3ds Max Hard Surface

MT10 – The Cylon Raider for 3ds Max – Hard Surface Modelling Masterclass [repost]

MT10 – The Cylon Raider for 3ds Max – Hard Surface Modelling Masterclass
WMV9 | English | TSCC | 1440x900 | H.264 ~400 kbps | 10 fps
MP3 | 1 channels | 44.1 Kbps | 48.0 KHz | 09:11:51 | 1.46 GB

This hard surface masterclass by Lee Beran of 3d-palace demonstrates how to create a complex and well known Science Fiction asset – in this case a classic Cylon Raider from the Battlestar Galactica Razor movie. In this 9 hour tutorial over 16 fully explained parts you will learn the entire process of how to make this incredible asset – learning at the same time both how and why you use certain tools in order to get the job done effectively.
MT10 – The Cylon Raider for 3ds Max – Hard Surface Modelling Masterclass

MT10 – The Cylon Raider for 3ds Max – Hard Surface Modelling Masterclass
WMV9 | English | TSCC | 1440x900 | H.264 ~400 kbps | 10 fps
MP3 | 1 channels | 44.1 Kbps | 48.0 KHz | 09:11:51 | 1.46 GB
Video tutorial- 3D Graphics

This hard surface masterclass by Lee Beran of 3d-palace demonstrates how to create a complex and well known Science Fiction asset – in this case a classic Cylon Raider from the Battlestar Galactica Razor movie. In this 9 hour tutorial over 16 fully explained parts you will learn the entire process of how to make this incredible asset – learning at the same time both how and why you use certain tools in order to get the job done effectively.

The Dozer - Part 1 - Building & Rendering a High Poly Dozer in 3ds Max  eBooks & eLearning

Posted by Polik88 at Sept. 28, 2016
The Dozer - Part 1 - Building & Rendering a High Poly Dozer in 3ds Max

The Dozer - Part 1 - Building & Rendering a High Poly Dozer in 3ds Max
English | FLV | 1280x720 | AVC 1439 Kbps 15.000 fps | AAC 128 Kbps 44.1 khz | 9 hours | 1.45 GB
Genre: Video Training

In this DVD, Instructor Laurens Corijn demonstrates how to model and render an entire high poly military dozer from scratch. Laurens explains many hard surface modeling techniques that will help you create complex shapes without pinching artifacts when smoothing.
Production Modeling for Games and 3D Printing in ZBrush and 3ds Max

Production Modeling for Games and 3D Printing in ZBrush and 3ds Max
Duration: 3hr 42m | Video: h264, yuv420p, 1280x720 30fps | Audio: aac, 44100 Hz, 2 ch | 1.55 GB
Genre: eLearning | Language: English

In this course, we'll learn techniques to model for many formats such as game engines or 3D printing. Along the way, we'll learn about hard surface poly sketching and edge masking to produce a weathered polypainting effect.
Hard Surface Modeling a Modular Structure for Games in 3ds Max

Digital Tutors - Hard Surface Modeling a Modular Structure for Games in 3ds Max
Duration: 1hr 52m | Video: h264, yuv420p, 1280x720 30fps | Audio: aac, 44100 Hz, 2ch | 800 MB
Genre: eLearning | Language: English

In this course, we’ll look at methods for modular modeling inside 3ds Max.
Digital Tutors - Quick Start to Modeling in 3ds Max: Volume 4 + Project Files [Repost]

Digital Tutors - Quick Start to Modeling in 3ds Max: Volume 4 + Project Files
MP4 | 1280x720 | x264 | English AAC 2.0 @ ~125 Kbps | 02:25:11 | 1,23 Gb
Genre: eLearning

In Volume 4 of the Quick Start to Modeling in 3ds Max, we'll build on the concepts covered in the previous volumes. We'll begin reinforcing all of the concepts, tools and techniques from the previous levels and begin blocking in the major forms of our model. We'll also cover how to begin blocking in specific details of our model by creating some advanced control loops that will be crucial for hard surface modeling. We'll cover more of the Graphite Modeling tools that will really allow us to focus on a speedy workflow that works best for us. At the conclusion of this volume we'll have a finished, highly detailed model that can be used in a narrative scene. These courses are designed to be taken in sequence so we really encourage you to start with Volumes 1 through 3 before continuing with this section. We also encourage you to take advantage of the assignments that follow each volume.
Digital-Tutors - Modeling a Hard Surface Sci-Fi Asset in 3ds Max

Digital-Tutors - Modeling a Hard Surface Sci-Fi Asset in 3ds Max
Size: 491MB | Duration: 2h 34m | Video: AVC (.mp4) 1280x720 15fps | Audio: AAC 32KHz 2ch
Genre: eLearning | Level: Intermediate | Language: English

In this 3ds Max tutorial, we'll go over modeling and production pipeline workflows on how to quickly model a Sci-Fi mesh.
Digital-Tutors - Modeling a High-Resolution Tank in 3ds Max

Digital-Tutors - Modeling a High-Resolution Tank in 3ds Max | 1.51GB
Duration: 2h 23m | Video: AVC (.mp4) 1280x720 15fps | Audio: AAC 32KHz 2ch
Genre: eLearning | Level: Advanced | Language: English

In this 3ds Max tutorial, we are going to model a Panzer III WW2 German tank. Some of the key takeaways from watching this training include learning how to build a high-polygon model tank with hard surface modeling techniques using TurboSmooth, cutting round holes in polygons, and how to make the tank tread, twisted towing cable, tool mesh, bolts, turrets, hatches, wheels, and lights.

Digital Tutors - Modeling Hard Surfaces with NURBS in 3ds Max  eBooks & eLearning

Posted by rwdfox at June 8, 2013
Digital Tutors - Modeling Hard Surfaces with NURBS in 3ds Max

Digital Tutors - Modeling Hard Surfaces with NURBS in 3ds Max
English | 54 mins | AVC 1280x720 25 fps | MP3 128 Kbps 44.1 KHz | 225 MB
Genre: eLearning

In this course we will use a number of NURBS techniques to build a skateboard in 3ds Max. NURBS geometry provides several advantages over some of the other types of building methods available, but the process for creating NURBS geometry is somewhat different from building polygon or sub-d models.
Digital-Tutors - Modeling Sci-Fi Weapons for Games in 3ds Max

Digital-Tutors - Modeling Sci-Fi Weapons for Games in 3ds Max | 7.42GB
Duration: 10h 36m | Video: AVC (.flv) 1280x720 15fps | Audio: AAC 44.1KHz stereo
Genre: eLearning | Level: Intermediate | Language: English

In this series of step by step tutorials we learn how to model a sci-fi weapon using hard surface modeling techniques.