3d Playstation

PlayStation®Mobile Development Cookbook (Repost)  eBooks & eLearning

Posted by nebulae at April 20, 2015
PlayStation®Mobile Development Cookbook (Repost)

Michael Fleischauer, "PlayStation®Mobile Development Cookbook"
English | ISBN: 1849694184 | 2013 | 322 pages | PDF, EPUB | 21 MB

PlayStation®Mobile Development Cookbook (repost)  eBooks & eLearning

Posted by arundhati at May 15, 2014
PlayStation®Mobile Development Cookbook (repost)

Michael Fleischauer, "PlayStation®Mobile Development Cookbook"
2013 | ISBN: 1849694184 | 322 pages | PDF, EPUB | 21 MB

PlayStation®Mobile Development Cookbook  eBooks & eLearning

Posted by nebulae at Aug. 27, 2013
PlayStation®Mobile Development Cookbook

Michael Fleischauer, "PlayStation®Mobile Development Cookbook"
English | ISBN: 1849694184 | 2013 | 322 pages | PDF, EPUB | 21 MB

The Player Control with Playstation and Arduino - VR (2016)  eBooks & eLearning

Posted by naag at Aug. 10, 2016
The Player Control with Playstation and Arduino - VR (2016)

The Player Control with Playstation and Arduino - VR
MP4 | Video: AVC 1280x720 | Audio: AAC 44KHz 2ch | Duration: 2 Hours | Lec: 10 | 2.16 GB
Genre: eLearning | Language: English

Create your own Virtual Reality Platform by using Arduino and Playstation 3 from scratch

The PlayStation Book  eBooks & eLearning

Posted by nextek at Aug. 29, 2015
The PlayStation Book

The PlayStation Book
Imagine Publishing Ltd | 2015 | ISBN: 1785461060 | English | 180 pages | True PDF | 99.00 Mb
Unity: realizza il tuo videogioco in 3D. Livello 10: Build finale (Esperto in un click)

Unity: realizza il tuo videogioco in 3D. Livello 10: Build finale (Esperto in un click) di Francesco Splendore
Italiano | 23 ottobre 2014 | ASIN: B00OUVDFKW | 53 Pagine | EPUB/MOBI/AZW3/PDF (Converted) | 6 MB

In questo decimo e conclusivo volume della serie dedicata a Unity 3D vedremo come realizzare la Build finale del nostro gioco e approfondiremo le modifiche alle impostazioni supplementari.
Tricks of the 3D Game Programming Gurus-Advanced 3D Graphics and Rasterization by Andre LaMothe[Repost]

Tricks of the 3D Game Programming Gurus-Advanced 3D Graphics and Rasterization (Other Sams) by Andre LaMothe
Sams | June 2, 2003 | English | ISBN: 0672318350 | 1691 pages | PDF | 48 MB

Today is the greatest time in history to be in the game business. We now have the technology to create games that look real! Sony's Playstation II, XBOX, and Game Cube are cool! But, all this technology isn't easy or trivial to understand - it takes really hard work and lots of Red Bull. The difficulty level of game programming has definitely been cranked up these days in relation to the skill set needed to make games.

Real-Time 3D Character Animation with Visual C++ [Repost]  eBooks & eLearning

Posted by ChrisRedfield at Dec. 17, 2012
Real-Time 3D Character Animation with Visual C++ [Repost]

Nik Lever - Real-Time 3D Character Animation with Visual C++
Published: 2002-01-01 | ISBN: 0240516648 | PDF | 496 pages | 6 MB

Playstation Le Magazine Officiel N°54 - Octobre 2011  Newspapers

Posted by Milkaskaislikus at Nov. 21, 2011
Playstation Le Magazine Officiel N°54 - Octobre 2011

Playstation Le Magazine Officiel N°54 - Octobre 2011
French | HQ/PDF | 108 Pages | 101 MB

A la une dans ce numéro : Batman Arkham city
Et également : Batman : Arkham city Playstation…

PlayStation Magazine Ufficiale Novembre 2011 (Italy)  Magazines

Posted by www163www at Nov. 19, 2011
PlayStation Magazine Ufficiale Novembre 2011 (Italy)

PlayStation Magazine Ufficiale Novembre 2011 (Italy)
Italian | 100 pages | PDF | 29.32 MB