AI For Game Programmers

C++ For Game Programmers [Repost]  eBooks & eLearning

Posted by ChrisRedfield at Sept. 14, 2012
C++ For Game Programmers [Repost]

Noel Llopis - C++ For Game Programmers
Published: 2003-04 | ISBN: 1584502274 | PDF | 412 pages | 31 MB

Data Structures for Game Programmers (repost)  eBooks & eLearning

Posted by Willson at March 19, 2017
Data Structures for Game Programmers (repost)

Ron Penton, "Data Structures for Game Programmers (Premier Press Game Development)"
English | 2002 | ISBN: 1931841942 | 976 pages | PDF | 20 MB

Beginning Math and Physics for Game Programmers [Repost]  eBooks & eLearning

Posted by tanas.olesya at Jan. 30, 2017
Beginning Math and Physics for Game Programmers [Repost]

Beginning Math and Physics for Game Programmers by Wendy Stahler
English | April 1, 2004 | English | ISBN: 0735713901 | 504 pages | CHM | 2 MB

Whether you're a hobbyist or a budding game design pro, your objective is probably the same: To create the coolest games possible using today's increasingly sophisticated technology.

Physics For Game Programmers [Repost]  eBooks & eLearning

Posted by tanas.olesya at Jan. 22, 2017
Physics For Game Programmers [Repost]

Physics For Game Programmers by Grant Palmer
English | 4 May 2009 | ISBN: 159059472X | 457 Pages | PDF | 4 MB

Shows how to create realistic action games without assuming college-level Physics (which the majority of gamers won't have); includes necessary physics and mathematics

AI for Game Developers by Glenn Seemann [Repost]  eBooks & eLearning

Posted by tanas.olesya at Nov. 13, 2014
AI for Game Developers by Glenn Seemann [Repost]

AI for Game Developers by Glenn Seemann
O'Reilly Media; 1 edition | August 2, 2004 | English | ISBN: 0596005555 | 400 pages | CHM | 2 MB

Advances in 3D visualization and physics-based simulation technology make it possible for game developers to create compelling, visually immersive gaming environments that were only dreamed of years ago. But today's game players have grown in sophistication along with the games they play.

Beginning Math and Physics for Game Programmers by Wendy Stahler  eBooks & eLearning

Posted by tanas.olesya at Oct. 23, 2014
Beginning Math and Physics for Game Programmers by Wendy Stahler

Beginning Math and Physics for Game Programmers by Wendy Stahler
New Riders; PAP/CDR edition | April 1, 2004 | English | ISBN: 0735713901 | 504 pages | CHM | 2 MB

Whether you're a hobbyist or a budding game design pro, your objective is probably the same: To create the coolest games possible using today's increasingly sophisticated technology. To do that, however, you need to understand some basic math and physics concepts. Not to worry: You don't need to go to night school if you get this handy guide!

Data Structures for Game Programmers by Ron Penton [Repost]  eBooks & eLearning

Posted by tanas.olesya at Oct. 22, 2014
Data Structures for Game Programmers by Ron Penton [Repost]

Data Structures for Game Programmers by Ron Penton
Muska & Lipman/Premier-Trade; 1 edition | November 25, 2002 | English | ISBN: 1931841942 | 978 pages | PDF | 19 MB

"Data Structures for Game Programmers" replaces endless pages of boring text with exciting gaming technology and eye-catching graphics. The complex subject of data structures is made easy to understand and fun to learn. Start with an explanation of how the most popular data structures and algorithms work. Then you're on your way as you create your own!

Physics Modeling for Game Programmers (Repost)  eBooks & eLearning

Posted by Specialselection at April 7, 2014
Physics Modeling for Game Programmers (Repost)

David Conger, "Physics Modeling for Game Programmers"
English | 2004-08-12 | ISBN: 1592000932 | 513 pages | PDF | 3.7 mb

Shaders for Game Programmers and Artists (repost)  eBooks & eLearning

Posted by interes at Dec. 24, 2013
Shaders for Game Programmers and Artists (repost)

Sebastien St-Laurent, "Shaders for Game Programmers and Artists"
English | 2004-05-13 | ISBN: 1592000924 | 483 pages | PDF | 9.7 mb

This is the first book approaching the topic of shaders in such an accessible manner. By taking a simple, easy-to-follow approach to the high-level language of this topic and separating itself from 3D API's "Shaders for Game Programmers and Artists" brings the world of real-time shading to a broad audience, ranging from the game programming hobbyist to the seasoned game developer.

Sebastien St-Laurent, Shaders for Game Programmers and Artists (Repost)  eBooks & eLearning

Posted by Direktor69 at April 23, 2013
Sebastien St-Laurent, Shaders for Game Programmers and Artists (Repost)

Sebastien St-Laurent, Shaders for Game Programmers and Artists
ISBN: 1592000924 | edition 2004 | PDF | 513 pages | 9 mb

This is the first book approaching the topic of shaders in such an accessible manner. By taking a simple, easy-to-follow approach to the high-level language of this topic and separating itself from 3D API's "Shaders for Game Programmers and Artists" brings the world of real-time shading to a broad audience, ranging from the game programming hobbyist to the seasoned game developer.