01 GB
Genre: Video Training

In this series you will learn about the Global Illumination effect inside CINEMA 4D. The series starts with a general overview of what Direct Light and Indirect Light are, and what that means to the renderer. With that groundwork laid, the concepts behind sampling and how that affects the resulting GI solution are covered. This includes information about how the size of illuminating objects affects the GI calculations, the GI Area Light attribute, and GI portals. With an idea of what goes into sampling the scene you will then explore the various GI methods, including primary (Irradiance Cache, Quasi-Monte Carlo) and secondary bounces (Irradiance Cache, Quasi-Monte Carlo, Radiosity Maps, and Light Mapping). After going over the various GI methods you will then be introduced to working with caches for the Irradiance Cache, Radiosity Maps, and Light Mapping.
Digital-tutors: mental ray Workflows in Maya: Global Illumination

Digital-tutors: mental ray Workflows in Maya: Global Illumination
English | Video: svq3, yuvj420p, 788x648, 342 kb/s | Audio: mp3, 22050 Hz, s16 | 360 MB
Genre: Video training

Learn creative practices for utilizing global illumination and time-saving rendering techniques that can be used in a multitude of applications. Contains 2 hours of project-driven training - Perfect for intermediate artists.