Beginning Math and Physics for Game Programmers by Wendy Stahler
New Riders; PAP/CDR edition | April 1, 2004 | English | ISBN: 0735713901 | 504 pages | CHM | 2 MB
Whether you're a hobbyist or a budding game design pro, your objective is probably the same: To create the coolest games possible using today's increasingly sophisticated technology. To do that, however, you need to understand some basic math and physics concepts. Not to worry: You don't need to go to night school if you get this handy guide!