AI For Game Programmers

AI for Game Developers by Glenn Seemann [Repost]  

Posted by tanas.olesya at Nov. 13, 2014
AI for Game Developers by Glenn Seemann [Repost]

AI for Game Developers by Glenn Seemann
O'Reilly Media; 1 edition | August 2, 2004 | English | ISBN: 0596005555 | 400 pages | CHM | 2 MB

Advances in 3D visualization and physics-based simulation technology make it possible for game developers to create compelling, visually immersive gaming environments that were only dreamed of years ago. But today's game players have grown in sophistication along with the games they play.
Beginning Math and Physics for Game Programmers by Wendy Stahler

Beginning Math and Physics for Game Programmers by Wendy Stahler
New Riders; PAP/CDR edition | April 1, 2004 | English | ISBN: 0735713901 | 504 pages | CHM | 2 MB

Whether you're a hobbyist or a budding game design pro, your objective is probably the same: To create the coolest games possible using today's increasingly sophisticated technology. To do that, however, you need to understand some basic math and physics concepts. Not to worry: You don't need to go to night school if you get this handy guide!

Data Structures for Game Programmers by Ron Penton [Repost]  

Posted by tanas.olesya at Oct. 22, 2014
Data Structures for Game Programmers by Ron Penton [Repost]

Data Structures for Game Programmers by Ron Penton
Muska & Lipman/Premier-Trade; 1 edition | November 25, 2002 | English | ISBN: 1931841942 | 978 pages | PDF | 19 MB

"Data Structures for Game Programmers" replaces endless pages of boring text with exciting gaming technology and eye-catching graphics. The complex subject of data structures is made easy to understand and fun to learn. Start with an explanation of how the most popular data structures and algorithms work. Then you're on your way as you create your own!

Physics Modeling for Game Programmers (Repost)  

Posted by Specialselection at April 7, 2014
Physics Modeling for Game Programmers (Repost)

David Conger, "Physics Modeling for Game Programmers"
English | 2004-08-12 | ISBN: 1592000932 | 513 pages | PDF | 3.7 mb

Shaders for Game Programmers and Artists (repost)  

Posted by interes at Dec. 24, 2013
Shaders for Game Programmers and Artists (repost)

Sebastien St-Laurent, "Shaders for Game Programmers and Artists"
English | 2004-05-13 | ISBN: 1592000924 | 483 pages | PDF | 9.7 mb

This is the first book approaching the topic of shaders in such an accessible manner. By taking a simple, easy-to-follow approach to the high-level language of this topic and separating itself from 3D API's "Shaders for Game Programmers and Artists" brings the world of real-time shading to a broad audience, ranging from the game programming hobbyist to the seasoned game developer.
Sebastien St-Laurent, Shaders for Game Programmers and Artists (Repost)

Sebastien St-Laurent, Shaders for Game Programmers and Artists
ISBN: 1592000924 | edition 2004 | PDF | 513 pages | 9 mb

This is the first book approaching the topic of shaders in such an accessible manner. By taking a simple, easy-to-follow approach to the high-level language of this topic and separating itself from 3D API's "Shaders for Game Programmers and Artists" brings the world of real-time shading to a broad audience, ranging from the game programming hobbyist to the seasoned game developer.

Ron Penton, Data Structures for Game Programmers (Repost)  

Posted by Direktor69 at March 27, 2013
Ron Penton, Data Structures for Game Programmers (Repost)

Ron Penton, Data Structures for Game Programmers
ISBN: 1931841942 | edition 2002 | PDF | 977 pages | 23 mb

Game programmers, check out the only book on data structures written especially for you! Described in layman's terms, this book will explain all of the essential data structures that are used in video game programming. It will also go over some of the more advanced and specialized data …
David Conger, Physics Modeling for Game Programmers (Repost)

David Conger, Physics Modeling for Game Programmers
ISBN: 1592000932 | edition 2004 | PDF | 544 pages | 47 mb

Physics Modeling for Game Programmers demystifies the variety of physical models on the forefront of the next major revolution in game development that will add photo-realism to games: Sound, Wave Motion, Light, Fluids, Fabrics, and Solids. The book covers high-level material while making it accessible to a wide range of readers. Each subject covered includes illustrations and fun, visual examples. The code is simple and comprehensible, but the effects it produces are stunning.

Grant Palmer, Physics for Game Programmers (Repost)  

Posted by Direktor69 at March 5, 2013
Grant Palmer, Physics for Game Programmers (Repost)

Grant Palmer, Physics for Game Programmers
ISBN: 159059472X | edition 2005 | PDF | 457 pages | 4 mb

This book illustrates how to infuse compelling and realistic action into game programmingeven if you dont have a college-level physics background! This book covers the basic physics and mathematical models and then shows clearly how to implement them basics to accurately simulate the motion and behavior of cars, planes, projectiles, rockets, and boats.

David M. Bourg, " AI for Game Developers" (Repost)  

Posted by s13tas at Sept. 25, 2012
David M. Bourg, " AI for Game Developers" (Repost)

David M. Bourg, " AI for Game Developers"
ISBN: 0596005555 | edition 20041 | PDF | 463 pages | 5 mb

Advances in 3D visualization and physics-based simulation technology make it possible for game developers to create compelling, visually immersive gaming environments that were only dreamed of years ago. But today's game players have grown in sophistication along with the games they play. It's no longer enough to wow your players with dazzling graphics; the next step in creating even more immersive games is improved artificial intelligence, or AI.